/*************************************************************************/ /* shader_language.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef SHADER_LANGUAGE_H #define SHADER_LANGUAGE_H #include "core/object/script_language.h" #include "core/string/string_name.h" #include "core/string/ustring.h" #include "core/templates/list.h" #include "core/templates/map.h" #include "core/typedefs.h" #include "core/variant/variant.h" #ifdef DEBUG_ENABLED #include "shader_warnings.h" #endif // DEBUG_ENABLED class ShaderLanguage { public: struct TkPos { int char_idx; int tk_line; }; enum TokenType { TK_EMPTY, TK_IDENTIFIER, TK_TRUE, TK_FALSE, TK_FLOAT_CONSTANT, TK_INT_CONSTANT, TK_TYPE_VOID, TK_TYPE_BOOL, TK_TYPE_BVEC2, TK_TYPE_BVEC3, TK_TYPE_BVEC4, TK_TYPE_INT, TK_TYPE_IVEC2, TK_TYPE_IVEC3, TK_TYPE_IVEC4, TK_TYPE_UINT, TK_TYPE_UVEC2, TK_TYPE_UVEC3, TK_TYPE_UVEC4, TK_TYPE_FLOAT, TK_TYPE_VEC2, TK_TYPE_VEC3, TK_TYPE_VEC4, TK_TYPE_MAT2, TK_TYPE_MAT3, TK_TYPE_MAT4, TK_TYPE_SAMPLER2D, TK_TYPE_ISAMPLER2D, TK_TYPE_USAMPLER2D, TK_TYPE_SAMPLER2DARRAY, TK_TYPE_ISAMPLER2DARRAY, TK_TYPE_USAMPLER2DARRAY, TK_TYPE_SAMPLER3D, TK_TYPE_ISAMPLER3D, TK_TYPE_USAMPLER3D, TK_TYPE_SAMPLERCUBE, TK_TYPE_SAMPLERCUBEARRAY, TK_INTERPOLATION_FLAT, TK_INTERPOLATION_SMOOTH, TK_CONST, TK_STRUCT, TK_PRECISION_LOW, TK_PRECISION_MID, TK_PRECISION_HIGH, TK_OP_EQUAL, TK_OP_NOT_EQUAL, TK_OP_LESS, TK_OP_LESS_EQUAL, TK_OP_GREATER, TK_OP_GREATER_EQUAL, TK_OP_AND, TK_OP_OR, TK_OP_NOT, TK_OP_ADD, TK_OP_SUB, TK_OP_MUL, TK_OP_DIV, TK_OP_MOD, TK_OP_SHIFT_LEFT, TK_OP_SHIFT_RIGHT, TK_OP_ASSIGN, TK_OP_ASSIGN_ADD, TK_OP_ASSIGN_SUB, TK_OP_ASSIGN_MUL, TK_OP_ASSIGN_DIV, TK_OP_ASSIGN_MOD, TK_OP_ASSIGN_SHIFT_LEFT, TK_OP_ASSIGN_SHIFT_RIGHT, TK_OP_ASSIGN_BIT_AND, TK_OP_ASSIGN_BIT_OR, TK_OP_ASSIGN_BIT_XOR, TK_OP_BIT_AND, TK_OP_BIT_OR, TK_OP_BIT_XOR, TK_OP_BIT_INVERT, TK_OP_INCREMENT, TK_OP_DECREMENT, TK_CF_IF, TK_CF_ELSE, TK_CF_FOR, TK_CF_WHILE, TK_CF_DO, TK_CF_SWITCH, TK_CF_CASE, TK_CF_DEFAULT, TK_CF_BREAK, TK_CF_CONTINUE, TK_CF_RETURN, TK_CF_DISCARD, TK_BRACKET_OPEN, TK_BRACKET_CLOSE, TK_CURLY_BRACKET_OPEN, TK_CURLY_BRACKET_CLOSE, TK_PARENTHESIS_OPEN, TK_PARENTHESIS_CLOSE, TK_QUESTION, TK_COMMA, TK_COLON, TK_SEMICOLON, TK_PERIOD, TK_UNIFORM, TK_INSTANCE, TK_GLOBAL, TK_VARYING, TK_ARG_IN, TK_ARG_OUT, TK_ARG_INOUT, TK_RENDER_MODE, TK_HINT_WHITE_TEXTURE, TK_HINT_BLACK_TEXTURE, TK_HINT_NORMAL_TEXTURE, TK_HINT_ROUGHNESS_NORMAL_TEXTURE, TK_HINT_ROUGHNESS_R, TK_HINT_ROUGHNESS_G, TK_HINT_ROUGHNESS_B, TK_HINT_ROUGHNESS_A, TK_HINT_ROUGHNESS_GRAY, TK_HINT_ANISO_TEXTURE, TK_HINT_ALBEDO_TEXTURE, TK_HINT_BLACK_ALBEDO_TEXTURE, TK_HINT_COLOR, TK_HINT_RANGE, TK_HINT_INSTANCE_INDEX, TK_FILTER_NEAREST, TK_FILTER_LINEAR, TK_FILTER_NEAREST_MIPMAP, TK_FILTER_LINEAR_MIPMAP, TK_FILTER_NEAREST_MIPMAP_ANISO, TK_FILTER_LINEAR_MIPMAP_ANISO, TK_REPEAT_ENABLE, TK_REPEAT_DISABLE, TK_SHADER_TYPE, TK_CURSOR, TK_ERROR, TK_EOF, TK_MAX }; /* COMPILER */ // lame work around to Apple