// Copyright 2009-2021 Intel Corporation // SPDX-License-Identifier: Apache-2.0 #pragma once #include "bvh_factory.h" namespace embree { /*! BVH4 instantiations */ class BVH4Factory : public BVHFactory { public: BVH4Factory(int bfeatures, int ifeatures); public: Accel* BVH4OBBVirtualCurve4i(Scene* scene, IntersectVariant ivariant); Accel* BVH4OBBVirtualCurve4v(Scene* scene, IntersectVariant ivariant); Accel* BVH4OBBVirtualCurve8i(Scene* scene, IntersectVariant ivariant); Accel* BVH4OBBVirtualCurve4iMB(Scene* scene, IntersectVariant ivariant); Accel* BVH4OBBVirtualCurve8iMB(Scene* scene, IntersectVariant ivariant); DEFINE_SYMBOL2(VirtualCurveIntersector*,VirtualCurveIntersector4i); DEFINE_SYMBOL2(VirtualCurveIntersector*,VirtualCurveIntersector8i); DEFINE_SYMBOL2(VirtualCurveIntersector*,VirtualCurveIntersector4v); DEFINE_SYMBOL2(VirtualCurveIntersector*,VirtualCurveIntersector8v); DEFINE_SYMBOL2(VirtualCurveIntersector*,VirtualCurveIntersector4iMB); DEFINE_SYMBOL2(VirtualCurveIntersector*,VirtualCurveIntersector8iMB); Accel* BVH4Triangle4 (Scene* scene, BuildVariant bvariant = BuildVariant::STATIC, IntersectVariant ivariant = IntersectVariant::FAST); Accel* BVH4Triangle4v (Scene* scene, BuildVariant bvariant = BuildVariant::STATIC, IntersectVariant ivariant = IntersectVariant::ROBUST); Accel* BVH4Triangle4i (Scene* scene, BuildVariant bvariant = BuildVariant::STATIC, IntersectVariant ivariant = IntersectVariant::FAST); Accel* BVH4Triangle4vMB(Scene* scene, BuildVariant bvariant = BuildVariant::STATIC, IntersectVariant ivariant = IntersectVariant::FAST); Accel* BVH4Triangle4iMB(Scene* scene, BuildVariant bvariant = BuildVariant::STATIC, IntersectVariant ivariant = IntersectVariant::FAST); Accel* BVH4Quad4v (Scene* scene, BuildVariant bvariant = BuildVariant::STATIC, IntersectVariant ivariant = IntersectVariant::FAST); Accel* BVH4Quad4i (Scene* scene, BuildVariant bvariant = BuildVariant::STATIC, IntersectVariant ivariant = IntersectVariant::FAST); Accel* BVH4Quad4iMB(Scene* scene, BuildVariant bvariant = BuildVariant::STATIC, IntersectVariant ivariant = IntersectVariant::FAST); Accel* BVH4QuantizedTriangle4i(Scene* scene); Accel* BVH4QuantizedQuad4i(Scene* scene); Accel* BVH4SubdivPatch1(Scene* scene); Accel* BVH4SubdivPatch1MB(Scene* scene); Accel* BVH4UserGeometry(Scene* scene, BuildVariant bvariant = BuildVariant::STATIC); Accel* BVH4UserGeometryMB(Scene* scene); Accel* BVH4Instance(Scene* scene, bool isExpensive, BuildVariant bvariant = BuildVariant::STATIC); Accel* BVH4InstanceMB(Scene* scene, bool isExpensive); Accel* BVH4InstanceArray(Scene* scene, BuildVariant bvariant = BuildVariant::STATIC); Accel* BVH4InstanceArrayMB(Scene* scene); Accel* BVH4Grid(Scene* scene, BuildVariant bvariant = BuildVariant::STATIC, IntersectVariant ivariant = IntersectVariant::FAST); Accel* BVH4GridMB(Scene* scene, BuildVariant bvariant = BuildVariant::STATIC, IntersectVariant ivariant = IntersectVariant::FAST); private: void selectBuilders(int features); void selectIntersectors(int features); private: Accel::Intersectors BVH4OBBVirtualCurveIntersectors(BVH4* bvh, VirtualCurveIntersector* leafIntersector, IntersectVariant ivariant); Accel::Intersectors BVH4OBBVirtualCurveIntersectorsMB(BVH4* bvh, VirtualCurveIntersector* leafIntersector, IntersectVariant ivariant); Accel::Intersectors BVH4Triangle4Intersectors(BVH4* bvh, IntersectVariant ivariant); Accel::Intersectors BVH4Triangle4vIntersectors(BVH4* bvh, IntersectVariant ivariant); Accel::Intersectors BVH4Triangle4iIntersectors(BVH4* bvh, IntersectVariant ivariant); Accel::Intersectors BVH4Triangle4iMBIntersectors(BVH4* bvh, IntersectVariant ivariant); Accel::Intersectors BVH4Triangle4vMBIntersectors(BVH4* bvh, IntersectVariant ivariant); Accel::Intersectors BVH4Quad4vIntersectors(BVH4* bvh, IntersectVariant ivariant); Accel::Intersectors BVH4Quad4iIntersectors(BVH4* bvh, IntersectVariant ivariant); Accel::Intersectors BVH4Quad4iMBIntersectors(BVH4* bvh, IntersectVariant ivariant); Accel::Intersectors QBVH4Quad4iIntersectors(BVH4* bvh); Accel::Intersectors QBVH4Triangle4iIntersectors(BVH4* bvh); Accel::Intersectors BVH4UserGeometryIntersectors(BVH4* bvh); Accel::Intersectors BVH4UserGeometryMBIntersectors(BVH4* bvh); Accel::Intersectors BVH4InstanceIntersectors(BVH4* bvh); Accel::Intersectors BVH4InstanceMBIntersectors(BVH4* bvh); Accel::Intersectors BVH4InstanceArrayIntersectors(BVH4* bvh); Accel::Intersectors BVH4InstanceArrayMBIntersectors(BVH4* bvh); Accel::Intersectors BVH4SubdivPatch1Intersectors(BVH4* bvh); Accel::Intersectors BVH4SubdivPatch1MBIntersectors(BVH4* bvh); Accel::Intersectors BVH4GridIntersectors(BVH4* bvh, IntersectVariant ivariant); Accel::Intersectors BVH4GridMBIntersectors(BVH4* bvh, IntersectVariant ivariant); private: DEFINE_SYMBOL2(Accel::Collider,BVH4ColliderUserGeom); DEFINE_SYMBOL2(Accel::Intersector1,BVH4OBBVirtualCurveIntersector1); DEFINE_SYMBOL2(Accel::Intersector1,BVH4OBBVirtualCurveIntersector1MB); DEFINE_SYMBOL2(Accel::Intersector1,BVH4OBBVirtualCurveIntersectorRobust1); DEFINE_SYMBOL2(Accel::Intersector1,BVH4OBBVirtualCurveIntersectorRobust1MB); DEFINE_SYMBOL2(Accel::Intersector1,BVH4Triangle4Intersector1Moeller); DEFINE_SYMBOL2(Accel::Intersector1,BVH4Triangle4iIntersector1Moeller); DEFINE_SYMBOL2(Accel::Intersector1,BVH4Triangle4vIntersector1Pluecker); DEFINE_SYMBOL2(Accel::Intersector1,BVH4Triangle4iIntersector1Pluecker); DEFINE_SYMBOL2(Accel::Intersector1,BVH4Triangle4vMBIntersector1Moeller); DEFINE_SYMBOL2(Accel::Intersector1,BVH4Triangle4iMBIntersector1Moeller); DEFINE_SYMBOL2(Accel::Intersector1,BVH4Triangle4vMBIntersector1Pluecker); DEFINE_SYMBOL2(Accel::Intersector1,BVH4Triangle4iMBIntersector1Pluecker); DEFINE_SYMBOL2(Accel::Intersector1,BVH4Quad4vIntersector1Moeller); DEFINE_SYMBOL2(Accel::Intersector1,BVH4Quad4iIntersector1Moeller); DEFINE_SYMBOL2(Accel::Intersector1,BVH4Quad