<!DOCTYPE html> <html xmlns='http://www.w3.org/1999/xhtml' lang='' xml:lang=''> <head> <meta charset='utf-8' /> <meta name='viewport' content='width=device-width, user-scalable=no' /> <title>$GODOT_PROJECT_NAME</title> <style type='text/css'> body { touch-action: none; margin: 0; border: 0 none; padding: 0; text-align: center; background-color: black; } #canvas { display: block; margin: 0; color: white; } #canvas:focus { outline: none; } .godot { font-family: 'Noto Sans', 'Droid Sans', Arial, sans-serif; color: #e0e0e0; background-color: #3b3943; background-image: linear-gradient(to bottom, #403e48, #35333c); border: 1px solid #45434e; box-shadow: 0 0 1px 1px #2f2d35; } /* Status display * ============== */ #status { position: absolute; left: 0; top: 0; right: 0; bottom: 0; display: flex; justify-content: center; align-items: center; /* don't consume click events - make children visible explicitly */ visibility: hidden; } #status-progress { width: 366px; height: 7px; background-color: #38363A; border: 1px solid #444246; padding: 1px; box-shadow: 0 0 2px 1px #1B1C22; border-radius: 2px; visibility: visible; } @media only screen and (orientation:portrait) { #status-progress { width: 61.8%; } } #status-progress-inner { height: 100%; width: 0; box-sizing: border-box; transition: width 0.5s linear; background-color: #202020; border: 1px solid #222223; box-shadow: 0 0 1px 1px #27282E; border-radius: 3px; } #status-indeterminate { height: 42px; visibility: visible; position: relative; } #status-indeterminate > div { width: 4.5px; height: 0; border-style: solid; border-width: 9px 3px 0 3px; border-color: #2b2b2b transparent transparent transparent; transform-origin: center 21px; position: absolute; } #status-indeterminate > div:nth-child(1) { transform: rotate( 22.5deg); } #status-indeterminate > div:nth-child(2) { transform: rotate( 67.5deg); } #status-indeterminate > div:nth-child(3) { transform: rotate(112.5deg); } #status-indeterminate > div:nth-child(4) { transform: rotate(157.5deg); } #status-indeterminate > div:nth-child(5) { transform: rotate(202.5deg); } #status-indeterminate > div:nth-child(6) { transform: rotate(247.5deg); } #status-indeterminate > div:nth-child(7) { transform: rotate(292.5deg); } #status-indeterminate > div:nth-child(8) { transform: rotate(337.5deg); } #status-notice { margin: 0 100px; line-height: 1.3; visibility: visible; padding: 4px 6px; visibility: visible; } </style> $GODOT_HEAD_INCLUDE </head> <body> <canvas id='canvas'> HTML5 canvas appears to be unsupported in the current browser.<br /> Please try updating or use a different browser. </canvas> <div id='status'> <div id='status-progress' style='display: none;' oncontextmenu='event.preventDefault();'><div id ='status-progress-inner'></div></div> <div id='status-indeterminate' style='display: none;' oncontextmenu='event.preventDefault();'> <div></div> <div></div> <div></div> <div></div> <div></div> <div></div> <div></div> <div></div> </div> <div id='status-notice' class='godot' style='display: none;'></div> </div> <script type='text/javascript' src='$GODOT_URL'></script> <script type='text/javascript'>//<![CDATA[ const GODOT_CONFIG = $GODOT_CONFIG; var engine = new Engine(GODOT_CONFIG); (function() { const INDETERMINATE_STATUS_STEP_MS = 100; var statusProgress = document.getElementById('status-progress'); var statusProgressInner = document.getElementById('status-progress-inner'); var statusIndeterminate = document.getElementById('status-indeterminate'); var statusNotice = document.getElementById('status-notice'); var initializing = true; var statusMode = 'hidden'; var animationCallbacks = []; function animate(time) { animationCallbacks.forEach(callback => callback(time)); requestAnimationFrame(animate); } requestAnimationFrame(animate); function setStatusMode(mode) { if (statusMode === mode || !initializing) return; [statusProgress, statusIndeterminate, statusNotice].forEach(elem => { elem.style.display = 'none'; }); animationCallbacks = animationCallbacks.filter(function(value) { return (value != animateStatusIndeterminate); }); switch (mode) { case 'progress': statusProgress.style.display = 'block'; break; case 'indeterminate': statusIndeterminate.style.display = 'block'; animationCallbacks.push(animateStatusIndeterminate); break; case 'notice': statusNotice.style.display = 'block'; break; case 'hidden': break; default: throw new Error('Invalid status mode'); } statusMode = mode; } function animateStatusIndeterminate(ms) { var i = Math.floor(ms / INDETERMINATE_STATUS_STEP_MS % 8); if (statusIndeterminate.children[i].style.borderTopColor == '') { Array.prototype.slice.call(statusIndeterminate.children).forEach(child => { child.style.borderTopColor = ''; }); statusIndeterminate.children[i].style.borderTopColor = '#dfdfdf'; } } function setStatusNotice(text) { while (statusNotice.lastChild) { statusNotice.removeChild(statusNotice.lastChild); } var lines = text.split('\n'); lines.forEach((line) => { statusNotice.appendChild(document.createTextNode(line)); statusNotice.appendChild(document.createElement('br')); }); }; function displayFailureNotice(err) { var msg = err.message || err; console.error(msg); setStatusNotice(msg); setStatusMode('notice'); initializing = false; }; if (!Engine.isWebGLAvailable()) { displayFailureNotice('WebGL not available'); } else { setStatusMode('indeterminate'); engine.startGame({ 'onProgress': function (current, total) { if (total > 0) { statusProgressInner.style.width = current/total * 100 + '%'; setStatusMode('progress'); if (current === total) { // wait for progress bar animation setTimeout(() => { setStatusMode('indeterminate'); }, 500); } } else { setStatusMode('indeterminate'); } }, }).then(() => { setStatusMode('hidden'); initializing = false; }, displayFailureNotice); } })(); //]]></script> </body> </html>