/**************************************************************************/ /* input_event_editor_plugin.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "input_event_editor_plugin.h" #include "editor/event_listener_line_edit.h" #include "editor/input_event_configuration_dialog.h" void InputEventConfigContainer::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: case NOTIFICATION_THEME_CHANGED: { open_config_button->set_icon(get_editor_theme_icon(SNAME("Edit"))); } break; } } void InputEventConfigContainer::_configure_pressed() { config_dialog->popup_and_configure(input_event); } void InputEventConfigContainer::_event_changed() { input_event_text->set_text(input_event->as_text()); } void InputEventConfigContainer::_config_dialog_confirmed() { Ref ie = config_dialog->get_event(); input_event->copy_from(ie); _event_changed(); } void InputEventConfigContainer::set_event(const Ref &p_event) { Ref k = p_event; Ref m = p_event; Ref jb = p_event; Ref jm = p_event; if (k.is_valid()) { config_dialog->set_allowed_input_types(INPUT_KEY); } else if (m.is_valid()) { config_dialog->set_allowed_input_types(INPUT_MOUSE_BUTTON); } else if (jb.is_valid()) { config_dialog->set_allowed_input_types(INPUT_JOY_BUTTON); } else if (jm.is_valid()) { config_dialog->set_allowed_input_types(INPUT_JOY_MOTION); } input_event = p_event; _event_changed(); input_event->connect_changed(callable_mp(this, &InputEventConfigContainer::_event_changed)); } InputEventConfigContainer::InputEventConfigContainer() { input_event_text = memnew(Label); input_event_text->set_h_size_flags(SIZE_EXPAND_FILL); input_event_text->set_autowrap_mode(TextServer::AutowrapMode::AUTOWRAP_WORD_SMART); input_event_text->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER); add_child(input_event_text); open_config_button = EditorInspector::create_inspector_action_button(TTR("Configure")); open_config_button->connect(SceneStringName(pressed), callable_mp(this, &InputEventConfigContainer::_configure_pressed)); add_child(open_config_button); add_child(memnew(Control)); config_dialog = memnew(InputEventConfigurationDialog); config_dialog->connect(SceneStringName(confirmed), callable_mp(this, &InputEventConfigContainer::_config_dialog_confirmed)); add_child(config_dialog); } /////////////////////// bool EditorInspectorPluginInputEvent::can_handle(Object *p_object) { Ref k = Ref(p_object); Ref m = Ref(p_object); Ref jb = Ref(p_object); Ref jm = Ref(p_object); return k.is_valid() || m.is_valid() || jb.is_valid() || jm.is_valid(); } void EditorInspectorPluginInputEvent::parse_begin(Object *p_object) { Ref ie = Ref(p_object); InputEventConfigContainer *picker_controls = memnew(InputEventConfigContainer); picker_controls->set_event(ie); add_custom_control(picker_controls); } /////////////////////// InputEventEditorPlugin::InputEventEditorPlugin() { Ref plugin; plugin.instantiate(); add_inspector_plugin(plugin); }