4vIntersector1Pluecker); DEFINE_SYMBOL2(Accel::Intersector1,BVH4Quad4iIntersector1Pluecker); DEFINE_SYMBOL2(Accel::Intersector1,BVH4Quad4iMBIntersector1Moeller); DEFINE_SYMBOL2(Accel::Intersector1,BVH4Quad4iMBIntersector1Pluecker); DEFINE_SYMBOL2(Accel::Intersector1,QBVH4Triangle4iIntersector1Pluecker); DEFINE_SYMBOL2(Accel::Intersector1,QBVH4Quad4iIntersector1Pluecker); DEFINE_SYMBOL2(Accel::Intersector1,BVH4SubdivPatch1Intersector1); DEFINE_SYMBOL2(Accel::Intersector1,BVH4SubdivPatch1MBIntersector1); DEFINE_SYMBOL2(Accel::Intersector1,BVH4VirtualIntersector1); DEFINE_SYMBOL2(Accel::Intersector1,BVH4VirtualMBIntersector1); DEFINE_SYMBOL2(Accel::Intersector1,BVH4InstanceIntersector1); DEFINE_SYMBOL2(Accel::Intersector1,BVH4InstanceMBIntersector1); DEFINE_SYMBOL2(Accel::Intersector1,BVH4InstanceArrayIntersector1); DEFINE_SYMBOL2(Accel::Intersector1,BVH4InstanceArrayMBIntersector1); DEFINE_SYMBOL2(Accel::Intersector1,BVH4GridIntersector1Moeller); DEFINE_SYMBOL2(Accel::Intersector1,BVH4GridMBIntersector1Moeller); DEFINE_SYMBOL2(Accel::Intersector1,BVH4GridIntersector1Pluecker); DEFINE_SYMBOL2(Accel::Intersector4,BVH4OBBVirtualCurveIntersector4Hybrid); DEFINE_SYMBOL2(Accel::Intersector4,BVH4OBBVirtualCurveIntersector4HybridMB); DEFINE_SYMBOL2(Accel::Intersector4,BVH4OBBVirtualCurveIntersectorRobust4Hybrid); DEFINE_SYMBOL2(Accel::Intersector4,BVH4OBBVirtualCurveIntersectorRobust4HybridMB); DEFINE_SYMBOL2(Accel::Intersector4,BVH4Triangle4Intersector4HybridMoeller); DEFINE_SYMBOL2(Accel::Intersector4,BVH4Triangle4Intersector4HybridMoellerNoFilter); DEFINE_SYMBOL2(Accel::Intersector4,BVH4Triangle4iIntersector4HybridMoeller); DEFINE_SYMBOL2(Accel::Intersector4,BVH4Triangle4vIntersector4HybridPluecker); DEFINE_SYMBOL2(Accel::Intersector4,BVH4Triangle4iIntersector4HybridPluecker); DEFINE_SYMBOL2(Accel::Intersector4,BVH4Triangle4vMBIntersector4HybridMoeller); DEFINE_SYMBOL2(Accel::Intersector4,BVH4Triangle4iMBIntersector4HybridMoeller); DEFINE_SYMBOL2(Accel::Intersector4,BVH4Triangle4vMBIntersector4HybridPluecker); DEFINE_SYMBOL2(Accel::Intersector4,BVH4Triangle4iMBIntersector4HybridPluecker); DEFINE_SYMBOL2(Accel::Intersector4,BVH4Quad4vIntersector4HybridMoeller); DEFINE_SYMBOL2(Accel::Intersector4,BVH4Quad4vIntersector4HybridMoellerNoFilter); DEFINE_SYMBOL2(Accel::Intersector4,BVH4Quad4iIntersector4HybridMoeller); DEFINE_SYMBOL2(Accel::Intersector4,BVH4Quad4vIntersector4HybridPluecker); DEFINE_SYMBOL2(Accel::Intersector4,BVH4Quad4iIntersector4HybridPluecker); DEFINE_SYMBOL2(Accel::Intersector4,BVH4Quad4iMBIntersector4HybridMoeller); DEFINE_SYMBOL2(Accel::Intersector4,BVH4Quad4iMBIntersector4HybridPluecker); DEFINE_SYMBOL2(Accel::Intersector4,BVH4SubdivPatch1Intersector4); DEFINE_SYMBOL2(Accel::Intersector4,BVH4SubdivPatch1MBIntersector4); DEFINE_SYMBOL2(Accel::Intersector4,BVH4VirtualIntersector4Chunk); DEFINE_SYMBOL2(Accel::Intersector4,BVH4VirtualMBIntersector4Chunk); DEFINE_SYMBOL2(Accel::