defining this as a macro in 10.12 SDK #ifdef TYPE_BOOL #undef TYPE_BOOL #endif enum DataType { TYPE_VOID, TYPE_BOOL, TYPE_BVEC2, TYPE_BVEC3, TYPE_BVEC4, TYPE_INT, TYPE_IVEC2, TYPE_IVEC3, TYPE_IVEC4, TYPE_UINT, TYPE_UVEC2, TYPE_UVEC3, TYPE_UVEC4, TYPE_FLOAT, TYPE_VEC2, TYPE_VEC3, TYPE_VEC4, TYPE_MAT2, TYPE_MAT3, TYPE_MAT4, TYPE_SAMPLER2D, TYPE_ISAMPLER2D, TYPE_USAMPLER2D, TYPE_SAMPLER2DARRAY, TYPE_ISAMPLER2DARRAY, TYPE_USAMPLER2DARRAY, TYPE_SAMPLER3D, TYPE_ISAMPLER3D, TYPE_USAMPLER3D, TYPE_SAMPLERCUBE, TYPE_SAMPLERCUBEARRAY, TYPE_STRUCT, TYPE_MAX }; enum DataPrecision { PRECISION_LOWP, PRECISION_MEDIUMP, PRECISION_HIGHP, PRECISION_DEFAULT, }; enum DataInterpolation { INTERPOLATION_FLAT, INTERPOLATION_SMOOTH, }; enum Operator { OP_EQUAL, OP_NOT_EQUAL, OP_LESS, OP_LESS_EQUAL, OP_GREATER, OP_GREATER_EQUAL, OP_AND, OP_OR, OP_NOT, OP_NEGATE, OP_ADD, OP_SUB, OP_MUL, OP_DIV, OP_MOD, OP_SHIFT_LEFT, OP_SHIFT_RIGHT, OP_ASSIGN, OP_ASSIGN_ADD, OP_ASSIGN_SUB, OP_ASSIGN_MUL, OP_ASSIGN_DIV, OP_ASSIGN_MOD, OP_ASSIGN_SHIFT_LEFT, OP_ASSIGN_SHIFT_RIGHT, OP_ASSIGN_BIT_AND, OP_ASSIGN_BIT_OR, OP_ASSIGN_BIT_XOR, OP_BIT_AND, OP_BIT_OR, OP_BIT_XOR, OP_BIT_INVERT, OP_INCREMENT, OP_DECREMENT, OP_SELECT_IF, OP_SELECT_ELSE, //used only internally, then only IF appears with 3 arguments OP_POST_INCREMENT, OP_POST_DECREMENT, OP_CALL, OP_CONSTRUCT, OP_STRUCT, OP_INDEX, OP_MAX }; enum FlowOperation { FLOW_OP_IF, FLOW_OP_RETURN, FLOW_OP_FOR, FLOW_OP_WHILE, FLOW_OP_DO, FLOW_OP_BREAK, FLOW_OP_SWITCH, FLOW_OP_CASE, FLOW_OP_DEFAULT, FLOW_OP_CONTINUE, FLOW_OP_DISCARD }; enum ArgumentQualifier { ARGUMENT_QUALIFIER_IN, ARGUMENT_QUALIFIER_OUT, ARGUMENT_QUALIFIER_INOUT, }; enum SubClassTag { TAG_GLOBAL, TAG_ARRAY, }; enum TextureFilter { FILTER_NEAREST, FILTER_LINEAR, FILTER_NEAREST_MIPMAP, FILTER_LINEAR_MIPMAP, FILTER_NEAREST_MIPMAP_ANISO, FILTER_LINEAR_MIPMAP_ANISO, FILTER_DEFAULT, }; enum TextureRepeat { REPEAT_DISABLE, REPEAT_ENABLE, REPEAT_DEFAULT, }; enum { MAX_INSTANCE_UNIFORM_INDICES = 16 }; struct VaryingFunctionNames { StringName fragment; StringName vertex; StringName light; VaryingFunctionNames() { fragment = "fragment"; vertex = "vertex"; light = "light"; } }; struct Node { Node *next = nullptr; enum Type { TYPE_SHADER, TYPE_FUNCTION, TYPE_BLOCK, TYPE_VARIABLE, TYPE_VARIABLE_DECLARATION, TYPE_CONSTANT, TYPE_OPERATOR, TYPE_CONTROL_FLOW, TYPE_MEMBER, TYPE_ARRAY, TYPE_ARRAY_DECLARATION, TYPE_ARRAY_CONSTRUCT, TYPE_STRUCT, }; Type type; virtual DataType get_datatype() const { return TYPE_VOID; } virtual String get_datatype_name() const { return ""; } Node(Type t) : type(t) {} virtual ~Node() {} }; template T *alloc_node() { T *node = memnew(T); node->next = nodes; nodes = node; return node; } Node *nodes; struct OperatorNode : public Node { DataType return_cache = TYPE_VOID; DataPrecision return_precision_cache = PRECISION_DEFAULT; Operator op = OP_EQUAL; StringName struct_name; Vector arguments; virtual DataType get_datatype() const { return return_cache; } virtual String get_datatype_name() const { return String(struct_name); } OperatorNode() : Node(TYPE_OPERATOR) {} }; struct VariableNode : public Node { DataType datatype_cache = TYPE_VOID; StringName name; StringName struct_name; virtual DataType get_datatype() const { return datatype_cache; } virtual String get_datatype_name() const { return String(struct_name); } bool is_const = false; VariableNode() : Node(TYPE_VARIABLE) {} }; struct VariableDeclarationNode : public Node { DataPrecision precision = PRECISION_DEFAULT; DataType datatype = TYPE_VOID; String struct_name; bool is_const = false; struct Declaration { StringName name; Node *initializer; }; Vector declarations; virtual DataType get_datatype() const { return datatype; } VariableDeclarationNode() : Node(TYPE_VARIABLE_DECLARATION) {} }; struct ArrayNode : public Node { DataType datatype_cache = TYPE_VOID; StringName struct_name; StringName name; Node *index_expression = nullptr; Node *call_expression = nullptr; Node *assign_expression = nullptr; bool is_const = false; virtual DataType get_datatype() const { return datatype_cache; } virtual String get_datatype_name() const { return String(struct_name); } ArrayNode() : Node(TYPE_ARRAY) {} }; struct ArrayConstructNode : public Node { DataType datatype = TYPE_VOID; String struct_name; Vector initializer; ArrayConstructNode() : Node(TYPE_ARRAY_CONSTRUCT) {} }; struct ArrayDeclarationNode : public Node { DataPrecision precision = PRECISION_DEFAULT; DataType datatype = TYPE_VOID; String struct_name; bool is_const = false; Node *size_expression = nullptr; struct Declaration { StringName name; uint32_t size; Vector initializer; }; Vector declarations; virtual DataType get_datatype() const { return datatype; } ArrayDeclarationNode() : Node(TYPE_ARRAY_DECLARATION) {} }; struct ConstantNode : public Node { DataType datatype = TYPE_VOID; String struct_name = ""; int array_size = 0; union Value { bool boolean; float real; int32_t sint; uint32_t uint; }; Vector values; Vector array_declarations; virtual DataType get_datatype() const { return datatype; } virtual String get_datatype_name() const { return struct_name; } ConstantNode() : Node(TYPE_CONSTANT) {} }; struct FunctionNode; struct BlockNode : public Node { FunctionNode *parent_function = nullptr; BlockNode *parent_block = nullptr; enum BlockType { BLOCK_TYPE_STANDART, BLOCK_TYPE_FOR, BLOCK_TYPE_SWITCH, BLOCK_TYPE_CASE, BLOCK_TYPE_DEFAULT, }; int block_type = BLOCK_TYPE_STANDART; SubClassTag block_tag = SubClassTag::TAG_GLOBAL; struct Variable { DataType type; StringName struct_name; DataPrecision precision; int line; //for completion int array_size; bool is_const; ConstantNode::Value value; }; Map variables; List statements; bool single_statement = false; BlockNode() : Node(TYPE_BLOCK) {} }; struct ControlFlowNode : public Node { FlowOperation flow_op = FLOW_OP_IF; Vector expressions; Vector