/*************************************************************************/ /* collections_glue.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "collections_glue.h" #include #include "../mono_gd/gd_mono_class.h" Array *godot_icall_Array_Ctor() { return memnew(Array); } void godot_icall_Array_Dtor(Array *ptr) { memdelete(ptr); } MonoObject *godot_icall_Array_At(Array *ptr, int index) { if (index < 0 || index > ptr->size()) { GDMonoUtils::set_pending_exception(mono_get_exception_index_out_of_range()); return NULL; } return GDMonoMarshal::variant_to_mono_object(ptr->operator[](index)); } void godot_icall_Array_SetAt(Array *ptr, int index, MonoObject *value) { if (index < 0 || index > ptr->size()) { GDMonoUtils::set_pending_exception(mono_get_exception_index_out_of_range()); return; } ptr->operator[](index) = GDMonoMarshal::mono_object_to_variant(value); } int godot_icall_Array_Count(Array *ptr) { return ptr->size(); } void godot_icall_Array_Add(Array *ptr, MonoObject *item) { ptr->append(GDMonoMarshal::mono_object_to_variant(item)); } void godot_icall_Array_Clear(Array *ptr) { ptr->clear(); } bool godot_icall_Array_Contains(Array *ptr, MonoObject *item) { return ptr->find(GDMonoMarshal::mono_object_to_variant(item)) != -1; } void godot_icall_Array_CopyTo(Array *ptr, MonoArray *array, int array_index) { int count = ptr->size(); if (mono_array_length(array) < (array_index + count)) { MonoException *exc = mono_get_exception_argument("", "Destination array was not long enough. Check destIndex and length, and the array's lower bounds."); GDMonoUtils::set_pending_exception(exc); return; } for (int i = 0; i < count; i++) { MonoObject *boxed = GDMonoMarshal::variant_to_mono_object(ptr->operator[](i)); mono_array_setref(array, array_index, boxed); array_index++; } } int godot_icall_Array_IndexOf(Array *ptr, MonoObject *item) { return ptr->find(GDMonoMarshal::mono_object_to_variant(item)); } void godot_icall_Array_Insert(Array *ptr, int index, MonoObject *item) { if (index < 0 || index > ptr->size()) { GDMonoUtils::set_pending_exception(mono_get_exception_index_out_of_range()); return; } ptr->insert(index, GDMonoMarshal::mono_object_to_variant(item)); } bool godot_icall_Array_Remove(Array *ptr, MonoObject *item) { int idx = ptr->find(GDMonoMarshal::mono_object_to_variant(item)); if (idx >= 0) { ptr->remove(idx); return true; } return false; } void godot_icall_Array_RemoveAt(Array *ptr, int index) { if (index < 0 || index > ptr->size()) { GDMonoUtils::set_pending_exception(mono_get_exception_index_out_of_range()); return; } ptr->remove(index); } Dictionary *godot_icall_Dictionary_Ctor() { return memnew(Dictionary); } void godot_icall_Dictionary_Dtor(Dictionary *ptr) { memdelete(ptr); } MonoObject *godot_icall_Dictionary_GetValue(Dictionary *ptr, MonoObject *key) { Variant *ret = ptr->getptr(GDMonoMarshal::mono_object_to_variant(key)); if (ret == NULL) { MonoObject *exc = mono_object_new(mono_domain_get(), CACHED_CLASS(KeyNotFoundException)->get_mono_ptr()); #ifdef DEBUG_ENABLED CRASH_COND(!exc); #endif GDMonoUtils::runtime_object_init(exc); GDMonoUtils::set_pending_exception((MonoException *)exc); return NULL; } return GDMonoMarshal::variant_to_mono_object(ret); } void godot_icall_Dictionary_SetValue(Dictionary *ptr, MonoObject *key, MonoObject *value) { ptr->operator[](GDMonoMarshal::mono_object_to_variant(key)) = GDMonoMarshal::mono_object_to_variant(value); } Array *godot_icall_Dictionary_Keys(Dictionary *ptr) { return memnew(Array(ptr->keys())); } Array *godot_icall_Dictionary_Values(Dictionary *ptr) { return memnew(Array(ptr->values())); } int godot_icall_Dictionary_Count(Dictionary *ptr) { return ptr->size(); } void godot_icall_Dictionary_Add(Dictionary *ptr, MonoObject *key, MonoObject *value) { Variant varKey = GDMonoMarshal::mono_object_to_variant(key); Variant *ret = ptr->getptr(varKey); if (ret != NULL) { GDMonoUtils::set_pending_exception(mono_get_exception_argument("key", "An element with the same key already exists")); return; } ptr->operator[](varKey) = GDMonoMarshal::mono_object_to_variant(value); } void