/*************************************************************************/ /* path_editor_plugin.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef PATH_EDITOR_PLUGIN_H #define PATH_EDITOR_PLUGIN_H #include "editor/spatial_editor_gizmos.h" #include "scene/3d/path.h" #if 0 class PathSpatialGizmo : public EditorSpatialGizmo { GDCLASS(PathSpatialGizmo,EditorSpatialGizmo); Path* path; mutable Vector3 original; public: virtual String get_handle_name(int p_idx) const; virtual Variant get_handle_value(int p_idx) const; virtual void set_handle(int p_idx,Camera *p_camera, const Point2& p_point); virtual void commit_handle(int p_idx,const Variant& p_restore,bool p_cancel=false); void redraw(); PathSpatialGizmo(Path* p_path=NULL); }; class PathEditorPlugin : public EditorPlugin { GDCLASS( PathEditorPlugin, EditorPlugin ); Separator *sep; ToolButton *curve_create; ToolButton *curve_edit; ToolButton *curve_del; ToolButton *curve_close; EditorNode *editor; Path *path; void _mode_changed(int p_idx); void _close_curve(); protected: void _notification(int p_what); static void _bind_methods(); public: Path *get_edited_path() { return path; } static PathEditorPlugin* singleton; Ref path_material; Ref path_thin_material; virtual bool forward_spatial_gui_input(Camera* p_camera,const InputEvent& p_event); //virtual bool forward_gui_input(const InputEvent& p_event) { return collision_polygon_editor->forward_gui_input(p_event); } virtual Ref create_spatial_gizmo(Spatial* p_spatial); virtual String get_name() const { return "Path"; } bool has_main_screen() const { return false; } virtual void edit(Object *p_node); virtual bool handles(Object *p_node) const; virtual void make_visible(bool p_visible); PathEditorPlugin(EditorNode *p_node); ~PathEditorPlugin(); }; #endif #endif // PATH_EDITOR_PLUGIN_H