blocks; ControlFlowNode() : Node(TYPE_CONTROL_FLOW) {} }; struct MemberNode : public Node { DataType basetype = TYPE_VOID; bool basetype_const = false; StringName base_struct_name; DataPrecision precision = PRECISION_DEFAULT; DataType datatype = TYPE_VOID; int array_size = 0; StringName struct_name; StringName name; Node *owner = nullptr; Node *index_expression = nullptr; Node *assign_expression = nullptr; Node *call_expression = nullptr; bool has_swizzling_duplicates = false; virtual DataType get_datatype() const { return datatype; } virtual String get_datatype_name() const { return String(struct_name); } MemberNode() : Node(TYPE_MEMBER) {} }; struct StructNode : public Node { List members; StructNode() : Node(TYPE_STRUCT) {} }; struct FunctionNode : public Node { struct Argument { ArgumentQualifier qualifier; StringName name; DataType type; StringName type_str; DataPrecision precision; //for passing textures as arguments bool tex_argument_check; TextureFilter tex_argument_filter; TextureRepeat tex_argument_repeat; bool tex_builtin_check; StringName tex_builtin; bool is_const; Map> tex_argument_connect; }; StringName name; DataType return_type = TYPE_VOID; StringName return_struct_name; DataPrecision return_precision = PRECISION_DEFAULT; Vector arguments; BlockNode *body = nullptr; bool can_discard = false; FunctionNode() : Node(TYPE_FUNCTION) {} }; struct ShaderNode : public Node { struct Constant { StringName name; DataType type; StringName type_str; DataPrecision precision; ConstantNode *initializer; int array_size; }; struct Function { StringName name; FunctionNode *function; Set uses_function; bool callable; }; struct Struct { StringName name; StructNode *shader_struct; }; struct Varying { enum Stage { STAGE_UNKNOWN, STAGE_VERTEX, // transition stage to STAGE_VERTEX_TO_FRAGMENT or STAGE_VERTEX_TO_LIGHT, emits error if they are not used STAGE_FRAGMENT, // transition stage to STAGE_FRAGMENT_TO_LIGHT, emits error if it's not used STAGE_VERTEX_TO_FRAGMENT, STAGE_VERTEX_TO_LIGHT, STAGE_FRAGMENT_TO_LIGHT, }; Stage stage = STAGE_UNKNOWN; DataType type = TYPE_VOID; DataInterpolation interpolation = INTERPOLATION_FLAT; DataPrecision precision = PRECISION_DEFAULT; int array_size = 0; TkPos tkpos; Varying() {} }; struct Uniform { enum Hint { HINT_NONE, HINT_COLOR, HINT_RANGE, HINT_ALBEDO, HINT_BLACK_ALBEDO, HINT_NORMAL, HINT_ROUGHNESS_NORMAL, HINT_ROUGHNESS_R, HINT_ROUGHNESS_G, HINT_ROUGHNESS_B, HINT_ROUGHNESS_A, HINT_ROUGHNESS_GRAY, HINT_BLACK, HINT_WHITE, HINT_ANISO, HINT_MAX }; enum Scope { SCOPE_LOCAL, SCOPE_INSTANCE, SCOPE_GLOBAL, }; int order = 0; int texture_order = 0; DataType type = TYPE_VOID; DataPrecision precision = PRECISION_DEFAULT; Vector default_value; Scope scope = SCOPE_LOCAL; Hint hint = HINT_NONE; TextureFilter filter = FILTER_DEFAULT; TextureRepeat repeat = REPEAT_DEFAULT; float hint_range[3]; int instance_index = 0; Uniform() { hint_range[0] = 0.0f; hint_range[1] = 1.0f; hint_range[2] = 