Intersector4,BVH4InstanceIntersector4Chunk); DEFINE_SYMBOL2(Accel::Intersector4,BVH4InstanceMBIntersector4Chunk); DEFINE_SYMBOL2(Accel::Intersector4,BVH4InstanceArrayIntersector4Chunk); DEFINE_SYMBOL2(Accel::Intersector4,BVH4InstanceArrayMBIntersector4Chunk); DEFINE_SYMBOL2(Accel::Intersector4,BVH4GridIntersector4HybridMoeller); DEFINE_SYMBOL2(Accel::Intersector4,BVH4GridMBIntersector4HybridMoeller); DEFINE_SYMBOL2(Accel::Intersector4,BVH4GridIntersector4HybridPluecker); // ============== DEFINE_SYMBOL2(Accel::Intersector8,BVH4OBBVirtualCurveIntersector8Hybrid); DEFINE_SYMBOL2(Accel::Intersector8,BVH4OBBVirtualCurveIntersector8HybridMB); DEFINE_SYMBOL2(Accel::Intersector8,BVH4OBBVirtualCurveIntersectorRobust8Hybrid); DEFINE_SYMBOL2(Accel::Intersector8,BVH4OBBVirtualCurveIntersectorRobust8HybridMB); DEFINE_SYMBOL2(Accel::Intersector8,BVH4Triangle4Intersector8HybridMoeller); DEFINE_SYMBOL2(Accel::Intersector8,BVH4Triangle4Intersector8HybridMoellerNoFilter); DEFINE_SYMBOL2(Accel::Intersector8,BVH4Triangle4iIntersector8HybridMoeller); DEFINE_SYMBOL2(Accel::Intersector8,BVH4Triangle4vIntersector8HybridPluecker); DEFINE_SYMBOL2(Accel::Intersector8,BVH4Triangle4iIntersector8HybridPluecker); DEFINE_SYMBOL2(Accel::Intersector8,BVH4Triangle4vMBIntersector8HybridMoeller); DEFINE_SYMBOL2(Accel::Intersector8,BVH4Triangle4iMBIntersector8HybridMoeller); DEFINE_SYMBOL2(Accel::Intersector8,BVH4Triangle4vMBIntersector8HybridPluecker); DEFINE_SYMBOL2(Accel::Intersector8,BVH4Triangle4iMBIntersector8HybridPluecker); DEFINE_SYMBOL2(Accel::Intersector8,BVH4Quad4vIntersector8HybridMoeller); DEFINE_SYMBOL2(Accel::Intersector8,BVH4Quad4vIntersector8HybridMoellerNoFilter); DEFINE_SYMBOL2(Accel::Intersector8,BVH4Quad4iIntersector8HybridMoeller); DEFINE_SYMBOL2(Accel::Intersector8,BVH4Quad4vIntersector8HybridPluecker); DEFINE_SYMBOL2(Accel::Intersector8,BVH4Quad4iIntersector8HybridPluecker); DEFINE_SYMBOL2(Accel::Intersector8,BVH4Quad4iMBIntersector8HybridMoeller); DEFINE_SYMBOL2(Accel::Intersector8,BVH4Quad4iMBIntersector8HybridPluecker); DEFINE_SYMBOL2(Accel::Intersector8,BVH4SubdivPatch1Intersector8); DEFINE_SYMBOL2(Accel::Intersector8,BVH4SubdivPatch1MBIntersector8); DEFINE_SYMBOL2(Accel::Intersector8,BVH4VirtualIntersector8Chunk); DEFINE_SYMBOL2(Accel::Intersector8,BVH4VirtualMBIntersector8Chunk); DEFINE_SYMBOL2(Accel::Intersector8,BVH4InstanceIntersector8Chunk); DEFINE_SYMBOL2(Accel::Intersector8,BVH4InstanceMBIntersector8Chunk); DEFINE_SYMBOL2(Accel::Intersector8,BVH4InstanceArrayIntersector8Chunk); DEFINE_SYMBOL2(Accel::Intersector8,BVH4InstanceArrayMBIntersector8Chunk); DEFINE_SYMBOL2(Accel::Intersector8,BVH4GridIntersector8HybridMoeller); DEFINE_SYMBOL2(Accel::Intersector8,BVH4GridMBIntersector8HybridMoeller); DEFINE_SYMBOL2(Accel::Intersector8,BVH4GridIntersector8HybridPluecker); // ============== DEFINE_SYMBOL2(Accel::Intersector16,BVH4OBBVirtualCurveIntersector16Hybrid); DEFINE_SYMBOL2(Accel::Intersector16,BVH4OBBVirtualCurveIntersector16HybridMB); DEFINE_SYMBOL2(Accel::Intersector16,BVH4OBBVirtualCurveIntersectorRobust16Hybrid); DEFINE_SYMBOL2(Accel::Intersector16,BVH4OBBVirtualCurveIntersectorRobust16HybridMB); DEFINE_SYMBOL2(Accel::Intersector16,BVH4Triangle4Intersector16HybridMoeller); DEFINE_SYMBOL2(Accel::Intersector16,BVH4Triangle4Intersector16HybridMoellerNoFilter); DEFINE_SYMBOL2(Accel::Intersector16,BVH4Triangle4iIntersector16HybridMoeller); DEFINE_SYMBOL2(Accel::Intersector16,BVH4Triangle4vIntersector16HybridPluecker); DEFINE_SYMBOL2(Accel::Intersector16,BVH4Triangle4iIntersector16HybridPluecker); DEFINE_SYMBOL2(Accel::Intersector16,BVH4Triangle4vMBIntersector16HybridMoeller); DEFINE_SYMBOL2(Accel::Intersector16,BVH4Triangle4iMBIntersector16HybridMoeller); DEFINE_SYMBOL2(Accel::Intersector16,BVH4Triangle4vMBIntersector16HybridPluecker); DEFINE_SYMBOL2(Accel::Intersector16,BVH4Triangle4iMBIntersector16HybridPluecker); DEFINE_SYMBOL2(Accel::Intersector16,BVH4Quad4vIntersector16HybridMoeller); DEFINE_SYMBOL2(Accel::Intersector16,BVH4Quad4vIntersector16HybridMoellerNoFilter); DEFINE_SYMBOL2(Accel::Intersector16,BVH4Quad4iIntersector16HybridMoeller); DEFINE_SYMBOL2(Accel::Intersector16,BVH4Quad4vIntersector16HybridPluecker); DEFINE_SYMBOL2(Accel::Intersector16,BVH4Quad4iIntersector16HybridPluecker); DEFINE_SYMBOL2(Accel::Intersector16,BVH4Quad4iMBIntersector16HybridMoeller); DEFINE_SYMBOL2(Accel::Intersector16,BVH4Quad4iMBIntersector16HybridPluecker); DEFINE_SYMBOL2(Accel::Intersector16,BVH4SubdivPatch1Intersector16); DEFINE_SYMBOL2(Accel::Intersector16,BVH4SubdivPatch1MBIntersector16); DEFINE_SYMBOL2(Accel::Intersector16,BVH4VirtualIntersector16Chunk); DEFINE_SYMBOL2(Accel::Intersector16,BVH4VirtualMBIntersector16Chunk); DEFINE_SYMBOL2(Accel::Intersector16,BVH4InstanceIntersector16Chunk); DEFINE_SYMBOL2(Accel::Intersector16,BVH4InstanceMBIntersector16Chunk); DEFINE_SYMBOL2(Accel::Intersector16,BVH4InstanceArrayIntersector16Chunk); DEFINE_SYMBOL2(Accel::Intersector16,BVH4InstanceArrayMBIntersector16Chunk); DEFINE_SYMBOL2(Accel::Intersector16,BVH4GridIntersector16HybridMoeller); DEFINE_SYMBOL2(Accel::Intersector16,BVH4GridMBIntersector16HybridMoeller); DEFINE_SYMBOL2(Accel::Intersector16,BVH4GridIntersector16HybridPluecker); // SAH scene builders private: DEFINE_ISA_FUNCTION(Builder*,BVH4Curve4vBuilder_OBB_New,void* COMMA Scene* COMMA size_t); DEFINE_ISA_FUNCTION(Builder*,BVH4Curve4iBuilder_OBB_New,void* COMMA Scene* COMMA size_t); DEFINE_ISA_FUNCTION(Builder*,BVH4OBBCurve4iMBBuilder_OBB,void* COMMA Scene* COMMA size_t); DEFINE_ISA_FUNCTION(Builder*,BVH4Curve8iBuilder_OBB_New,void* COMMA Scene* COMMA size_t); DEFINE_ISA_FUNCTION(Builder*,BVH4OBBCurve8iMBBuilder_OBB,void* COMMA Scene* COMMA size_t); DEFINE_ISA_FUNCTION(Builder*,BVH4Triangle4SceneBuilderSAH,void* COMMA Scene* COMMA size_t); DEFINE_ISA_FUNCTION(Builder*,BVH4Triangle4vSceneBuilderSAH,void* COMMA Scene* COMMA