/*************************************************************************/ /* openxr_action_set_editor.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef OPENXR_ACTION_SET_EDITOR_H #define OPENXR_ACTION_SET_EDITOR_H #include "../action_map/openxr_action_map.h" #include "../action_map/openxr_action_set.h" #include "openxr_action_editor.h" #include "scene/gui/box_container.h" #include "scene/gui/button.h" #include "scene/gui/line_edit.h" #include "scene/gui/panel_container.h" #include "scene/gui/text_edit.h" class OpenXRActionSetEditor : public HBoxContainer { GDCLASS(OpenXRActionSetEditor, HBoxContainer); private: Ref action_map; Ref action_set; bool is_expanded = true; PanelContainer *panel = nullptr; Button *fold_btn = nullptr; VBoxContainer *main_vb = nullptr; HBoxContainer *action_set_hb = nullptr; LineEdit *action_set_name = nullptr; LineEdit *action_set_localized_name = nullptr; TextEdit *action_set_priority = nullptr; Button *add_action = nullptr; Button *rem_action_set = nullptr; VBoxContainer *actions_vb = nullptr; void _set_fold_icon(); OpenXRActionEditor *_add_action_editor(Ref p_action); void _update_actions(); void _on_toggle_expand(); void _on_action_set_name_changed(const String p_new_text); void _on_action_set_localized_name_changed(const String p_new_text); void _on_action_set_priority_changed(const String p_new_text); void _on_add_action(); void _on_remove_action_set(); void _on_remove_action(Object *p_action_editor); protected: static void _bind_methods(); void _notification(int p_what); public: Ref get_action_set() { return action_set; }; void set_focus_on_entry(); OpenXRActionSetEditor(Ref p_action_map, Ref p_action_set); }; #endif // OPENXR_ACTION_SET_EDITOR_H