0.001f; } }; Map constants; Map varyings; Map uniforms; Map structs; Vector render_modes; Vector functions; Vector vconstants; Vector vstructs; ShaderNode() : Node(TYPE_SHADER) {} }; struct Expression { bool is_op; union { Operator op; Node *node; }; }; struct VarInfo { StringName name; DataType type; }; enum CompletionType { COMPLETION_NONE, COMPLETION_RENDER_MODE, COMPLETION_MAIN_FUNCTION, COMPLETION_IDENTIFIER, COMPLETION_FUNCTION_CALL, COMPLETION_CALL_ARGUMENTS, COMPLETION_INDEX, COMPLETION_STRUCT, }; struct Token { TokenType type; StringName text; double constant; uint16_t line; }; static String get_operator_text(Operator p_op); static String get_token_text(Token p_token); static bool is_token_datatype(TokenType p_type); static bool is_token_variable_datatype(TokenType p_type); static DataType get_token_datatype(TokenType p_type); static bool is_token_interpolation(TokenType p_type); static DataInterpolation get_token_interpolation(TokenType p_type); static bool is_token_precision(TokenType p_type); static DataPrecision get_token_precision(TokenType p_type); static String get_precision_name(DataPrecision p_type); static String get_datatype_name(DataType p_type); static bool is_token_nonvoid_datatype(TokenType p_type); static bool is_token_operator(TokenType p_type); static bool convert_constant(ConstantNode *p_constant, DataType p_to_type, ConstantNode::Value *p_value = nullptr); static DataType get_scalar_type(DataType p_type); static int get_cardinality(DataType p_type); static bool is_scalar_type(DataType p_type); static bool is_sampler_type(DataType p_type); static Variant constant_value_to_variant(const Vector &p_value, DataType p_type, ShaderLanguage::ShaderNode::Uniform::Hint p_hint = ShaderLanguage::ShaderNode::Uniform::HINT_NONE); static PropertyInfo uniform_to_property_info(const ShaderNode::Uniform &p_uniform); static uint32_t get_type_size(DataType p_type); static void get_keyword_list(List *r_keywords); static bool is_control_flow_keyword(String p_keyword); static void get_builtin_funcs(List *r_keywords); struct BuiltInInfo { DataType type = TYPE_VOID; bool constant = false; BuiltInInfo() {} BuiltInInfo(DataType p_type, bool p_constant = false) : type(p_type), constant(p_constant) {} }; struct StageFunctionInfo { struct Argument { StringName name; DataType type; Argument(const StringName &p_name = StringName(), DataType p_type = TYPE_VOID) { name = p_name; type = p_type; } }; Vector arguments; DataType return_type = TYPE_VOID; }; struct FunctionInfo { Map built_ins; Map stage_functions; bool can_discard = false; bool main_function = false; }; static bool has_builtin(const Map &p_functions, const StringName &p_name); typedef DataType (*GlobalVariableGetTypeFunc)(const StringName &p_name); private: struct KeyWord { TokenType token; const char *text; }; static const KeyWord keyword_list[]; GlobalVariableGetTypeFunc global_var_get_type_func; bool error_set; String