size_t); DEFINE_ISA_FUNCTION(Builder*,BVH4Triangle4iSceneBuilderSAH,void* COMMA Scene* COMMA size_t); DEFINE_ISA_FUNCTION(Builder*,BVH4Triangle4iMBSceneBuilderSAH,void* COMMA Scene* COMMA size_t); DEFINE_ISA_FUNCTION(Builder*,BVH4Triangle4vMBSceneBuilderSAH,void* COMMA Scene* COMMA size_t); DEFINE_ISA_FUNCTION(Builder*,BVH4QuantizedTriangle4iSceneBuilderSAH,void* COMMA Scene* COMMA size_t); DEFINE_ISA_FUNCTION(Builder*,BVH4Quad4vSceneBuilderSAH,void* COMMA Scene* COMMA size_t); DEFINE_ISA_FUNCTION(Builder*,BVH4Quad4iSceneBuilderSAH,void* COMMA Scene* COMMA size_t); DEFINE_ISA_FUNCTION(Builder*,BVH4Quad4iMBSceneBuilderSAH,void* COMMA Scene* COMMA size_t); DEFINE_ISA_FUNCTION(Builder*,BVH4QuantizedQuad4iSceneBuilderSAH,void* COMMA Scene* COMMA size_t); DEFINE_ISA_FUNCTION(Builder*,BVH4SubdivPatch1BuilderSAH,void* COMMA Scene* COMMA size_t); DEFINE_ISA_FUNCTION(Builder*,BVH4SubdivPatch1MBBuilderSAH,void* COMMA Scene* COMMA size_t); DEFINE_ISA_FUNCTION(Builder*,BVH4VirtualSceneBuilderSAH,void* COMMA Scene* COMMA size_t); DEFINE_ISA_FUNCTION(Builder*,BVH4VirtualMBSceneBuilderSAH,void* COMMA Scene* COMMA size_t); DEFINE_ISA_FUNCTION(Builder*,BVH4InstanceSceneBuilderSAH,void* COMMA Scene* COMMA Geometry::GTypeMask); DEFINE_ISA_FUNCTION(Builder*,BVH4InstanceMBSceneBuilderSAH,void* COMMA Scene* COMMA Geometry::GTypeMask); DEFINE_ISA_FUNCTION(Builder*,BVH4InstanceArraySceneBuilderSAH,void* COMMA Scene* COMMA Geometry::GTypeMask); DEFINE_ISA_FUNCTION(Builder*,BVH4InstanceArrayMBSceneBuilderSAH,void* COMMA Scene* COMMA Geometry::GTypeMask); DEFINE_ISA_FUNCTION(Builder*,BVH4GridSceneBuilderSAH,void* COMMA Scene* COMMA size_t); DEFINE_ISA_FUNCTION(Builder*,BVH4GridMBSceneBuilderSAH,void* COMMA Scene* COMMA size_t); // spatial scene builder private: DEFINE_ISA_FUNCTION(Builder*,BVH4Triangle4SceneBuilderFastSpatialSAH,void* COMMA Scene* COMMA size_t); DEFINE_ISA_FUNCTION(Builder*,BVH4Triangle4vSceneBuilderFastSpatialSAH,void* COMMA Scene* COMMA size_t); DEFINE_ISA_FUNCTION(Builder*,BVH4Triangle4iSceneBuilderFastSpatialSAH,void* COMMA Scene* COMMA size_t); DEFINE_ISA_FUNCTION(Builder*,BVH4Quad4vSceneBuilderFastSpatialSAH,void* COMMA Scene* COMMA size_t); // twolevel scene builders private: DEFINE_ISA_FUNCTION(Builder*,BVH4BuilderTwoLevelTriangle4MeshSAH,void* COMMA Scene* COMMA bool); DEFINE_ISA_FUNCTION(Builder*,BVH4BuilderTwoLevelTriangle4vMeshSAH,void* COMMA Scene* COMMA bool); DEFINE_ISA_FUNCTION(Builder*,BVH4BuilderTwoLevelTriangle4iMeshSAH,void* COMMA Scene* COMMA bool); DEFINE_ISA_FUNCTION(Builder*,BVH4BuilderTwoLevelQuadMeshSAH,void* COMMA Scene* COMMA bool); DEFINE_ISA_FUNCTION(Builder*,BVH4BuilderTwoLevelVirtualSAH,void* COMMA Scene* COMMA bool); DEFINE_ISA_FUNCTION(Builder*,BVH4BuilderTwoLevelInstanceSAH,void* COMMA Scene* COMMA Geometry::GTypeMask COMMA bool); DEFINE_ISA_FUNCTION(Builder*,BVH4BuilderTwoLevelInstanceArraySAH,void* COMMA Scene* COMMA Geometry::GTypeMask COMMA bool); }; }