/*************************************************************************/ /* library_godot_os.js */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ const IDHandler = { $IDHandler: { _last_id: 0, _references: {}, get: function(p_id) { return IDHandler._references[p_id]; }, add: function(p_data) { const id = ++IDHandler._last_id; IDHandler._references[id] = p_data; return id; }, remove: function(p_id) { delete IDHandler._references[p_id]; }, }, }; autoAddDeps(IDHandler, "$IDHandler"); mergeInto(LibraryManager.library, IDHandler); const GodotConfig = { $GodotConfig__postset: 'Module["initConfig"] = GodotConfig.init_config;', $GodotConfig: { canvas: null, locale: "en", resize_on_start: false, on_execute: null, init_config: function(p_opts) { GodotConfig.resize_on_start = p_opts['resizeCanvasOnStart'] ? true : false; GodotConfig.canvas = p_opts['canvas']; GodotConfig.locale = p_opts['locale'] || GodotConfig.locale; GodotConfig.on_execute = p_opts['onExecute']; // This is called by emscripten, even if undocumented. Module['onExit'] = p_opts['onExit']; }, }, godot_js_config_canvas_id_get: function(p_ptr, p_ptr_max) { stringToUTF8('#' + GodotConfig.canvas.id, p_ptr, p_ptr_max); }, godot_js_config_locale_get: function(p_ptr, p_ptr_max) { stringToUTF8(GodotConfig.locale, p_ptr, p_ptr_max); }, godot_js_config_is_resize_on_start: function() { return GodotConfig.resize_on_start ? 1 : 0; }, }; autoAddDeps(GodotConfig, '$GodotConfig'); mergeInto(LibraryManager.library, GodotConfig); const GodotFS = { $GodotFS__deps: ['$FS', '$IDBFS'], $GodotFS__postset: [ 'Module["initFS"] = GodotFS.init;', 'Module["deinitFS"] = GodotFS.deinit;', 'Module["copyToFS"] = GodotFS.copy_to_fs;', ].join(''), $GodotFS: { _idbfs: false, _syncing: false, _mount_points: [], is_persistent: function() { return GodotFS._idbfs ? 1 : 0; }, // Initialize godot file system, setting up persistent paths. // Returns a promise that resolves when the FS is ready. // We keep track of mount_points, so that we can properly close the IDBFS // since emscripten is not doing it by itself. (emscripten GH#12516). init: function(persistentPaths) { GodotFS._idbfs = false; if (!Array.isArray(persistentPaths)) { return Promise.reject(new Error('Persistent paths must be an array')); } if (!persistentPaths.length) { return Promise.resolve(); } GodotFS._mount_points = persistentPaths.slice(); function createRecursive(dir) { try { FS.stat(dir); } catch (e) { if (e.errno !== ERRNO_CODES.ENOENT) { throw e; } FS.mkdirTree(dir); } } GodotFS._mount_points.forEach(function(path) { createRecursive(path); FS.mount(IDBFS, {}, path); }); return new Promise(function(resolve, reject) { FS.syncfs(true, function(err) { if (err) { GodotFS._mount_points = []; GodotFS._idbfs = false; console.log("IndexedDB not available: " + err.message); } else { GodotFS._idbfs = true; } resolve(err); }); }); }, // Deinit godot file system, making sure to unmount file systems, and close IDBFS(s). deinit: function() { GodotFS._mount_points.forEach(function(path) { try { FS.unmount(path); } catch (e) { console.log("Already unmounted", e); } if (GodotFS._idbfs && IDBFS.dbs[path]) { IDBFS.dbs[path].close(); delete IDBFS.dbs[path]; } }); GodotFS._mount_points = []; GodotFS._idbfs = false; GodotFS._syncing = false; }, sync: function() { if (GodotFS._syncing) { err('Already syncing!'); return Promise.resolve(); } GodotFS._syncing = true; return new Promise(function (resolve, reject) { FS.syncfs(false, function(error) { if (error) { err('Failed to save IDB file system: ' + error.message); } GodotFS._syncing = false; resolve(error); }); }); }, // Copies a buffer to the internal file system. Creating directories recursively. copy_to_fs: function(path, buffer) { const idx = path.lastIndexOf("/"); let dir = "/"; if (idx > 0) { dir = path.slice(0, idx); } try { FS.stat(dir); } catch (e) { if (e.errno !== ERRNO_CODES.ENOENT) { throw e; } FS.mkdirTree(dir); } FS.writeFile(path, new Uint8Array(buffer), {'flags': 'wx+'}); }, }, }; mergeInto(LibraryManager.library, GodotFS); const GodotOS = { $GodotOS__deps: ['$GodotFS'], $GodotOS__postset: [ 'Module["request_quit"] = function() { GodotOS.request_quit() };', 'GodotOS._fs_sync_promise = Promise.resolve();', ].join(''), $GodotOS: { request_quit: function() {}, _async_cbs: [], _fs_sync_promise: null, get_func: function(ptr) { return wasmTable.get(ptr); }, atexit: function(p_promise_cb) { GodotOS._async_cbs.push(p_promise_cb); }, finish_async: function(callback) { GodotOS._fs_sync_promise.then(function(err) { const promises = []; GodotOS._async_cbs.forEach(function(cb) { promises.push(new Promise(cb)); }); return Promise.all(promises); }).then(function() { return GodotFS.sync(); // Final FS sync. }).then(function(err) { // Always deferred. setTimeout(function() { callback(); }, 0); }); }, allocString: function(p_str) { const length = lengthBytesUTF8(p_str)+1; const c_str = _malloc(length); stringToUTF8(p_str, c_str, length); return c_str; }, allocStringArray: function(strings) { const size = strings.length; const c_ptr = _malloc(size * 4); for (let i = 0; i < size; i++) { HEAP32[(c_ptr >> 2) + i] = GodotOS.allocString(strings[i]); } return c_ptr; }, freeStringArray: function(c_ptr, size) { for (let i = 0; i < size; i++) { _free(HEAP32[(c_ptr >> 2) + i]); } _free(c_ptr); }, heapSub: function(heap, ptr, size) { const bytes = heap.BYTES_PER_ELEMENT; return heap.subarray(ptr / bytes, ptr / bytes + size); }, heapCopy: function(heap, ptr, size) { const bytes = heap.BYTES_PER_ELEMENT; return heap.slice(ptr / bytes, ptr / bytes + size); }, }, godot_js_os_finish_async: function(p_callback) { const func = GodotOS.get_func(p_callback); GodotOS.finish_async(func); }, godot_js_os_request_quit_cb: function(p_callback) { GodotOS.request_quit = GodotOS.get_func(p_callback); }, godot_js_os_fs_is_persistent: function() { return GodotFS.is_persistent(); }, godot_js_os_fs_sync: function(callback) { const func = GodotOS.get_func(callback); GodotOS._fs_sync_promise = GodotFS.sync(); GodotOS._fs_sync_promise.then(function(err) { func(); }); }, godot_js_os_execute: function(p_json) { const json_args = UTF8ToString(p_json); const args = JSON.parse(json_args); if (GodotConfig.on_execute) { GodotConfig.on_execute(args); return 0; } return 1; }, godot_js_os_shell_open: function(p_uri) { window.open(UTF8ToString(p_uri), '_blank'); }, }; autoAddDeps(GodotOS, '$GodotOS'); mergeInto(LibraryManager.library, GodotOS);