/*************************************************************************/ /* cube_grid_theme_editor_plugin.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "cube_grid_theme_editor_plugin.h" #include "editor/editor_node.h" #include "editor/editor_settings.h" #include "main/main.h" #include "scene/3d/mesh_instance.h" #include "scene/3d/navigation_mesh.h" #include "scene/3d/physics_body.h" #include "scene/main/viewport.h" #include "scene/resources/packed_scene.h" void MeshLibraryEditor::edit(const Ref &p_theme) { theme = p_theme; if (theme.is_valid()) menu->get_popup()->set_item_disabled(menu->get_popup()->get_item_index(MENU_OPTION_UPDATE_FROM_SCENE), !theme->has_meta("_editor_source_scene")); } void MeshLibraryEditor::_menu_confirm() { switch (option) { case MENU_OPTION_REMOVE_ITEM: { theme->remove_item(to_erase); } break; case MENU_OPTION_UPDATE_FROM_SCENE: { String existing = theme->get_meta("_editor_source_scene"); ERR_FAIL_COND(existing == ""); _import_scene_cbk(existing); } break; default: {}; } } void MeshLibraryEditor::_import_scene(Node *p_scene, Ref p_library, bool p_merge) { if (!p_merge) p_library->clear(); for (int i = 0; i < p_scene->get_child_count(); i++) { Node *child = p_scene->get_child(i); if (!child->cast_to()) { if (child->get_child_count() > 0) { child = child->get_child(0); if (!child->cast_to()) { continue; } } else continue; } MeshInstance *mi = child->cast_to(); Ref mesh = mi->get_mesh(); if (mesh.is_null()) continue; int id = p_library->find_item_name(mi->get_name()); if (id < 0) { id = p_library->get_last_unused_item_id(); p_library->create_item(id); p_library->set_item_name(id, mi->get_name()); } p_library->set_item_mesh(id, mesh); Ref collision; for (int j = 0; j < mi->get_child_count(); j++) { #if 1 Node *child2 = mi->get_child(j); if (!child2->cast_to()) continue; StaticBody *sb = child2->cast_to(); if (sb->get_shape_count() == 0) continue; collision = sb->get_shape(0); if (!collision.is_null()) break; #endif } if (!collision.is_null()) { p_library->set_item_shape(id, collision); } Ref navmesh; for (int j = 0; j < mi->get_child_count(); j++) { Node *child2 = mi->get_child(j); if (!child2->cast_to()) continue; NavigationMeshInstance *sb = child2->cast_to(); navmesh = sb->get_navigation_mesh(); if (!navmesh.is_null()) break; } if (!navmesh.is_null()) { p_library->set_item_navmesh(id, navmesh); } } //generate previews! if (1) { Vector ids = p_library->get_item_list(); RID vp = VS::get_singleton()->viewport_create(); VS::ViewportRect vr; vr.x = 0; vr.y = 0; vr.width = EditorSettings::get_singleton()->get("grid_map/preview_size"); vr.height = EditorSettings::get_singleton()->get("grid_map/preview_size"); VS::get_singleton()->viewport_set_rect(vp, vr); VS::get_singleton()->viewport_set_as_render_target(vp, true); VS::get_singleton()->viewport_set_render_target_update_mode(vp, VS::RENDER_TARGET_UPDATE_ALWAYS); RID scen = VS::get_singleton()->scenario_create(); VS::get_singleton()->viewport_set_scenario(vp, scen); RID cam = VS::get_singleton()->camera_create(); VS::get_singleton()->camera_set_transform(cam, Transform()); VS::get_singleton()->viewport_attach_camera(vp, cam); RID light = VS::get_singleton()->light_create(VS::LIGHT_DIRECTIONAL); RID lightinst = VS::get_singleton()->instance_create2(light, scen); VS::get_singleton()->camera_set_orthogonal(cam, 1.0, 0.01, 1000.0); EditorProgress ep("mlib", TTR("Creating Mesh Library"), ids.size()); for (int i = 0; i < ids.size(); i++) { int id = ids[i]; Ref mesh = p_library->get_item_mesh(id); if (!mesh.is_valid()) continue; AABB aabb = mesh->get_aabb(); print_line("aabb: " + aabb); Vector3 ofs = aabb.pos + aabb.size * 0.5; aabb.pos -= ofs; Transform xform; xform.basis = Matrix3().rotated(Vector3(0, 1, 0), Math_PI * 0.25); xform.basis = Matrix3().rotated(Vector3(1, 0, 0), -Math_PI * 0.25) * xform.basis; AABB rot_aabb = xform.xform(aabb); print_line("rot_aabb: " + rot_aabb); float m = MAX(rot_aabb.size.x, rot_aabb.size.y) * 0.5; if (m == 0) continue; m = 1.0 / m; m *= 0.5; print_line("scale: " + rtos(m)); xform.basis.scale(Vector3(m, m, m)); xform.origin = -xform.basis.xform(ofs); //-ofs*m; xform.origin.z -= rot_aabb.size.z * 2; RID inst = VS::get_singleton()->instance_create2(mesh->get_rid(), scen); VS::get_singleton()->instance_set_transform(inst, xform); ep.step(TTR("Thumbnail.."), i); VS::get_singleton()->viewport_queue_screen_capture(vp); Main::iteration(); Image img = VS::get_singleton()->viewport_get_screen_capture(vp); ERR_CONTINUE(img.empty()); Ref it(memnew(ImageTexture)); it->create_from_image(img); p_library->set_item_preview(id, it); // print_line("loaded image, size: "+rtos(m)+" dist: "+rtos(dist)+" empty?"