/**************************************************************************/ /* audio_stream_player_2d.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef AUDIO_STREAM_PLAYER_2D_H #define AUDIO_STREAM_PLAYER_2D_H #include "scene/2d/node_2d.h" #include "scene/scene_string_names.h" #include "servers/audio/audio_stream.h" #include "servers/audio_server.h" class AudioStreamPlayer2D : public Node2D { GDCLASS(AudioStreamPlayer2D, Node2D); private: enum { MAX_OUTPUTS = 8, MAX_INTERSECT_AREAS = 32 }; struct Output { AudioFrame vol; int bus_index = 0; Viewport *viewport = nullptr; //pointer only used for reference to previous mix }; Vector> stream_playbacks; Ref stream; SafeFlag active{ false }; SafeNumeric setplay{ -1.0 }; Ref setplayback; Vector volume_vector; uint64_t last_mix_count = -1; bool force_update_panning = false; float volume_db = 0.0; float pitch_scale = 1.0; bool autoplay = false; StringName default_bus = SceneStringNames::get_singleton()->Master; int max_polyphony = 1; void _set_playing(bool p_enable); bool _is_active() const; StringName _get_actual_bus(); void _update_panning(); void _on_bus_layout_changed(); void _on_bus_renamed(int p_bus_index, const StringName &p_old_name, const StringName &p_new_name); static void _listener_changed_cb(void *self) { reinterpret_cast(self)->force_update_panning = true; } uint32_t area_mask = 1; float max_distance = 2000.0; float attenuation = 1.0; float panning_strength = 1.0f; float cached_global_panning_strength = 0.5f; protected: void _validate_property(PropertyInfo &p_property) const; void _notification(int p_what); static void _bind_methods(); public: void set_stream(Ref p_stream); Ref get_stream() const; void set_volume_db(float p_volume); float get_volume_db() const; void set_pitch_scale(float p_pitch_scale); float get_pitch_scale() const; void play(float p_from_pos = 0.0); void seek(float p_seconds); void stop(); bool is_playing() const; float get_playback_position(); void set_bus(const StringName &p_bus); StringName get_bus() const; void set_autoplay(bool p_enable); bool is_autoplay_enabled(); void set_max_distance(float p_pixels); float get_max_distance() const; void set_attenuation(float p_curve); float get_attenuation() const; void set_area_mask(uint32_t p_mask); uint32_t get_area_mask() const; void set_stream_paused(bool p_pause); bool get_stream_paused() const; void set_max_polyphony(int p_max_polyphony); int get_max_polyphony() const; void set_panning_strength(float p_panning_strength); float get_panning_strength() const; bool has_stream_playback(); Ref get_stream_playback(); AudioStreamPlayer2D(); ~AudioStreamPlayer2D(); }; #endif // AUDIO_STREAM_PLAYER_2D_H