error_str; int error_line; #ifdef DEBUG_ENABLED struct Usage { int decl_line; bool used = false; Usage(int p_decl_line = -1) { decl_line = p_decl_line; } }; Map used_constants; Map used_varyings; Map used_uniforms; Map used_functions; Map used_structs; Map *> warnings_check_map; List warnings; bool check_warnings = false; uint32_t warning_flags; void _add_line_warning(ShaderWarning::Code p_code, const StringName &p_subject = "") { warnings.push_back(ShaderWarning(p_code, tk_line, p_subject)); } void _add_warning(ShaderWarning::Code p_code, int p_line, const StringName &p_subject = "") { warnings.push_back(ShaderWarning(p_code, p_line, p_subject)); } void _check_warning_accums(); #endif // DEBUG_ENABLED String code; int char_idx; int tk_line; StringName current_function; StringName last_name; VaryingFunctionNames varying_function_names; TkPos _get_tkpos() { TkPos tkp; tkp.char_idx = char_idx; tkp.tk_line = tk_line; return tkp; } void _set_tkpos(TkPos p_pos) { char_idx = p_pos.char_idx; tk_line = p_pos.tk_line; } void _set_error(const String &p_str) { if (error_set) { return; } error_line = tk_line; error_set = true; error_str = p_str; } static const char *token_names[TK_MAX]; Token _make_token(TokenType p_type, const StringName &p_text = StringName()); Token _get_token(); ShaderNode *shader; enum IdentifierType { IDENTIFIER_FUNCTION, IDENTIFIER_UNIFORM, IDENTIFIER_VARYING, IDENTIFIER_FUNCTION_ARGUMENT, IDENTIFIER_LOCAL_VAR, IDENTIFIER_BUILTIN_VAR, IDENTIFIER_CONSTANT, IDENTIFIER_MAX, }; IdentifierType last_type = IDENTIFIER_MAX; bool _find_identifier(const BlockNode *p_block, bool p_allow_reassign, const FunctionInfo &p_function_info, const StringName &p_identifier, DataType *r_data_type = nullptr, IdentifierType *r_type = nullptr, bool *r_is_const = nullptr, int *r_array_size = nullptr, StringName *r_struct_name = nullptr, ConstantNode::Value *r_constant_value = nullptr); #ifdef DEBUG_ENABLED void _parse_used_identifier(const StringName &p_identifier, IdentifierType p_type); #endif // DEBUG_ENABLED bool _is_operator_assign(Operator p_op) const; bool _validate_assign(Node *p_node, const FunctionInfo &p_function_info, String *r_message = nullptr); bool _validate_operator(OperatorNode *p_op, DataType *r_ret_type = nullptr); struct BuiltinFuncDef { enum { MAX_ARGS = 5 }; const char *name; DataType rettype; const DataType args[MAX_ARGS]; SubClassTag tag; bool high_end; }; struct BuiltinFuncOutArgs { //arguments used as out in built in functions const char *name; int argument; }; CompletionType completion_type; int completion_line; BlockNode *completion_block; DataType completion_base; SubClassTag completion_class; StringName completion_function; StringName completion_struct; int completion_argument; const Map *stages = nullptr; bool _get_completable_identifier(BlockNode *p_block, CompletionType p_type, StringName &identifier); static const BuiltinFuncDef builtin_func_defs[]; static const