/*************************************************/
/*  memory_pool_static_nedmalloc.h               */
/*************************************************/
/*            This file is part of:              */
/*                GODOT ENGINE                   */
/*************************************************/
/*       Source code within this file is:        */
/*  (c) 2007-2016 Juan Linietsky, Ariel Manzur   */
/*             All Rights Reserved.              */
/*************************************************/

#ifdef NEDMALLOC_ENABLED

//
// C++ Interface: memory_static_malloc
//
// Description: 
//
//
// Author: Juan Linietsky <red@lunatea>, (C) 2006
//
// Copyright: See COPYING file that comes with this distribution
//
//
#ifndef MEMORY_POOL_STATIC_NEDMALLOC_H
#define MEMORY_POOL_STATIC_NEDMALLOC_H

#include "os/memory_pool_static.h"
#include "os/mutex.h"
/**
	@author Juan Linietsky <red@lunatea>
*/
class MemoryPoolStaticNedMalloc : public MemoryPoolStatic {

	Mutex *mutex;

public:

	void* alloc(size_t p_bytes,const char *p_description=""); ///< Pointer in p_description shold be to a const char const like "hello"
	void* realloc(void *p_memory,size_t p_bytes); ///< Pointer in
	void free(void *p_ptr); ///< Pointer in p_description shold be to a const char const
	virtual size_t get_available_mem() const;
	virtual size_t get_total_usage();
				
	/* Most likely available only if memory debugger was compiled in */
	virtual int get_alloc_count();
	virtual void * get_alloc_ptr(int p_alloc_idx);
	virtual const char* get_alloc_description(int p_alloc_idx);
	virtual size_t get_alloc_size(int p_alloc_idx);
	
	virtual void debug_print_all_memory();	
	
	MemoryPoolStaticNedMalloc();
	~MemoryPoolStaticNedMalloc();

};

#endif

#endif