/**************************************************************************/ /* gd_mono_cache.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "gd_mono_cache.h" #include "core/error/error_macros.h" namespace GDMonoCache { ManagedCallbacks managed_callbacks; bool godot_api_cache_updated = false; void update_godot_api_cache(const ManagedCallbacks &p_managed_callbacks) { int checked_count = 0; #define CHECK_CALLBACK_NOT_NULL_IMPL(m_var, m_class, m_method) \ { \ ERR_FAIL_NULL_MSG(m_var, \ "Mono Cache: Managed callback for '" #m_class "_" #m_method "' is null."); \ checked_count += 1; \ } #define CHECK_CALLBACK_NOT_NULL(m_class, m_method) CHECK_CALLBACK_NOT_NULL_IMPL(p_managed_callbacks.m_class##_##m_method, m_class, m_method) CHECK_CALLBACK_NOT_NULL(SignalAwaiter, SignalCallback); CHECK_CALLBACK_NOT_NULL(DelegateUtils, InvokeWithVariantArgs); CHECK_CALLBACK_NOT_NULL(DelegateUtils, DelegateEquals); CHECK_CALLBACK_NOT_NULL(DelegateUtils, DelegateHash); CHECK_CALLBACK_NOT_NULL(DelegateUtils, GetArgumentCount); CHECK_CALLBACK_NOT_NULL(DelegateUtils, TrySerializeDelegateWithGCHandle); CHECK_CALLBACK_NOT_NULL(DelegateUtils, TryDeserializeDelegateWithGCHandle); CHECK_CALLBACK_NOT_NULL(ScriptManagerBridge, FrameCallback); CHECK_CALLBACK_NOT_NULL(ScriptManagerBridge, CreateManagedForGodotObjectBinding); CHECK_CALLBACK_NOT_NULL(ScriptManagerBridge, CreateManagedForGodotObjectScriptInstance); CHECK_CALLBACK_NOT_NULL(ScriptManagerBridge, GetScriptNativeName); CHECK_CALLBACK_NOT_NULL(ScriptManagerBridge, GetGlobalClassName); CHECK_CALLBACK_NOT_NULL(ScriptManagerBridge, SetGodotObjectPtr); CHECK_CALLBACK_NOT_NULL(ScriptManagerBridge, RaiseEventSignal); CHECK_CALLBACK_NOT_NULL(ScriptManagerBridge, ScriptIsOrInherits); CHECK_CALLBACK_NOT_NULL(ScriptManagerBridge, AddScriptBridge); CHECK_CALLBACK_NOT_NULL(ScriptManagerBridge, GetOrCreateScriptBridgeForPath); CHECK_CALLBACK_NOT_NULL(ScriptManagerBridge, RemoveScriptBridge); CHECK_CALLBACK_NOT_NULL(ScriptManagerBridge, TryReloadRegisteredScriptWithClass); CHECK_CALLBACK_NOT_NULL(ScriptManagerBridge, UpdateScriptClassInfo); CHECK_CALLBACK_NOT_NULL(ScriptManagerBridge, SwapGCHandleForType); CHECK_CALLBACK_NOT_NULL(ScriptManagerBridge, GetPropertyInfoList); CHECK_CALLBACK_NOT_NULL(ScriptManagerBridge, GetPropertyDefaultValues); CHECK_CALLBACK_NOT_NULL(ScriptManagerBridge, CallStatic); CHECK_CALLBACK_NOT_NULL(CSharpInstanceBridge, Call); CHECK_CALLBACK_NOT_NULL(CSharpInstanceBridge, Set); CHECK_CALLBACK_NOT_NULL(CSharpInstanceBridge, Get); CHECK_CALLBACK_NOT_NULL(CSharpInstanceBridge, CallDispose); CHECK_CALLBACK_NOT_NULL(CSharpInstanceBridge, CallToString); CHECK_CALLBACK_NOT_NULL(CSharpInstanceBridge, HasMethodUnknownParams); CHECK_CALLBACK_NOT_NULL(CSharpInstanceBridge, SerializeState); CHECK_CALLBACK_NOT_NULL(CSharpInstanceBridge, DeserializeState); CHECK_CALLBACK_NOT_NULL(GCHandleBridge, FreeGCHandle); CHECK_CALLBACK_NOT_NULL(GCHandleBridge, GCHandleIsTargetCollectible); CHECK_CALLBACK_NOT_NULL(DebuggingUtils, GetCurrentStackInfo); CHECK_CALLBACK_NOT_NULL(DisposablesTracker, OnGodotShuttingDown); CHECK_CALLBACK_NOT_NULL(GD, OnCoreApiAssemblyLoaded); managed_callbacks = p_managed_callbacks; // It's easy to forget to add new callbacks here, so this should help if (checked_count * sizeof(void *) != sizeof(ManagedCallbacks)) { int missing_count = (sizeof(ManagedCallbacks) / sizeof(void *)) - checked_count; WARN_PRINT("The presence of " + itos(missing_count) + " callback(s) was not validated"); } godot_api_cache_updated = true; } } // namespace GDMonoCache