/*************************************************************************/ /* webxr_interface.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef WEBXR_INTERFACE_H #define WEBXR_INTERFACE_H #include "servers/arvr/arvr_interface.h" #include "servers/arvr/arvr_positional_tracker.h" /** @author David Snopek The WebXR interface is a VR/AR interface that can be used on the web. */ class WebXRInterface : public ARVRInterface { GDCLASS(WebXRInterface, ARVRInterface); protected: static void _bind_methods(); public: enum TargetRayMode { TARGET_RAY_MODE_UNKNOWN, TARGET_RAY_MODE_GAZE, TARGET_RAY_MODE_TRACKED_POINTER, TARGET_RAY_MODE_SCREEN, }; virtual void is_session_supported(const String &p_session_mode) = 0; virtual void set_session_mode(String p_session_mode) = 0; virtual String get_session_mode() const = 0; virtual void set_required_features(String p_required_features) = 0; virtual String get_required_features() const = 0; virtual void set_optional_features(String p_optional_features) = 0; virtual String get_optional_features() const = 0; virtual void set_requested_reference_space_types(String p_requested_reference_space_types) = 0; virtual String get_requested_reference_space_types() const = 0; virtual String get_reference_space_type() const = 0; virtual Ref get_controller(int p_controller_id) const = 0; virtual TargetRayMode get_controller_target_ray_mode(int p_controller_id) const = 0; virtual String get_visibility_state() const = 0; virtual PoolVector3Array get_bounds_geometry() const = 0; }; VARIANT_ENUM_CAST(WebXRInterface::TargetRayMode); #endif // WEBXR_INTERFACE_H