+itos(img.empty())+" w: "+itos(it->get_width())+" h: "+itos(it->get_height())); VS::get_singleton()->free(inst); } VS::get_singleton()->free(lightinst); VS::get_singleton()->free(light); VS::get_singleton()->free(vp); VS::get_singleton()->free(cam); VS::get_singleton()->free(scen); } } void MeshLibraryEditor::_import_scene_cbk(const String &p_str) { print_line("Impot Callback!"); Ref ps = ResourceLoader::load(p_str, "PackedScene"); ERR_FAIL_COND(ps.is_null()); Node *scene = ps->instance(); _import_scene(scene, theme, option == MENU_OPTION_UPDATE_FROM_SCENE); memdelete(scene); theme->set_meta("_editor_source_scene", p_str); menu->get_popup()->set_item_disabled(menu->get_popup()->get_item_index(MENU_OPTION_UPDATE_FROM_SCENE), false); } Error MeshLibraryEditor::update_library_file(Node *p_base_scene, Ref ml, bool p_merge) { _import_scene(p_base_scene, ml, p_merge); return OK; } void MeshLibraryEditor::_menu_cbk(int p_option) { option = p_option; switch (p_option) { case MENU_OPTION_ADD_ITEM: { theme->create_item(theme->get_last_unused_item_id()); } break; case MENU_OPTION_REMOVE_ITEM: { String p = editor->get_property_editor()->get_selected_path(); if (p.begins_with("/MeshLibrary/item") && p.get_slice_count("/") >= 3) { to_erase = p.get_slice("/", 3).to_int(); cd->set_text(vformat(TTR("Remove item %d?"), to_erase)); cd->popup_centered(Size2(300, 60)); } } break; case MENU_OPTION_IMPORT_FROM_SCENE: { file->popup_centered_ratio(); } break; case MENU_OPTION_UPDATE_FROM_SCENE: { cd->set_text("Update from existing scene?:\n" + String(theme->get_meta("_editor_source_scene"))); cd->popup_centered(Size2(500, 60)); } break; } } void MeshLibraryEditor::_bind_methods() { ObjectTypeDB::bind_method("_menu_cbk", &MeshLibraryEditor::_menu_cbk); ObjectTypeDB::bind_method("_menu_confirm", &MeshLibraryEditor::_menu_confirm); ObjectTypeDB::bind_method("_import_scene_cbk", &MeshLibraryEditor::_import_scene_cbk); } MeshLibraryEditor::MeshLibraryEditor(EditorNode *p_editor) { file = memnew(EditorFileDialog); file->set_mode(EditorFileDialog::MODE_OPEN_FILE); //not for now? List extensions; ResourceLoader::get_recognized_extensions_for_type("PackedScene", &extensions); file->clear_filters(); file->set_title(TTR("Import Scene")); for (int i = 0; i < extensions.size(); i++) { file->add_filter("*." + extensions[i] + " ; " + extensions[i].to_upper()); } add_child(file); file->connect("file_selected", this, "_import_scene_cbk"); Panel *panel = memnew(Panel); panel->set_area_as_parent_rect(); add_child(panel); MenuButton *options = memnew(MenuButton); panel->add_child(options); options->set_pos(Point2(1, 1)); options->set_text("Theme"); options->get_popup()->add_item(TTR("Add Item"), MENU_OPTION_ADD_ITEM); options->get_popup()->add_item(TTR("Remove Selected Item"), MENU_OPTION_REMOVE_ITEM); options->get_popup()->add_separator(); options->get_popup()->add_item(TTR("Import from Scene"), MENU_OPTION_IMPORT_FROM_SCENE); options->get_popup()->add_item(TTR("Update from Scene"), MENU_OPTION_UPDATE_FROM_SCENE); options->get_popup()->set_item_disabled(options->get_popup()->get_item_index(MENU_OPTION_UPDATE_FROM_SCENE), true); options->get_popup()->connect("item_pressed", this, "_menu_cbk"); menu = options; editor = p_editor; cd = memnew(ConfirmationDialog); add_child(cd); cd->get_ok()->connect("pressed", this, "_menu_confirm"); } void MeshLibraryEditorPlugin::edit(Object *p_node) { if (p_node && p_node->cast_to()) { theme_editor->edit(p_node->cast_to()); theme_editor->show(); } else theme_editor->hide(); } bool MeshLibraryEditorPlugin::handles(Object *p_node) const { return p_node->is_type("MeshLibrary"); } void MeshLibraryEditorPlugin::make_visible(bool p_visible) { if (p_visible) theme_editor->show(); else theme_editor->hide(); } MeshLibraryEditorPlugin::MeshLibraryEditorPlugin(EditorNode *p_node) { EDITOR_DEF("grid_map/preview_size", 64); theme_editor = memnew(MeshLibraryEditor(p_node)); p_node->get_viewport()->add_child(theme_editor); theme_editor->set_area_as_parent_rect(); theme_editor->set_anchor(MARGIN_RIGHT, Control::ANCHOR_END); theme_editor->set_anchor(MARGIN_BOTTOM, Control::ANCHOR_BEGIN); theme_editor->set_end(Point2(0, 22)); theme_editor->hide(); }