/*************************************************************************/ /* rasterizer_array_gles2.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #pragma once /*************************************************************************/ /* rasterizer_array_gles2.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ /** * Fast single-threaded growable array for POD types. * For use in render drivers, not for general use. * TO BE REPLACED by local_vector. */ #include "core/os/memory.h" #include "core/vector.h" #include template class RasterizerArrayGLES2 { public: RasterizerArrayGLES2() { _list = 0; _size = 0; _max_size = 0; } ~RasterizerArrayGLES2() { free(); } T &operator[](unsigned int ui) { return _list[ui]; } const T &operator[](unsigned int ui) const { return _list[ui]; } void free() { if (_list) { memdelete_arr(_list); _list = 0; } _size = 0; _max_size = 0; } void create(int p_size) { free(); if (p_size) { _list = memnew_arr(T, p_size); } _size = 0; _max_size = p_size; } void reset() { _size = 0; } T *request_with_grow() { T *p = request(); if (!p) { grow(); return request_with_grow(); } return p; } // none of that inefficient pass by value stuff here, thanks T *request() { if (_size < _max_size) { return &_list[_size++]; } return 0; } // several items at a time T *request(int p_num_items) { int old_size = _size; _size += p_num_items; if (_size <= _max_size) { return &_list[old_size]; } // revert _size = old_size; return 0; } int size() const { return _size; } int max_size() const { return _max_size; } const T *get_data() const { return _list; } bool copy_from(const RasterizerArrayGLES2 &o) { // no resizing done here, it should be done manually if (o.size() > _max_size) return false; // pod types only please! memcpy(_list, o.get_data(), o.size() * sizeof(T)); _size = o.size(); return true; } // if you want this to be cheap, call reset before grow, // to ensure there is no data to copy void grow() { unsigned int new_max_size = _max_size * 2; if (!new_max_size) new_max_size = 1; T *new_list = memnew_arr(T, new_max_size); // copy .. pod types only if (_list) { memcpy(new_list, _list, _size * sizeof(T)); } unsigned int new_size = size(); free(); _list = new_list; _size = new_size; _max_size = new_max_size; } private: T *_list; int _size; int _max_size; }; template class RasterizerArray_non_pod_GLES2 { public: RasterizerArray_non_pod_GLES2() { _size = 0; } const T &operator[](unsigned int ui) const { return _list[ui]; } void create(int p_size) { _list.resize(p_size); _size = 0; } void reset() { _size = 0; } void push_back(const T &val) { while (true) { if (_size < max_size()) { _list.set(_size, val); _size++; return; } grow(); } } int size() const { return _size; } int max_size() const { return _list.size(); } private: void grow() { unsigned int new_max_size = _list.size() * 2; if (!new_max_size) new_max_size = 1; _list.resize(new_max_size); } Vector _list; int _size; };