#include "resource_importer_image.h" #include "io/image_loader.h" #include "io/resource_saver.h" #include "os/file_access.h" #include "scene/resources/texture.h" String ResourceImporterImage::get_importer_name() const { return "image"; } String ResourceImporterImage::get_visible_name() const { return "Image"; } void ResourceImporterImage::get_recognized_extensions(List *p_extensions) const { ImageLoader::get_recognized_extensions(p_extensions); } String ResourceImporterImage::get_save_extension() const { return "image"; } String ResourceImporterImage::get_resource_type() const { return "Image"; } bool ResourceImporterImage::get_option_visibility(const String &p_option, const Map &p_options) const { return true; } int ResourceImporterImage::get_preset_count() const { return 0; } String ResourceImporterImage::get_preset_name(int p_idx) const { return String(); } void ResourceImporterImage::get_import_options(List *r_options, int p_preset) const { } Error ResourceImporterImage::import(const String &p_source_file, const String &p_save_path, const Map &p_options, List *r_platform_variants, List *r_gen_files) { FileAccess *f = FileAccess::open(p_source_file, FileAccess::READ); if (!f) { ERR_FAIL_COND_V(!f, ERR_CANT_OPEN); } size_t len = f->get_len(); Vector data; data.resize(len); f->get_buffer(data.ptrw(), len); memdelete(f); f = FileAccess::open(p_save_path + ".image", FileAccess::WRITE); //save the header GDIM const uint8_t header[4] = { 'G', 'D', 'I', 'M' }; f->store_buffer(header, 4); //SAVE the extension (so it can be recognized by the loader later f->store_pascal_string(p_source_file.get_extension().to_lower()); //SAVE the actual image f->store_buffer(data.ptr(), len); memdelete(f); return OK; } ResourceImporterImage::ResourceImporterImage() { }