/*************************************************************************/
/*  separator.cpp                                                        */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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/* "Software"), to deal in the Software without restriction, including   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/*************************************************************************/

#include "separator.h"

Size2 Separator::get_minimum_size() const {

	Size2 ms(3, 3);
	if (orientation == VERTICAL) {
		ms.x = get_constant("separation");
	} else { // HORIZONTAL
		ms.y = get_constant("separation");
	}
	return ms;
}

void Separator::_notification(int p_what) {

	switch (p_what) {

		case NOTIFICATION_DRAW: {

			Size2i size = get_size();
			Ref<StyleBox> style = get_stylebox("separator");
			Size2i ssize = style->get_minimum_size() + style->get_center_size();

			if (orientation == VERTICAL) {

				style->draw(get_canvas_item(), Rect2((size.x - ssize.x) / 2, 0, ssize.x, size.y));
			} else {

				style->draw(get_canvas_item(), Rect2(0, (size.y - ssize.y) / 2, size.x, ssize.y));
			}

		} break;
	}
}

Separator::Separator() {
}

Separator::~Separator() {
}

HSeparator::HSeparator() {

	orientation = HORIZONTAL;
}

VSeparator::VSeparator() {

	orientation = VERTICAL;
}