#ifndef VisualSCRIPT_EDITOR_H #define VisualSCRIPT_EDITOR_H #include "tools/editor/plugins/script_editor_plugin.h" #include "visual_script.h" #include "tools/editor/property_editor.h" #include "scene/gui/graph_edit.h" #include "tools/editor/create_dialog.h" class VisualScriptEditorSignalEdit; class VisualScriptEditorVariableEdit; class VisualScriptEditor : public ScriptEditorBase { OBJ_TYPE(VisualScriptEditor,ScriptEditorBase) enum { TYPE_SEQUENCE=1000, INDEX_BASE_SEQUENCE=1024 }; Ref script; Button *base_type_select; HSplitContainer *main_hsplit; VSplitContainer *left_vsplit; GraphEdit *graph; VisualScriptEditorSignalEdit *signal_editor; AcceptDialog *edit_signal_dialog; PropertyEditor *edit_signal_edit; VisualScriptEditorVariableEdit *variable_editor; AcceptDialog *edit_variable_dialog; PropertyEditor *edit_variable_edit; UndoRedo *undo_redo; Tree *members; Tree *nodes; Label *hint_text; Timer *hint_text_timer; Label *select_func_text; void _show_hint(const String& p_hint); void _hide_timer(); CreateDialog *select_base_type; struct VirtualInMenu { String name; Variant::Type ret; bool ret_variant; Vector< Pair > args; }; Map virtuals_in_menu; PopupMenu *new_function_menu; StringName edited_func; void _update_graph_connections(); void _update_graph(int p_only_id=-1); bool updating_members; void _update_members(); StringName selected; String _validate_name(const String& p_name) const; void _node_selected(Node* p_node); void _change_base_type_callback(); void _change_base_type(); void _member_selected(); void _member_edited(); void _override_pressed(int p_id); void _begin_node_move(); void _end_node_move(); void _move_node(String func,int p_id,const Vector2& p_to); void _node_moved(Vector2 p_from,Vector2 p_to, int p_id); void _remove_node(int p_id); void _graph_connected(const String& p_from,int p_from_slot,const String& p_to,int p_to_slot); void _graph_disconnected(const String& p_from,int p_from_slot,const String& p_to,int p_to_slot); void _node_ports_changed(const String& p_func,int p_id); void _available_node_doubleclicked(); void _update_available_nodes(); void _member_button(Object *p_item, int p_column, int p_button); String revert_on_drag; void _input(const InputEvent& p_event); void _on_nodes_delete(); void _on_nodes_duplicate(); Variant get_drag_data_fw(const Point2& p_point,Control* p_from); bool can_drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from) const; void drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from); protected: static void _bind_methods(); public: virtual void apply_code(); virtual Ref