<?xml version="1.0" encoding="UTF-8" ?> <class name="VisibilityNotifier3D" inherits="Node3D" version="4.0"> <brief_description> Detects approximately when the node is visible on screen. </brief_description> <description> The VisibilityNotifier3D detects when it is visible on the screen. It also notifies when its bounding rectangle enters or exits the screen or a [Camera3D]'s view. [b]Note:[/b] VisibilityNotifier3D uses an approximate heuristic for performance reasons. It doesn't take walls and other occlusion into account. If you need exact visibility checking, use another method such as adding an [Area3D] node as a child of a [Camera3D] node. </description> <tutorials> </tutorials> <methods> <method name="is_on_screen" qualifiers="const"> <return type="bool"> </return> <description> If [code]true[/code], the bounding box is on the screen. [b]Note:[/b] It takes one frame for the node's visibility to be assessed once added to the scene tree, so this method will return [code]false[/code] right after it is instantiated, even if it will be on screen in the draw pass. </description> </method> </methods> <members> <member name="aabb" type="AABB" setter="set_aabb" getter="get_aabb" default="AABB( -1, -1, -1, 2, 2, 2 )"> The VisibilityNotifier3D's bounding box. </member> </members> <signals> <signal name="camera_entered"> <argument index="0" name="camera" type="Camera3D"> </argument> <description> Emitted when the VisibilityNotifier3D enters a [Camera3D]'s view. </description> </signal> <signal name="camera_exited"> <argument index="0" name="camera" type="Camera3D"> </argument> <description> Emitted when the VisibilityNotifier3D exits a [Camera3D]'s view. </description> </signal> <signal name="screen_entered"> <description> Emitted when the VisibilityNotifier3D enters the screen. </description> </signal> <signal name="screen_exited"> <description> Emitted when the VisibilityNotifier3D exits the screen. </description> </signal> </signals> <constants> </constants> </class>