/*************************************************************************/ /* base_object_glue.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "base_object_glue.h" #ifdef MONO_GLUE_ENABLED #include "core/reference.h" #include "core/string_db.h" #include "../csharp_script.h" #include "../mono_gd/gd_mono_internals.h" #include "../mono_gd/gd_mono_utils.h" #include "../signal_awaiter_utils.h" Object *godot_icall_Object_Ctor(MonoObject *p_obj) { Object *instance = memnew(Object); GDMonoInternals::tie_managed_to_unmanaged(p_obj, instance); return instance; } void godot_icall_Object_Disposed(MonoObject *p_obj, Object *p_ptr) { #ifdef DEBUG_ENABLED CRASH_COND(p_ptr == NULL); #endif if (p_ptr->get_script_instance()) { CSharpInstance *cs_instance = CAST_CSHARP_INSTANCE(p_ptr->get_script_instance()); if (cs_instance) { if (!cs_instance->is_destructing_script_instance()) { cs_instance->mono_object_disposed(p_obj); p_ptr->set_script_instance(NULL); } return; } } void *data = p_ptr->get_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index()); if (data) { Ref &gchandle = ((Map::Element *)data)->get().gchandle; if (gchandle.is_valid()) { CSharpLanguage::release_script_gchandle(p_obj, gchandle); } } } void godot_icall_Reference_Disposed(MonoObject *p_obj, Object *p_ptr, bool p_is_finalizer) { #ifdef DEBUG_ENABLED CRASH_COND(p_ptr == NULL); // This is only called with Reference derived classes CRASH_COND(!Object::cast_to(p_ptr)); #endif Reference *ref = static_cast(p_ptr); if (ref->get_script_instance()) { CSharpInstance *cs_instance = CAST_CSHARP_INSTANCE(ref->get_script_instance()); if (cs_instance) { if (!cs_instance->is_destructing_script_instance()) { bool r_owner_deleted; cs_instance->mono_object_disposed_baseref(p_obj, p_is_finalizer, r_owner_deleted); if (!r_owner_deleted && !p_is_finalizer) { // If the native instance is still alive and Dispose() was called // (instead of the finalizer), then we remove the script instance. ref->set_script_instance(NULL); } } return; } } // Unsafe refcount decrement. The managed instance also counts as a reference. // See: CSharpLanguage::alloc_instance_binding_data(Object *p_object) if (ref->unreference()) { memdelete(ref); } else { void *data = ref->get_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index()); if (data) { Ref &gchandle = ((Map::Element *)data)->get().gchandle; if (gchandle.is_valid()) { CSharpLanguage::release_script_gchandle(p_obj, gchandle); } } } } MethodBind *godot_icall_Object_ClassDB_get_method(MonoString *p_type, MonoString *p_method) { StringName type(GDMonoMarshal::mono_string_to_godot(p_type)); StringName method(GDMonoMarshal::mono_string_to_godot(p_method)); return ClassDB::get_method(type, method); } MonoObject *godot_icall_Object_weakref(Object *p_obj) { if (!p_obj) return NULL; Ref wref; Reference *ref = Object::cast_to(p_obj); if (ref) { REF r = ref; if (!r.is_valid()) return NULL; wref.instance(); wref->set_ref(r); } else { wref.instance(); wref->set_obj(p_obj); } return GDMonoUtils::create_managed_for_godot_object(CACHED_CLASS(WeakRef), Reference::get_class_static(), Object::cast_to(wref.ptr())); } Error godot_icall_SignalAwaiter_connect(Object *p_source, MonoString *p_signal, Object *p_target, MonoObject *p_awaiter) { String signal = GDMonoMarshal::mono_string_to_godot(p_signal); return SignalAwaiterUtils::connect_signal_awaiter(p_source, signal, p_target, p_awaiter); } void godot_register_object_icalls() { mono_add_internal_call("Godot.Object::godot_icall_Object_Ctor", (void *)godot_icall_Object_Ctor); mono_add_internal_call("Godot.Object::godot_icall_Object_Disposed", (void *)godot_icall_Object_Disposed); mono_add_internal_call("Godot.Object::godot_icall_Reference_Disposed", (void *)godot_icall_Reference_Disposed); mono_add_internal_call("Godot.Object::godot_icall_Object_ClassDB_get_method", (void *)godot_icall_Object_ClassDB_get_method); mono_add_internal_call("Godot.Object::godot_icall_Object_weakref", (void *)godot_icall_Object_weakref); mono_add_internal_call("Godot.SignalAwaiter::godot_icall_SignalAwaiter_connect", (void *)godot_icall_SignalAwaiter_connect); } #endif // MONO_GLUE_ENABLED