/**************************************************************************/ /* project_dialog.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef PROJECT_DIALOG_H #define PROJECT_DIALOG_H #include "scene/gui/dialogs.h" class Button; class CheckButton; class EditorFileDialog; class LineEdit; class OptionButton; class TextureRect; class ProjectDialog : public ConfirmationDialog { GDCLASS(ProjectDialog, ConfirmationDialog); public: enum Mode { MODE_NEW, MODE_IMPORT, MODE_INSTALL, MODE_RENAME, }; private: enum MessageType { MESSAGE_ERROR, MESSAGE_WARNING, MESSAGE_SUCCESS, }; enum InputType { PROJECT_PATH, INSTALL_PATH, }; Mode mode = MODE_NEW; bool is_folder_empty = true; CheckButton *create_dir = nullptr; Button *project_browse = nullptr; Button *install_browse = nullptr; VBoxContainer *name_container = nullptr; VBoxContainer *project_path_container = nullptr; VBoxContainer *install_path_container = nullptr; VBoxContainer *renderer_container = nullptr; Label *renderer_info = nullptr; HBoxContainer *default_files_container = nullptr; Ref renderer_button_group; bool rendering_device_supported = false; Label *rd_not_supported = nullptr; Label *msg = nullptr; LineEdit *project_name = nullptr; LineEdit *project_path = nullptr; LineEdit *install_path = nullptr; TextureRect *project_status_rect = nullptr; TextureRect *install_status_rect = nullptr; OptionButton *vcs_metadata_selection = nullptr; EditorFileDialog *fdialog_project = nullptr; EditorFileDialog *fdialog_install = nullptr; AcceptDialog *dialog_error = nullptr; String zip_path; String zip_title; void _set_message(const String &p_msg, MessageType p_type, InputType input_type = PROJECT_PATH); void _validate_path(); // Project path for MODE_NEW and MODE_INSTALL. Install path for MODE_IMPORT. // Install path is only visible when importing a ZIP. String _get_target_path(); void _set_target_path(const String &p_text); // Calculated from project name / ZIP name. String auto_dir; // Updates `auto_dir`. If the target path dir name is equal to `auto_dir` (the default state), the target path is also updated. void _update_target_auto_dir(); // While `create_dir` is disabled, stores the last target path dir name, or an empty string if equal to `auto_dir`. String last_custom_target_dir; void _create_dir_toggled(bool p_pressed); void _project_name_changed(); void _project_path_changed(); void _install_path_changed(); void _browse_project_path(); void _browse_install_path(); void _project_path_selected(const String &p_path); void _install_path_selected(const String &p_path); void _reset_name(); void _renderer_selected(); void _nonempty_confirmation_ok_pressed(); void ok_pressed() override; protected: static void _bind_methods(); void _notification(int p_what); public: void set_mode(Mode p_mode); void set_project_name(const String &p_name); void set_project_path(const String &p_path); void set_zip_path(const String &p_path); void set_zip_title(const String &p_title); void ask_for_path_and_show(); void show_dialog(bool p_reset_name = true); ProjectDialog(); }; #endif // PROJECT_DIALOG_H