<?xml version="1.0" encoding="UTF-8" ?> <class name="GradientTexture2D" inherits="Texture2D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> A 2D texture that creates a pattern with colors obtained from a [Gradient]. </brief_description> <description> A 2D texture that obtains colors from a [Gradient] to fill the texture data. This texture is able to transform a color transition into different patterns such as a linear or a radial gradient. The gradient is sampled individually for each pixel so it does not necessarily represent an exact copy of the gradient(see [member width] and [member height]). See also [GradientTexture1D], [CurveTexture] and [CurveXYZTexture]. </description> <tutorials> </tutorials> <members> <member name="fill" type="int" setter="set_fill" getter="get_fill" enum="GradientTexture2D.Fill" default="0"> The gradient fill type, one of the [enum Fill] values. The texture is filled by interpolating colors starting from [member fill_from] to [member fill_to] offsets. </member> <member name="fill_from" type="Vector2" setter="set_fill_from" getter="get_fill_from" default="Vector2(0, 0)"> The initial offset used to fill the texture specified in UV coordinates. </member> <member name="fill_to" type="Vector2" setter="set_fill_to" getter="get_fill_to" default="Vector2(1, 0)"> The final offset used to fill the texture specified in UV coordinates. </member> <member name="gradient" type="Gradient" setter="set_gradient" getter="get_gradient"> The [Gradient] used to fill the texture. </member> <member name="height" type="int" setter="set_height" getter="get_height" default="64"> The number of vertical color samples that will be obtained from the [Gradient], which also represents the texture's height. </member> <member name="repeat" type="int" setter="set_repeat" getter="get_repeat" enum="GradientTexture2D.Repeat" default="0"> The gradient repeat type, one of the [enum Repeat] values. The texture is filled starting from [member fill_from] to [member fill_to] offsets by default, but the gradient fill can be repeated to cover the entire texture. </member> <member name="resource_local_to_scene" type="bool" setter="set_local_to_scene" getter="is_local_to_scene" overrides="Resource" default="false" /> <member name="use_hdr" type="bool" setter="set_use_hdr" getter="is_using_hdr" default="false"> If [code]true[/code], the generated texture will support high dynamic range ([constant Image.FORMAT_RGBAF] format). This allows for glow effects to work if [member Environment.glow_enabled] is [code]true[/code]. If [code]false[/code], the generated texture will use low dynamic range; overbright colors will be clamped ([constant Image.FORMAT_RGBA8] format). </member> <member name="width" type="int" setter="set_width" getter="get_width" default="64"> The number of horizontal color samples that will be obtained from the [Gradient], which also represents the texture's width. </member> </members> <constants> <constant name="FILL_LINEAR" value="0" enum="Fill"> The colors are linearly interpolated in a straight line. </constant> <constant name="FILL_RADIAL" value="1" enum="Fill"> The colors are linearly interpolated in a circular pattern. </constant> <constant name="FILL_SQUARE" value="2" enum="Fill"> The colors are linearly interpolated in a square pattern. </constant> <constant name="REPEAT_NONE" value="0" enum="Repeat"> The gradient fill is restricted to the range defined by [member fill_from] to [member fill_to] offsets. </constant> <constant name="REPEAT" value="1" enum="Repeat"> The texture is filled starting from [member fill_from] to [member fill_to] offsets, repeating the same pattern in both directions. </constant> <constant name="REPEAT_MIRROR" value="2" enum="Repeat"> The texture is filled starting from [member fill_from] to [member fill_to] offsets, mirroring the pattern in both directions. </constant> </constants> </class>