/*************************************************************************/ /* rendering_device.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef RENDERING_DEVICE_H #define RENDERING_DEVICE_H #include "core/object.h" class RenderingDevice : public Object { GDCLASS(RenderingDevice, Object) public: enum ShaderStage { SHADER_STAGE_VERTEX, SHADER_STAGE_FRAGMENT, SHADER_STAGE_TESSELATION_CONTROL, SHADER_STAGE_TESSELATION_EVALUATION, SHADER_STAGE_COMPUTE, SHADER_STAGE_MAX, SHADER_STAGE_VERTEX_BIT = (1 << SHADER_STAGE_VERTEX), SHADER_STAGE_FRAGMENT_BIT = (1 << SHADER_STAGE_FRAGMENT), SHADER_STAGE_TESSELATION_CONTROL_BIT = (1 << SHADER_STAGE_TESSELATION_CONTROL), SHADER_STAGE_TESSELATION_EVALUATION_BIT = (1 << SHADER_STAGE_TESSELATION_EVALUATION), SHADER_STAGE_COMPUTE_BIT = (1 << SHADER_STAGE_COMPUTE), }; enum ShaderLanguage { SHADER_LANGUAGE_GLSL, SHADER_LANGUAGE_HLSL }; typedef PoolVector (*ShaderCompileFunction)(ShaderStage p_stage, const String &p_source_code, ShaderLanguage p_language, String *r_error); typedef PoolVector (*ShaderCacheFunction)(ShaderStage p_stage, const String &p_source_code, ShaderLanguage p_language); private: static ShaderCompileFunction compile_function; static ShaderCacheFunction cache_function; static RenderingDevice *singleton; public: //base numeric ID for all types enum { INVALID_ID = -1 }; /*****************/ /**** GENERIC ****/ /*****************/ enum CompareOperator { COMPARE_OP_NEVER, COMPARE_OP_LESS, COMPARE_OP_EQUAL, COMPARE_OP_LESS_OR_EQUAL, COMPARE_OP_GREATER, COMPARE_OP_NOT_EQUAL, COMPARE_OP_GREATER_OR_EQUAL, COMPARE_OP_ALWAYS, COMPARE_OP_MAX //not an actual operator, just the amount of operators :D }; enum DataFormat { DATA_FORMAT_R4G4_UNORM_PACK8, DATA_FORMAT_R4G4B4A4_UNORM_PACK16, DATA_FORMAT_B4G4R4A4_UNORM_PACK16, DATA_FORMAT_R5G6B5_UNORM_PACK16, DATA_FORMAT_B5G6R5_UNORM_PACK16, DATA_FORMAT_R5G5B5A1_UNORM_PACK16, DATA_FORMAT_B5G5R5A1_UNORM_PACK16, DATA_FORMAT_A1R5G5B5_UNORM_PACK16, DATA_FORMAT_R8_UNORM, DATA_FORMAT_R8_SNORM, DATA_FORMAT_R8_USCALED, DATA_FORMAT_R8_SSCALED, DATA_FORMAT_R8_UINT, DATA_FORMAT_R8_SINT, DATA_FORMAT_R8_SRGB, DATA_FORMAT_R8G8_UNORM, DATA_FORMAT_R8G8_SNORM, DATA_FORMAT_R8G8_USCALED, DATA_FORMAT_R8G8_SSCALED, DATA_FORMAT_R8G8_UINT, DATA_FORMAT_R8G8_SINT, DATA_FORMAT_R8G8_SRGB, DATA_FORMAT_R8G8B8_UNORM, DATA_FORMAT_R8G8B8_SNORM, DATA_FORMAT_R8G8B8_USCALED, DATA_FORMAT_R8G8B8_SSCALED, DATA_FORMAT_R8G8B8_UINT, DATA_FORMAT_R8G8B8_SINT, DATA_FORMAT_R8G8B8_SRGB, DATA_FORMAT_B8G8R8_UNORM, DATA_FORMAT_B8G8R8_SNORM, DATA_FORMAT_B8G8R8_USCALED, DATA_FORMAT_B8G8R8_SSCALED, DATA_FORMAT_B8G8R8_UINT, DATA_FORMAT_B8G8R8_SINT, DATA_FORMAT_B8G8R8_SRGB, DATA_FORMAT_R8G8B8A8_UNORM, DATA_FORMAT_R8G8B8A8_SNORM, DATA_FORMAT_R8G8B8A8_USCALED, DATA_FORMAT_R8G8B8A8_SSCALED, DATA_FORMAT_R8G8B8A8_UINT, DATA_FORMAT_R8G8B8A8_SINT, DATA_FORMAT_R8G8B8A8_SRGB, DATA_FORMAT_B8G8R8A8_UNORM, DATA_FORMAT_B8G8R8A8_SNORM, DATA_FORMAT_B8G8R8A8_USCALED, DATA_FORMAT_B8G8R8A8_SSCALED, DATA_FORMAT_B8G8R8A8_UINT, DATA_FORMAT_B8G8R8A8_SINT, DATA_FORMAT_B8G8R8A8_SRGB, DATA_FORMAT_A8B8G8R8_UNORM_PACK32, DATA_FORMAT_A8B8G8R8_SNORM_PACK32, DATA_FORMAT_A8B8G8R8_USCALED_PACK32, DATA_FORMAT_A8B8G8R8_SSCALED_PACK32, DATA_FORMAT_A8B8G8R8_UINT_PACK32, DATA_FORMAT_A8B8G8R8_SINT_PACK32, DATA_FORMAT_A8B8G8R8_SRGB_PACK32, DATA_FORMAT_A2R10G10B10_UNORM_PACK32, DATA_FORMAT_A2R10G10B10_SNORM_PACK32, DATA_FORMAT_A2R10G10B10_USCALED_PACK32, DATA_FORMAT_A2R10G10B10_SSCALED_PACK32, DATA_FORMAT_A2R10G10B10_UINT_PACK32, DATA_FORMAT_A2R10G10B10_SINT_PACK32, DATA_FORMAT_A2B10G10R10_UNORM_PACK32, DATA_FORMAT_A2B10G10R10_SNORM_PACK32, DATA_FORMAT_A2B10G10R10_USCALED_PACK32, DATA_FORMAT_A2B10G10R10_SSCALED_PACK32, DATA_FORMAT_A2B10G10R10_UINT_PACK32, DATA_FORMAT_A2B10G10R10_SINT_PACK32, DATA_FORMAT_R16