Server that manages all translations.
Server that manages all translations. Translations can be set to it and removed from it.
https://docs.godotengine.org/en/3.4/tutorials/i18n/internationalizing_games.html
https://docs.godotengine.org/en/3.4/tutorials/i18n/locales.html
Adds a [Translation] resource.
Clears the server from all translations.
Returns an array of all loaded locales of the project.
Returns the current locale of the project.
See also [method OS.get_locale] and [method OS.get_locale_language] to query the locale of the user system.
Returns a locale's language and its variant (e.g. [code]"en_US"[/code] would return [code]"English (United States)"[/code]).
Removes the given translation from the server.
Sets the locale of the project. The [code]locale[/code] string will be standardized to match known locales (e.g. [code]en-US[/code] would be matched to [code]en_US[/code]).
If translations have been loaded beforehand for the new locale, they will be applied.
Returns the current locale's translation for the given message (key).