#ifndef RESOURCE_IMPORTER_LAYERED_TEXTURE_H #define RESOURCE_IMPORTER_LAYERED_TEXTURE_H #include "image.h" #include "io/resource_import.h" class StreamTexture; class ResourceImporterLayeredTexture : public ResourceImporter { GDCLASS(ResourceImporterLayeredTexture, ResourceImporter) bool is_3d; protected: static void _texture_reimport_srgb(const Ref &p_tex); static void _texture_reimport_3d(const Ref &p_tex); static void _texture_reimport_normal(const Ref &p_tex); static ResourceImporterLayeredTexture *singleton; public: static ResourceImporterLayeredTexture *get_singleton() { return singleton; } virtual String get_importer_name() const; virtual String get_visible_name() const; virtual void get_recognized_extensions(List *p_extensions) const; virtual String get_save_extension() const; virtual String get_resource_type() const; enum Preset { PRESET_3D, PRESET_2D, PRESET_COLOR_CORRECT, }; enum CompressMode { COMPRESS_LOSSLESS, COMPRESS_VIDEO_RAM, COMPRESS_UNCOMPRESSED }; virtual int get_preset_count() const; virtual String get_preset_name(int p_idx) const; virtual void get_import_options(List *r_options, int p_preset = 0) const; virtual bool get_option_visibility(const String &p_option, const Map &p_options) const; void _save_tex(const Vector > &p_images, const String &p_to_path, int p_compress_mode, Image::CompressMode p_vram_compression, bool p_mipmaps, int p_texture_flags); virtual Error import(const String &p_source_file, const String &p_save_path, const Map &p_options, List *r_platform_variants, List *r_gen_files = NULL); void update_imports(); void set_3d(bool p_3d) { is_3d = p_3d; } ResourceImporterLayeredTexture(); ~ResourceImporterLayeredTexture(); }; #endif // RESOURCE_IMPORTER_LAYERED_TEXTURE_H