_UNORM, DATA_FORMAT_R16_SNORM, DATA_FORMAT_R16_USCALED, DATA_FORMAT_R16_SSCALED, DATA_FORMAT_R16_UINT, DATA_FORMAT_R16_SINT, DATA_FORMAT_R16_SFLOAT, DATA_FORMAT_R16G16_UNORM, DATA_FORMAT_R16G16_SNORM, DATA_FORMAT_R16G16_USCALED, DATA_FORMAT_R16G16_SSCALED, DATA_FORMAT_R16G16_UINT, DATA_FORMAT_R16G16_SINT, DATA_FORMAT_R16G16_SFLOAT, DATA_FORMAT_R16G16B16_UNORM, DATA_FORMAT_R16G16B16_SNORM, DATA_FORMAT_R16G16B16_USCALED, DATA_FORMAT_R16G16B16_SSCALED, DATA_FORMAT_R16G16B16_UINT, DATA_FORMAT_R16G16B16_SINT, DATA_FORMAT_R16G16B16_SFLOAT, DATA_FORMAT_R16G16B16A16_UNORM, DATA_FORMAT_R16G16B16A16_SNORM, DATA_FORMAT_R16G16B16A16_USCALED, DATA_FORMAT_R16G16B16A16_SSCALED, DATA_FORMAT_R16G16B16A16_UINT, DATA_FORMAT_R16G16B16A16_SINT, DATA_FORMAT_R16G16B16A16_SFLOAT, DATA_FORMAT_R32_UINT, DATA_FORMAT_R32_SINT, DATA_FORMAT_R32_SFLOAT, DATA_FORMAT_R32G32_UINT, DATA_FORMAT_R32G32_SINT, DATA_FORMAT_R32G32_SFLOAT, DATA_FORMAT_R32G32B32_UINT, DATA_FORMAT_R32G32B32_SINT, DATA_FORMAT_R32G32B32_SFLOAT, DATA_FORMAT_R32G32B32A32_UINT, DATA_FORMAT_R32G32B32A32_SINT, DATA_FORMAT_R32G32B32A32_SFLOAT, DATA_FORMAT_R64_UINT, DATA_FORMAT_R64_SINT, DATA_FORMAT_R64_SFLOAT, DATA_FORMAT_R64G64_UINT, DATA_FORMAT_R64G64_SINT, DATA_FORMAT_R64G64_SFLOAT, DATA_FORMAT_R64G64B64_UINT, DATA_FORMAT_R64G64B64_SINT, DATA_FORMAT_R64G64B64_SFLOAT, DATA_FORMAT_R64G64B64A64_UINT, DATA_FORMAT_R64G64B64A64_SINT, DATA_FORMAT_R64G64B64A64_SFLOAT, DATA_FORMAT_B10G11R11_UFLOAT_PACK32, DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32, DATA_FORMAT_D16_UNORM, DATA_FORMAT_X8_D24_UNORM_PACK32, DATA_FORMAT_D32_SFLOAT, DATA_FORMAT_S8_UINT, DATA_FORMAT_D16_UNORM_S8_UINT, DATA_FORMAT_D24_UNORM_S8_UINT, DATA_FORMAT_D32_SFLOAT_S8_UINT, DATA_FORMAT_BC1_RGB_UNORM_BLOCK, DATA_FORMAT_BC1_RGB_SRGB_BLOCK, DATA_FORMAT_BC1_RGBA_UNORM_BLOCK, DATA_FORMAT_BC1_RGBA_SRGB_BLOCK, DATA_FORMAT_BC2_UNORM_BLOCK, DATA_FORMAT_BC2_SRGB_BLOCK, DATA_FORMAT_BC3_UNORM_BLOCK, DATA_FORMAT_BC3_SRGB_BLOCK, DATA_FORMAT_BC4_UNORM_BLOCK, DATA_FORMAT_BC4_SNORM_BLOCK, DATA_FORMAT_BC5_UNORM_BLOCK, DATA_FORMAT_BC5_SNORM_BLOCK, DATA_FORMAT_BC6H_UFLOAT_BLOCK, DATA_FORMAT_BC6H_SFLOAT_BLOCK, DATA_FORMAT_BC7_UNORM_BLOCK, DATA_FORMAT_BC7_SRGB_BLOCK, DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK, DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK, DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK, DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK, DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK, DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK, DATA_FORMAT_EAC_R11_UNORM_BLOCK, DATA_FORMAT_EAC_R11_SNORM_BLOCK, DATA_FORMAT_EAC_R11G11_UNORM_BLOCK, DATA_FORMAT_EAC_R11G11_SNORM_BLOCK, DATA_FORMAT_ASTC_4x4_UNORM_BLOCK, DATA_FORMAT_ASTC_4x4_SRGB_BLOCK, DATA_FORMAT_ASTC_5x4_UNORM_BLOCK, DATA_FORMAT_ASTC_5x4_SRGB_BLOCK, DATA_FORMAT_ASTC_5x5_UNORM_BLOCK, DATA_FORMAT_ASTC_5x5_SRGB_BLOCK, DATA_FORMAT_ASTC_6x5_UNORM_BLOCK, DATA_FORMAT_ASTC_6x5_SRGB_BLOCK, DATA_FORMAT_ASTC_6x6_UNORM_BLOCK, DATA_FORMAT_ASTC_6x6_SRGB_BLOCK, DATA_FORMAT_ASTC_8x5_UNORM_BLOCK, DATA_FORMAT_ASTC_8x5_SRGB_BLOCK, DATA_FORMAT_ASTC_8x6_UNORM_BLOCK, DATA_FORMAT_ASTC_8x6_SRGB_BLOCK, DATA_FORMAT_ASTC_8x8_UNORM_BLOCK, DATA_FORMAT_ASTC_8x8_SRGB_BLOCK, DATA_FORMAT_ASTC_10x5_UNORM_BLOCK, DATA_FORMAT_ASTC_10x5_SRGB_BLOCK, DATA_FORMAT_ASTC_10x6_UNORM_BLOCK, DATA_FORMAT_ASTC_10x6_SRGB_BLOCK, DATA_FORMAT_ASTC_10x8_UNORM_BLOCK, DATA_FORMAT_ASTC_10x8_SRGB_BLOCK, DATA_FORMAT_ASTC_10x10_UNORM_BLOCK, DATA_FORMAT_ASTC_10x10_SRGB_BLOCK, DATA_FORMAT_ASTC_12x10_UNORM_BLOCK, DATA_FORMAT_ASTC_12x10_SRGB_BLOCK, DATA_FORMAT_ASTC_12x12_UNORM_BLOCK, DATA_FORMAT_ASTC_12x12_SRGB_BLOCK, DATA_FORMAT_G8B8G8R8_422_UNORM, DATA_FORMAT_B8G8R8G8_422_UNORM, DATA_FORMAT_G8_B8_R8_3PLANE_420_UNORM, DATA_FORMAT_G8_B8R8_2PLANE_420_UNORM, DATA_FORMAT_G8_B8_R8_3PLANE_422_UNORM, DATA_FORMAT_G8_B8R8_2PLANE_422_UNORM, DATA_FORMAT_G8_B8_R8_3PLANE_444_UNORM, DATA_FORMAT_R10X6_UNORM_PACK16, DATA_FORMAT_R10X6G10X6_UNORM_2PACK16, DATA_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16, DATA_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16, DATA_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16, DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16, DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16, DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16, DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16, DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16, DATA_FORMAT_R12X4_UNORM_PACK16, DATA_FORMAT_R12X4G12X4_UNORM_2PACK16, DATA_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16, DATA_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16, DATA_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16, DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16, DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16, DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16, DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16, DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16, DATA_FORMAT_G16B16G16R16_422_UNORM, DATA_FORMAT_B16G16R16G16_422_UNORM, DATA_FORMAT_G16_B16_R16_3PLANE_420_UNORM, DATA_FORMAT_G16_B16R16_2PLANE_420_UNORM, DATA_FORMAT_G16_B16_R16_3PLANE_422_UNORM, DATA_FORMAT_G16_B16R16_2PLANE_422_UNORM, DATA_FORMAT_G16_B16_R16_3PLANE_444_UNORM, DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG, DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG, DATA_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG, DATA_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG, DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG, DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG, DATA_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG, DATA_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG, DATA_FORMAT_MAX }; /*****************/ /**** TEXTURE ****/ /*****************/ enum TextureType { TEXTURE_TYPE_1D, TEXTURE_TYPE_2D, TEXTURE_TYPE_3D, TEXTURE_TYPE_CUBE, TEXTURE_TYPE_1D_ARRAY, TEXTURE_TYPE_2D_ARRAY, TEXTURE_TYPE_CUBE_ARRAY, TEXTURE_TYPE_MAX }; enum TextureSamples { TEXTURE_SAMPLES_1, TEXTURE_SAMPLES_2, TEXTURE_SAMPLES_4, TEXTURE_SAMPLES_8, TEXTURE_SAMPLES_16, TEXTURE_SAMPLES_32, TEXTURE_SAMPLES_64, TEXTURE_SAMPLES_MAX }; enum TextureUsageBits { TEXTURE_USAGE_SAMPLING_BIT = (1 << 0), TEXTURE_USAGE_COLOR_ATTACHMENT_BIT = (1 << 1), TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT = (1 << 2), TEXTURE_USAGE_STORAGE_BIT = (1 << 3), TEXTURE_USAGE_STORAGE_ATOMIC_BIT = (1 << 4), TEXTURE_USAGE_CPU_READ_BIT = (1 << 5), TEXTURE_USAGE_CAN_UPDATE_BIT = (1 << 6), TEXTURE_USAGE_CAN_COPY_FROM_BIT = (1 << 7), TEXTURE_USAGE_CAN_COPY_TO_BIT = (1 << 8), TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT = (1 << 9), }; enum TextureSwizzle { TEXTURE_SWIZZLE_IDENTITY, TEXTURE_SWIZZLE_ZERO, TEXTURE_SWIZZLE_ONE, TEXTURE_SWIZZLE_R, TEXTURE_SWIZZLE_G, TEXTURE_SWIZZLE_B, TEXTURE_SWIZZLE_A, TEXTURE_SWIZZLE_MAX }; struct TextureFormat { DataFormat format; uint32_t width; uint32_t height; uint32_t depth; uint32_t array_layers; uint32_t mipmaps; TextureType type; TextureSamples samples; uint32_t usage_bits; Vector shareable_formats; TextureFormat() { format = DATA_FORMAT_R8_UNORM; width = 1; height = 1; depth = 1; array_layers = 1; mipmaps = 1; type = TEXTURE_TYPE_2D; samples = TEXTURE_SAMPLES_1; usage_bits = 0; } }; struct TextureView { DataFormat format_override; TextureSwizzle swizzle_r; TextureSwizzle swizzle_g; TextureSwizzle swizzle_b; TextureSwizzle swizzle_a; TextureView() { format_override = DATA_FORMAT_MAX; //means, use same as format swizzle_r = TEXTURE_SWIZZLE_R; swizzle_g = TEXTURE_SWIZZLE_G; swizzle_b = TEXTURE_SWIZZLE_B; swizzle_a = TEXTURE_SWIZZLE_A; } }; virtual RID texture_create(const TextureFormat &p_format, const TextureView &p_view, const Vector > &p_data = Vector >()) = 0; virtual RID texture_create_shared(const TextureView &p_view, RID p_with_texture) = 0; enum TextureSliceType { TEXTURE_SLICE_2D, TEXTURE_SLICE_CUBEMAP }; virtual RID texture_create_shared_from_slice(const TextureView &p_view, RID p_with_texture, uint32_t p_layer, uint32_t p_mipmap, TextureSliceType p_slice_type = TEXTURE_SLICE_2D) = 0; virtual Error texture_update(RID p_texture, uint32_t p_layer, const PoolVector &p_data, bool p_sync_with_draw = false) = 0; //this function can be used from any thread and it takes effect at the begining of the frame, unless sync with draw is used, which is used to mix updates with draw calls virtual PoolVector texture_get_data(RID p_texture, uint32_t p_layer) = 0; // CPU textures will return immediately, while GPU textures will most likely force a flush virtual bool texture_is_format_supported_for_usage(DataFormat p_format, uint32_t p_usage) const = 0; virtual bool texture_is_shared(RID p_texture) = 0; virtual bool texture_is_valid(RID p_texture) = 0; virtual Error texture_copy(RID p_from_texture, RID p_to_texture, const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_size, uint32_t p_src_mipmap, uint32_t p_dst_mipmap, uint32_t p_src_layer, uint32_t p_dst_layer, bool p_sync_with_draw = false) = 0; /*********************/ /**** FRAMEBUFFER ****/ /*********************/ struct AttachmentFormat { DataFormat format; TextureSamples samples; uint32_t usage_flags; AttachmentFormat() { format = DATA_FORMAT_R8G8B8A8_UNORM; samples = TEXTURE_SAMPLES_1; usage_flags = 0; } }; typedef int64_t FramebufferFormatID; // This ID is warranted to be unique for the same formats, does not need to be freed virtual FramebufferFormatID framebuffer_format_create(const Vector &p_format) = 0; virtual TextureSamples framebuffer_format_get_texture_samples(FramebufferFormatID p_format) = 0; virtual RID framebuffer_create(const Vector &p_texture_attachments, FramebufferFormatID p_format_check = INVALID_ID) = 0; virtual FramebufferFormatID framebuffer_get_format(RID p_framebuffer) = 0; /*****************/ /**** SAMPLER ****/ /*****************/ enum SamplerFilter { SAMPLER_FILTER_NEAREST, SAMPLER_FILTER_LINEAR, }; enum SamplerRepeatMode { SAMPLER_REPEAT_MODE_REPEAT, SAMPLER_REPEAT_MODE_MIRRORED_REPEAT, SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE, SAMPLER_REPEAT_MODE_CLAMP_TO_BORDER, SAMPLER_REPEAT_MODE_MIRROR_CLAMP_TO_EDGE, SAMPLER_REPEAT_MODE_MAX }; enum SamplerBorderColor { SAMPLER_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK, SAMPLER_BORDER_COLOR_INT_TRANSPARENT_BLACK, SAMPLER_BORDER_COLOR_FLOAT_OPAQUE_BLACK, SAMPLER_BORDER_COLOR_INT_OPAQUE_BLACK, SAMPLER_BORDER_COLOR_FLOAT_OPAQUE_WHITE, SAMPLER_BORDER_COLOR_INT_OPAQUE_WHITE, SAMPLER_BORDER_COLOR_MAX }; struct SamplerState { SamplerFilter mag_filter; SamplerFilter min_filter; SamplerFilter mip_filter; SamplerRepeatMode repeat_u; SamplerRepeatMode repeat_v; SamplerRepeatMode repeat_w; float lod_bias; bool use_anisotropy; float anisotropy_max; bool enable_compare; CompareOperator compare_op; float min_lod; float max_lod; SamplerBorderColor border_color; bool unnormalized_uvw; SamplerState() { mag_filter = SAMPLER_FILTER_NEAREST; min_filter = SAMPLER_FILTER_NEAREST; mip_filter = SAMPLER_FILTER_NEAREST; repeat_u = SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE; repeat_v = SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE; repeat_w = SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE; lod_bias = 0; use_anisotropy = false; anisotropy_max = 1.0; enable_compare = false; compare_op = COMPARE_OP_ALWAYS; min_lod = 0; max_lod = 1e20; //something very large should do border_color = SAMPLER_BORDER_COLOR_FLOAT_OPAQUE_BLACK; unnormalized_uvw = false; } }; virtual RID sampler_create(const SamplerState &p_state) = 0; /**********************/ /**** VERTEX ARRAY ****/ /**********************/ enum VertexFrequency { VERTEX_FREQUENCY_VERTEX, VERTEX_FREQUENCY_INSTANCE, }; struct VertexDescription { uint32_t location; //shader location uint32_t offset; DataFormat format; uint32_t stride; VertexFrequency frequency; VertexDescription() { location = 0; offset = 0; stride = 0; format = DATA_FORMAT_MAX; frequency = VERTEX_FREQUENCY_VERTEX; } }; virtual RID vertex_buffer_create(uint32_t p_size_bytes, const PoolVector &p_data = PoolVector()) = 0; typedef int64_t VertexFormatID; // This ID is warranted to be unique for the same formats, does not need to be freed virtual VertexFormatID vertex_format_create(const Vector &p_vertex_formats) = 0; virtual RID vertex_array_create(uint32_t p_vertex_count, VertexFormatID p_vertex_format, const Vector &p_src_buffers) = 0; enum IndexBufferFormat { INDEX_BUFFER_FORMAT_UINT16, INDEX_BUFFER_FORMAT_UINT32, }; virtual RID index_buffer_create(uint32_t p_size_indices, IndexBufferFormat p_format, const PoolVector &p_data = PoolVector(), bool p_use_restart_indices = false) = 0; virtual RID index_array_create(RID p_index_buffer, uint32_t p_index_offset, uint32_t p_index_count) = 0; /****************/ /**** SHADER ****/ /****************/ virtual PoolVector shader_compile_from_source(ShaderStage p_stage, const String &p_source_code, ShaderLanguage p_language = SHADER_LANGUAGE_GLSL, String *r_error = NULL, bool p_allow_cache = true); static void shader_set_compile_function(ShaderCompileFunction p_function); static void shader_set_cache_function(ShaderCacheFunction p_function); struct ShaderStageData { ShaderStage shader_stage; PoolVector spir_v; ShaderStageData() { shader_stage = SHADER_STAGE_VERTEX; } }; virtual RID shader_create(const Vector &p_stages) = 0; virtual uint32_t shader_get_vertex_input_attribute_mask(RID p_shader) = 0; /******************/ /**** UNIFORMS ****/ /******************/ enum UniformType { UNIFORM_TYPE_SAMPLER, //for sampling only (sampler GLSL type) UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, // for sampling only, but includes a texture, (samplerXX GLSL type), first a sampler then a texture UNIFORM_TYPE_TEXTURE, //only texture, (textureXX GLSL type) UNIFORM_TYPE_IMAGE, // storage image (imageXX GLSL type), for compute mostly UNIFORM_TYPE_TEXTURE_BUFFER, // buffer texture (or TBO, textureBuffer type) UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER, // buffer texture with a sampler(or TBO, samplerBuffer type) UNIFORM_TYPE_IMAGE_BUFFER, //texel buffer, (imageBuffer type), for compute mostly UNIFORM_TYPE_UNIFORM_BUFFER, //regular uniform buffer (or UBO). UNIFORM_TYPE_STORAGE_BUFFER, //storage buffer ("buffer" qualifier) like UBO, but supports storage, for compute mostly UNIFORM_TYPE_INPUT_ATTACHMENT, //used for sub-pass read/write, for compute mostly UNIFORM_TYPE_MAX }; virtual RID uniform_buffer_create(uint32_t p_size_bytes, const PoolVector &p_data = PoolVector()) = 0; virtual RID storage_buffer_create(uint32_t p_size, const PoolVector &p_data = PoolVector()) = 0; virtual RID texture_buffer_create(uint32_t p_size_elements, DataFormat p_format, const PoolVector &p_data = PoolVector()) = 0; struct Uniform { UniformType type; int binding; //binding index as specified in shader //for single items, provide one ID, for //multiple items (declared as arrays in shader), //provide more //for sampler with texture, supply two IDs for each. //accepted IDs are: Sampler, Texture, Uniform Buffer and Texture Buffer Vector ids; Uniform() { type = UNIFORM_TYPE_IMAGE; binding = 0; } }; virtual RID uniform_set_create(const Vector &p_uniforms, RID p_shader, uint32_t p_shader_set) = 0; virtual bool uniform_set_is_valid(RID p_uniform_set) = 0; virtual Error buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const void *p_data, bool p_sync_with_draw = false) = 0; //this function can be used from any thread and it takes effect at the begining of the frame, unless sync with draw is used, which is used to mix updates with draw calls virtual PoolVector buffer_get_data(RID p_buffer) = 0; //this causes stall, only use to retrieve large buffers for saving /*************************/ /**** RENDER PIPELINE ****/ /*************************/ enum RenderPrimitive { RENDER_PRIMITIVE_POINTS, RENDER_PRIMITIVE_LINES, RENDER_PRIMITIVE_LINES_WITH_ADJACENCY, RENDER_PRIMITIVE_LINESTRIPS, RENDER_PRIMITIVE_LINESTRIPS_WITH_ADJACENCY, RENDER_PRIMITIVE_TRIANGLES, RENDER_PRIMITIVE_TRIANGLES_WITH_ADJACENCY, RENDER_PRIMITIVE_TRIANGLE_STRIPS, RENDER_PRIMITIVE_TRIANGLE_STRIPS_WITH_AJACENCY, RENDER_PRIMITIVE_TRIANGLE_STRIPS_WITH_RESTART_INDEX, RENDER_PRIMITIVE_TESSELATION_PATCH, RENDER_PRIMITIVE_MAX }; //disable optimization, tesselate control points enum PolygonCullMode { POLYGON_CULL_DISABLED, POLYGON_CULL_FRONT, POLYGON_CULL_BACK, }; enum PolygonFrontFace { POLYGON_FRONT_FACE_CLOCKWISE, POLYGON_FRONT_FACE_COUNTER_CLOCKWISE, }; enum StencilOperation { STENCIL_OP_KEEP, STENCIL_OP_ZERO, STENCIL_OP_REPLACE, STENCIL_OP_INCREMENT_AND_CLAMP, STENCIL_OP_DECREMENT_AND_CLAMP, STENCIL_OP_INVERT, STENCIL_OP_INCREMENT_AND_WRAP, STENCIL_OP_DECREMENT_AND_WRAP, STENCIL_OP_MAX //not an actual operator, just the amount of operators :D }; enum LogicOperation { LOGIC_OP_CLEAR, LOGIC_OP_AND, LOGIC_OP_AND_REVERSE, LOGIC_OP_COPY, LOGIC_OP_AND_INVERTED, LOGIC_OP_NO_OP, LOGIC_OP_XOR, LOGIC_OP_OR, LOGIC_OP_NOR, LOGIC_OP_EQUIVALENT, LOGIC_OP_INVERT, LOGIC_OP_OR_REVERSE, LOGIC_OP_COPY_INVERTED, LOGIC_OP_OR_INVERTED, LOGIC_OP_NAND, LOGIC_OP_SET, LOGIC_OP_MAX //not an actual operator, just the amount of operators :D }; enum BlendFactor { BLEND_FACTOR_ZERO, BLEND_FACTOR_ONE, BLEND_FACTOR_SRC_COLOR, BLEND_FACTOR_ONE_MINUS_SRC_COLOR, BLEND_FACTOR_DST_COLOR, BLEND_FACTOR_ONE_MINUS_DST_COLOR, BLEND_FACTOR_SRC_ALPHA, BLEND_FACTOR_ONE_MINUS_SRC_ALPHA, BLEND_FACTOR_DST_ALPHA, BLEND_FACTOR_ONE_MINUS_DST_ALPHA, BLEND_FACTOR_CONSTANT_COLOR, BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR, BLEND_FACTOR_CONSTANT_ALPHA, BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA, BLEND_FACTOR_SRC_ALPHA_SATURATE, BLEND_FACTOR_SRC1_COLOR, BLEND_FACTOR_ONE_MINUS_SRC1_COLOR, BLEND_FACTOR_SRC1_ALPHA, BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA, BLEND_FACTOR_MAX }; enum BlendOperation { BLEND_OP_ADD, BLEND_OP_SUBTRACT, BLEND_OP_REVERSE_SUBTRACT, BLEND_OP_MINIMUM, BLEND_OP_MAXIMUM, //yes this one is an actual operator BLEND_OP_MAX //not an actual operator, just the amount of operators :D }; struct PipelineRasterizationState { bool enable_depth_clamp; bool discard_primitives; bool wireframe; PolygonCullMode cull_mode; PolygonFrontFace front_face; bool depth_bias_enable; float depth_bias_constant_factor; float depth_bias_clamp; float depth_bias_slope_factor; float line_width; uint32_t patch_control_points; PipelineRasterizationState() { enable_depth_clamp = false; discard_primitives = false; wireframe = false; cull_mode = POLYGON_CULL_DISABLED; front_face = POLYGON_FRONT_FACE_CLOCKWISE; depth_bias_enable = false; depth_bias_constant_factor = 0; depth_bias_clamp = 0; depth_bias_slope_factor = 0; line_width = 1.0; patch_control_points = 1; } }; struct PipelineMultisampleState { TextureSamples sample_count; bool enable_sample_shading; float min_sample_shading; Vector sample_mask; bool enable_alpha_to_coverage; bool