#ifndef VISUAL_SCRIPT_FLOW_CONTROL_H #define VISUAL_SCRIPT_FLOW_CONTROL_H #include "visual_script.h" class VisualScriptReturn : public VisualScriptNode { OBJ_TYPE(VisualScriptReturn,VisualScriptNode) Variant::Type type; bool with_value; protected: static void _bind_methods(); public: virtual int get_output_sequence_port_count() const; virtual bool has_input_sequence_port() const; virtual String get_output_sequence_port_text(int p_port) const; virtual int get_input_value_port_count() const; virtual int get_output_value_port_count() const; virtual PropertyInfo get_input_value_port_info(int p_idx) const; virtual PropertyInfo get_output_value_port_info(int p_idx) const; virtual String get_caption() const; virtual String get_text() const; virtual String get_category() const { return "flow_control"; } void set_return_type(Variant::Type); Variant::Type get_return_type() const; void set_enable_return_value(bool p_enable); bool is_return_value_enabled() const; virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance); VisualScriptReturn(); }; class VisualScriptCondition : public VisualScriptNode { OBJ_TYPE(VisualScriptCondition,VisualScriptNode) protected: static void _bind_methods(); public: virtual int get_output_sequence_port_count() const; virtual bool has_input_sequence_port() const; virtual String get_output_sequence_port_text(int p_port) const; virtual int get_input_value_port_count() const; virtual int get_output_value_port_count() const; virtual PropertyInfo get_input_value_port_info(int p_idx) const; virtual PropertyInfo get_output_value_port_info(int p_idx) const; virtual String get_caption() const; virtual String get_text() const; virtual String get_category() const { return "flow_control"; } virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance); VisualScriptCondition(); }; class VisualScriptWhile : public VisualScriptNode { OBJ_TYPE(VisualScriptWhile,VisualScriptNode) protected: static void _bind_methods(); public: virtual int get_output_sequence_port_count() const; virtual bool has_input_sequence_port() const; virtual String get_output_sequence_port_text(int p_port) const; virtual int get_input_value_port_count() const; virtual int get_output_value_port_count() const; virtual PropertyInfo get_input_value_port_info(int p_idx) const; virtual PropertyInfo get_output_value_port_info(int p_idx) const; virtual String get_caption() const; virtual String get_text() const; virtual String get_category() const { return "flow_control"; } virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance); VisualScriptWhile(); }; class VisualScriptIterator : public VisualScriptNode { OBJ_TYPE(VisualScriptIterator,VisualScriptNode) protected: static void _bind_methods(); public: virtual int get_output_sequence_port_count() const; virtual bool has_input_sequence_port() const; virtual String get_output_sequence_port_text(int p_port) const; virtual int get_input_value_port_count() const; virtual int get_output_value_port_count() const; virtual PropertyInfo get_input_value_port_info(int p_idx) const; virtual PropertyInfo get_output_value_port_info(int p_idx) const; virtual String get_caption() const; virtual String get_text() const; virtual String get_category() const { return "flow_control"; } virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance); VisualScriptIterator(); }; class VisualScriptSequence : public VisualScriptNode { OBJ_TYPE(VisualScriptSequence,VisualScriptNode) int steps; protected: static void _bind_methods(); public: virtual int get_output_sequence_port_count() const; virtual bool has_input_sequence_port() const; virtual String get_output_sequence_port_text(int p_port) const; virtual int get_input_value_port_count() const; virtual int get_output_value_port_count() const; virtual PropertyInfo get_input_value_port_info(int p_idx) const; virtual PropertyInfo get_output_value_port_info(int p_idx) const; virtual String get_caption() const; virtual String get_text() const; virtual String get_category() const { return "flow_control"; } void set_steps(int p_steps); int get_steps() const; virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance); VisualScriptSequence(); }; void register_visual_script_flow_control_nodes(); #endif // VISUAL_SCRIPT_FLOW_CONTROL_H