A class used to provide [method PhysicsServer3DExtension._soft_body_update_rendering_server] with a rendering handler for soft bodies.
Called by the [PhysicsServer3D] to set the bounding box for the [SoftBody3D].
Called by the [PhysicsServer3D] to set the normal for the [SoftBody3D] vertex at the index specified by [param vertex_id].
[b]Note:[/b] The [param normal] parameter used to be of type [code]const void*[/code] prior to Godot 4.2.
Called by the [PhysicsServer3D] to set the position for the [SoftBody3D] vertex at the index specified by [param vertex_id].
[b]Note:[/b] The [param vertex] parameter used to be of type [code]const void*[/code] prior to Godot 4.2.
Sets the bounding box for the [SoftBody3D].
Sets the normal for the [SoftBody3D] vertex at the index specified by [param vertex_id].
Sets the position for the [SoftBody3D] vertex at the index specified by [param vertex_id].