enable_alpha_to_one; PipelineMultisampleState() { sample_count = TEXTURE_SAMPLES_1; enable_sample_shading = false; min_sample_shading = 0; enable_alpha_to_coverage = false; enable_alpha_to_one = false; } }; struct PipelineDepthStencilState { bool enable_depth_test; bool enable_depth_write; CompareOperator depth_compare_operator; bool enable_depth_range; float depth_range_min; float depth_range_max; bool enable_stencil; struct StencilOperationState { StencilOperation fail; StencilOperation pass; StencilOperation depth_fail; CompareOperator compare; uint32_t compare_mask; uint32_t write_mask; uint32_t reference; StencilOperationState() { fail = STENCIL_OP_ZERO; pass = STENCIL_OP_ZERO; depth_fail = STENCIL_OP_ZERO; compare = COMPARE_OP_ALWAYS; compare_mask = 0; write_mask = 0; reference = 0; } }; StencilOperationState stencil_operation_front; StencilOperationState stencil_operation_back; PipelineDepthStencilState() { enable_depth_test = false; enable_depth_write = false; depth_compare_operator = COMPARE_OP_ALWAYS; enable_depth_range = false; depth_range_min = 0; depth_range_max = 0; enable_stencil = false; } }; struct PipelineColorBlendState { bool enable_logic_op; LogicOperation logic_op; struct Attachment { bool enable_blend; BlendFactor src_color_blend_factor; BlendFactor dst_color_blend_factor; BlendOperation color_blend_op; BlendFactor src_alpha_blend_factor; BlendFactor dst_alpha_blend_factor; BlendOperation alpha_blend_op; bool write_r; bool write_g; bool write_b; bool write_a; Attachment() { enable_blend = false; src_color_blend_factor = BLEND_FACTOR_ZERO; dst_color_blend_factor = BLEND_FACTOR_ZERO; color_blend_op = BLEND_OP_ADD; src_alpha_blend_factor = BLEND_FACTOR_ZERO; dst_alpha_blend_factor = BLEND_FACTOR_ZERO; alpha_blend_op = BLEND_OP_ADD; write_r = true; write_g = true; write_b = true; write_a = true; } }; static PipelineColorBlendState create_disabled(int p_attachments = 1) { PipelineColorBlendState bs; for (int i = 0; i < p_attachments; i++) { bs.attachments.push_back(Attachment()); } return bs; } static PipelineColorBlendState create_blend(int p_attachments = 1) { PipelineColorBlendState bs; for (int i = 0; i < p_attachments; i++) { Attachment ba; ba.enable_blend = true; ba.src_color_blend_factor = BLEND_FACTOR_SRC_ALPHA; ba.dst_color_blend_factor = BLEND_FACTOR_ONE_MINUS_SRC_ALPHA; ba.src_alpha_blend_factor = BLEND_FACTOR_SRC_ALPHA; ba.dst_alpha_blend_factor = BLEND_FACTOR_ONE_MINUS_SRC_ALPHA; bs.attachments.push_back(ba); } return bs; } Vector attachments; //one per render target texture Color blend_constant; PipelineColorBlendState() { enable_logic_op = false; logic_op = LOGIC_OP_CLEAR; } }; enum PipelineDynamicStateFlags { DYNAMIC_STATE_LINE_WIDTH = (1 << 0), DYNAMIC_STATE_DEPTH_BIAS = (1 << 1), DYNAMIC_STATE_BLEND_CONSTANTS = (1 << 2), DYNAMIC_STATE_DEPTH_BOUNDS = (1 << 3), DYNAMIC_STATE_STENCIL_COMPARE_MASK = (1 << 4), DYNAMIC_STATE_STENCIL_WRITE_MASK = (1 << 5), DYNAMIC_STATE_STENCIL_REFERENCE = (1 << 6), }; virtual RID render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const PipelineRasterizationState &p_rasterization_state, const PipelineMultisampleState &p_multisample_state, const PipelineDepthStencilState &p_depth_stencil_state, const PipelineColorBlendState &p_blend_state, int p_dynamic_state_flags = 0) = 0; virtual bool render_pipeline_is_valid(RID p_pipeline) = 0; /****************/ /**** SCREEN ****/ /****************/ virtual int screen_get_width(int p_screen = 0) const = 0; virtual int screen_get_height(int p_screen = 0) const = 0; virtual FramebufferFormatID screen_get_framebuffer_format() const = 0; /********************/ /**** DRAW LISTS ****/ /********************/ enum InitialAction { INITIAL_ACTION_CLEAR, //start rendering and clear