/**************************************************************************/ /* mesh_instance_3d_editor_plugin.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef MESH_INSTANCE_3D_EDITOR_PLUGIN_H #define MESH_INSTANCE_3D_EDITOR_PLUGIN_H #include "editor/plugins/editor_plugin.h" #include "scene/3d/mesh_instance_3d.h" #include "scene/gui/option_button.h" class AcceptDialog; class ConfirmationDialog; class MenuButton; class SpinBox; class MeshInstance3DEditor : public Control { GDCLASS(MeshInstance3DEditor, Control); enum Menu { MENU_OPTION_CREATE_COLLISION_SHAPE, MENU_OPTION_CREATE_NAVMESH, MENU_OPTION_CREATE_OUTLINE_MESH, MENU_OPTION_CREATE_DEBUG_TANGENTS, MENU_OPTION_CREATE_UV2, MENU_OPTION_DEBUG_UV1, MENU_OPTION_DEBUG_UV2, }; enum ShapePlacement { SHAPE_PLACEMENT_SIBLING, SHAPE_PLACEMENT_STATIC_BODY_CHILD, }; enum ShapeType { SHAPE_TYPE_TRIMESH, SHAPE_TYPE_SINGLE_CONVEX, SHAPE_TYPE_SIMPLIFIED_CONVEX, SHAPE_TYPE_MULTIPLE_CONVEX, }; MeshInstance3D *node = nullptr; MenuButton *options = nullptr; ConfirmationDialog *outline_dialog = nullptr; SpinBox *outline_size = nullptr; ConfirmationDialog *shape_dialog = nullptr; OptionButton *shape_type = nullptr; OptionButton *shape_placement = nullptr; AcceptDialog *err_dialog = nullptr; AcceptDialog *debug_uv_dialog = nullptr; Control *debug_uv = nullptr; Vector uv_lines; ConfirmationDialog *navigation_mesh_dialog = nullptr; void _create_collision_shape(); Vector> create_shape_from_mesh(Ref p_mesh, int p_option, bool p_verbose); void _menu_option(int p_option); void _create_outline_mesh(); void _create_navigation_mesh(); void _create_uv_lines(int p_layer); friend class MeshInstance3DEditorPlugin; void _debug_uv_draw(); protected: void _node_removed(Node *p_node); void _notification(int p_what); public: void edit(MeshInstance3D *p_mesh); MeshInstance3DEditor(); }; class MeshInstance3DEditorPlugin : public EditorPlugin { GDCLASS(MeshInstance3DEditorPlugin, EditorPlugin); MeshInstance3DEditor *mesh_editor = nullptr; public: virtual String get_name() const override { return "MeshInstance3D"; } bool has_main_screen() const override { return false; } virtual void edit(Object *p_object) override; virtual bool handles(Object *p_object) const override; virtual void make_visible(bool p_visible) override; MeshInstance3DEditorPlugin(); ~MeshInstance3DEditorPlugin(); }; #endif // MESH_INSTANCE_3D_EDITOR_PLUGIN_H