/*************************************************************************/ /* gltf_buffer_view.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef GLTF_BUFFER_VIEW_H #define GLTF_BUFFER_VIEW_H #include "../gltf_defines.h" #include "core/resource.h" class GLTFBufferView : public Resource { GDCLASS(GLTFBufferView, Resource); friend class GLTFDocument; private: GLTFBufferIndex buffer = -1; int byte_offset = 0; int byte_length = 0; int byte_stride = -1; bool indices = false; protected: static void _bind_methods(); public: GLTFBufferIndex get_buffer(); void set_buffer(GLTFBufferIndex p_buffer); int get_byte_offset(); void set_byte_offset(int p_byte_offset); int get_byte_length(); void set_byte_length(int p_byte_length); int get_byte_stride(); void set_byte_stride(int p_byte_stride); bool get_indices(); void set_indices(bool p_indices); // matrices need to be transformed to this }; #endif // GLTF_BUFFER_VIEW_H