the framebuffer (supply params) INITIAL_ACTION_KEEP_COLOR, //start rendering, but keep attached color texture contents (depth will be cleared) INITIAL_ACTION_KEEP_COLOR_AND_DEPTH, //start rendering, but keep attached color and depth texture contents (depth will be cleared) INITIAL_ACTION_CONTINUE, //continue rendering (framebuffer must have been left in "continue" state as final action prevously) INITIAL_ACTION_MAX }; enum FinalAction { FINAL_ACTION_READ_COLOR_AND_DEPTH, //will no longer render to it, allows attached textures to be read again, but depth buffer contents will be dropped (Can't be read from) FINAL_ACTION_READ_COLOR_DISCARD_DEPTH, //will no longer render to it, allows attached textures to be read again FINAL_ACTION_DISCARD, // discard contents after rendering FINAL_ACTION_CONTINUE, //will continue rendering later, attached textures can't be read until re-bound with "finish" FINAL_ACTION_MAX }; typedef int64_t DrawListID; virtual DrawListID draw_list_begin_for_screen(int p_screen = 0, const Color &p_clear_color = Color()) = 0; virtual DrawListID draw_list_begin(RID p_framebuffer, InitialAction p_initial_action, FinalAction p_final_action, const Vector &p_clear_color_values = Vector(), const Rect2 &p_region = Rect2()) = 0; virtual Error draw_list_begin_split(RID p_framebuffer, uint32_t p_splits, DrawListID *r_split_ids, InitialAction p_initial_action, FinalAction p_final_action, const Vector &p_clear_color_values = Vector(), const Rect2 &p_region = Rect2()) = 0; virtual void draw_list_bind_render_pipeline(DrawListID p_list, RID p_render_pipeline) = 0; virtual void draw_list_bind_uniform_set(DrawListID p_list, RID p_uniform_set, uint32_t p_index) = 0; virtual void draw_list_bind_vertex_array(DrawListID p_list, RID p_vertex_array) = 0; virtual void draw_list_bind_index_array(DrawListID p_list, RID p_index_array) = 0; virtual void draw_list_set_line_width(DrawListID p_list, float p_width) = 0; virtual void draw_list_set_push_constant(DrawListID p_list, void *p_data, uint32_t p_data_size) = 0; virtual void draw_list_draw(DrawListID p_list, bool p_use_indices, uint32_t p_instances = 1) = 0; virtual void draw_list_enable_scissor(DrawListID p_list, const Rect2 &p_rect) = 0; virtual void draw_list_disable_scissor(DrawListID p_list) = 0; virtual void draw_list_end() = 0; /***************/ /**** FREE! ****/ /***************/ virtual void free(RID p_id) = 0; /****************/ /**** LIMITS ****/ /****************/ enum Limit { LIMIT_MAX_BOUND_UNIFORM_SETS, LIMIT_MAX_FRAMEBUFFER_COLOR_ATTACHMENTS, LIMIT_MAX_TEXTURES_PER_UNIFORM_SET, LIMIT_MAX_SAMPLERS_PER_UNIFORM_SET, LIMIT_MAX_STORAGE_BUFFERS_PER_UNIFORM_SET, LIMIT_MAX_STORAGE_IMAGES_PER_UNIFORM_SET, LIMIT_MAX_UNIFORM_BUFFERS_PER_UNIFORM_SET, LIMIT_MAX_DRAW_INDEXED_INDEX, LIMIT_MAX_FRAMEBUFFER_HEIGHT, LIMIT_MAX_FRAMEBUFFER_WIDTH, LIMIT_MAX_TEXTURE_ARRAY_LAYERS, LIMIT_MAX_TEXTURE_SIZE_1D, LIMIT_MAX_TEXTURE_SIZE_2D, LIMIT_MAX_TEXTURE_SIZE_3D, LIMIT_MAX_TEXTURE_SIZE_CUBE, LIMIT_MAX_TEXTURES_PER_SHADER_STAGE, LIMIT_MAX_SAMPLERS_PER_SHADER_STAGE, LIMIT_MAX_STORAGE_BUFFERS_PER_SHADER_STAGE, LIMIT_MAX_STORAGE_IMAGES_PER_SHADER_STAGE, LIMIT_MAX_UNIFORM_BUFFERS_PER_SHADER_STAGE, LIMIT_MAX_PUSH_CONSTANT_SIZE, LIMIT_MAX_UNIFORM_BUFFER_SIZE, LIMIT_MAX_VERTEX_INPUT_ATTRIBUTE_OFFSET, LIMIT_MAX_VERTEX_INPUT_ATTRIBUTES, LIMIT_MAX_VERTEX_INPUT_BINDINGS, LIMIT_MAX_VERTEX_INPUT_BINDING_STRIDE, LIMIT_MIN_UNIFORM_BUFFER_OFFSET_ALIGNMENT, }; virtual int limit_get(Limit p_limit) = 0; //methods below not exposed, used by RenderingDeviceRD virtual void prepare_screen_for_drawing() = 0; virtual void finalize_frame() = 0; virtual void advance_frame() = 0; static RenderingDevice *get_singleton(); RenderingDevice(); }; typedef RenderingDevice RD; #endif // RENDERING_DEVICE_H