BuiltinFuncOutArgs builtin_func_out_args[]; Error _validate_datatype(DataType p_type); bool _compare_datatypes_in_nodes(Node *a, Node *b) const; bool _validate_function_call(BlockNode *p_block, const FunctionInfo &p_function_info, OperatorNode *p_func, DataType *r_ret_type, StringName *r_ret_type_str); bool _parse_function_arguments(BlockNode *p_block, const FunctionInfo &p_function_info, OperatorNode *p_func, int *r_complete_arg = nullptr); bool _propagate_function_call_sampler_uniform_settings(StringName p_name, int p_argument, TextureFilter p_filter, TextureRepeat p_repeat); bool _propagate_function_call_sampler_builtin_reference(StringName p_name, int p_argument, const StringName &p_builtin); bool _validate_varying_assign(ShaderNode::Varying &p_varying, String *r_message); bool _validate_varying_using(ShaderNode::Varying &p_varying, String *r_message); bool _check_node_constness(const Node *p_node) const; Node *_parse_expression(BlockNode *p_block, const FunctionInfo &p_function_info); Node *_parse_array_constructor(BlockNode *p_block, const FunctionInfo &p_function_info, DataType p_type, const StringName &p_struct_name, int p_array_size); ShaderLanguage::Node *_reduce_expression(BlockNode *p_block, ShaderLanguage::Node *p_node); Node *_parse_and_reduce_expression(BlockNode *p_block, const FunctionInfo &p_function_info); Error _parse_block(BlockNode *p_block, const FunctionInfo &p_function_info, bool p_just_one = false, bool p_can_break = false, bool p_can_continue = false); String _get_shader_type_list(const Set &p_shader_types) const; String _get_qualifier_str(ArgumentQualifier p_qualifier) const; Error _parse_shader(const Map &p_functions, const Vector &p_render_modes, const Set &p_shader_types); Error _find_last_flow_op_in_block(BlockNode *p_block, FlowOperation p_op); Error _find_last_flow_op_in_op(ControlFlowNode *p_flow, FlowOperation p_op); public: #ifdef DEBUG_ENABLED List::Element *get_warnings_ptr(); void enable_warning_checking(bool p_enabled); bool is_warning_checking_enabled() const; void set_warning_flags(uint32_t p_flags); uint32_t get_warning_flags() const; #endif // DEBUG_ENABLED //static void get_keyword_list(ShaderType p_type,List *p_keywords); void clear(); static String get_shader_type(const String &p_code); Error compile(const String &p_code, const Map &p_functions, const Vector &p_render_modes, const VaryingFunctionNames &p_varying_function_names, const Set &p_shader_types, GlobalVariableGetTypeFunc p_global_variable_type_func); Error complete(const String &p_code, const Map &p_functions, const Vector &p_render_modes, const VaryingFunctionNames &p_varying_function_names, const Set &p_shader_types, GlobalVariableGetTypeFunc p_global_variable_type_func, List *r_options, String &r_call_hint); String get_error_text(); int get_error_line(); ShaderNode *get_shader(); String token_debug(const String &p_code); ShaderLanguage(); ~ShaderLanguage(); }; #endif // SHADER_LANGUAGE_H