godot_icall_Dictionary_Clear(Dictionary *ptr) { ptr->clear(); } bool godot_icall_Dictionary_Contains(Dictionary *ptr, MonoObject *key, MonoObject *value) { // no dupes Variant *ret = ptr->getptr(GDMonoMarshal::mono_object_to_variant(key)); return ret != NULL && *ret == GDMonoMarshal::mono_object_to_variant(value); } bool godot_icall_Dictionary_ContainsKey(Dictionary *ptr, MonoObject *key) { return ptr->has(GDMonoMarshal::mono_object_to_variant(key)); } bool godot_icall_Dictionary_RemoveKey(Dictionary *ptr, MonoObject *key) { return ptr->erase_checked(GDMonoMarshal::mono_object_to_variant(key)); } bool godot_icall_Dictionary_Remove(Dictionary *ptr, MonoObject *key, MonoObject *value) { Variant varKey = GDMonoMarshal::mono_object_to_variant(key); // no dupes Variant *ret = ptr->getptr(varKey); if (ret != NULL && *ret == GDMonoMarshal::mono_object_to_variant(value)) { ptr->erase_checked(varKey); return true; } return false; } bool godot_icall_Dictionary_TryGetValue(Dictionary *ptr, MonoObject *key, MonoObject **value) { Variant *ret = ptr->getptr(GDMonoMarshal::mono_object_to_variant(key)); if (ret == NULL) { *value = NULL; return false; } *value = GDMonoMarshal::variant_to_mono_object(ret); return true; } void godot_register_collections_icalls() { mono_add_internal_call("Godot.Array::godot_icall_Array_Ctor", (void *)godot_icall_Array_Ctor); mono_add_internal_call("Godot.Array::godot_icall_Array_Dtor", (void *)godot_icall_Array_Dtor); mono_add_internal_call("Godot.Array::godot_icall_Array_At", (void *)godot_icall_Array_At); mono_add_internal_call("Godot.Array::godot_icall_Array_SetAt", (void *)godot_icall_Array_SetAt); mono_add_internal_call("Godot.Array::godot_icall_Array_Count", (void *)godot_icall_Array_Count); mono_add_internal_call("Godot.Array::godot_icall_Array_Add", (void *)godot_icall_Array_Add); mono_add_internal_call("Godot.Array::godot_icall_Array_Clear", (void *)godot_icall_Array_Clear); mono_add_internal_call("Godot.Array::godot_icall_Array_Contains", (void *)godot_icall_Array_Contains); mono_add_internal_call("Godot.Array::godot_icall_Array_CopyTo", (void *)godot_icall_Array_CopyTo); mono_add_internal_call("Godot.Array::godot_icall_Array_IndexOf", (void *)godot_icall_Array_IndexOf); mono_add_internal_call("Godot.Array::godot_icall_Array_Insert", (void *)godot_icall_Array_Insert); mono_add_internal_call("Godot.Array::godot_icall_Array_Remove", (void *)godot_icall_Array_Remove); mono_add_internal_call("Godot.Array::godot_icall_Array_RemoveAt", (void *)godot_icall_Array_RemoveAt); mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_Ctor", (void *)godot_icall_Dictionary_Ctor); mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_Dtor", (void *)godot_icall_Dictionary_Dtor); mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_GetValue", (void *)godot_icall_Dictionary_GetValue); mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_SetValue", (void *)godot_icall_Dictionary_SetValue); mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_Keys", (void *)godot_icall_Dictionary_Keys); mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_Values", (void *)godot_icall_Dictionary_Values); mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_Count", (void *)godot_icall_Dictionary_Count); mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_Add", (void *)godot_icall_Dictionary_Add); mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_Clear", (void *)godot_icall_Dictionary_Clear); mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_Contains", (void *)godot_icall_Dictionary_Contains); mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_ContainsKey", (void *)godot_icall_Dictionary_ContainsKey); mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_RemoveKey", (void *)godot_icall_Dictionary_RemoveKey); mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_Remove", (void *)godot_icall_Dictionary_Remove); mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_TryGetValue", (void *)godot_icall_Dictionary_TryGetValue); }