<?xml version="1.0" encoding="UTF-8" ?> <class name="Navigation2D" inherits="Node2D" version="3.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> 2D navigation and pathfinding node. </brief_description> <description> [i]Deprecated.[/i] [Navigation2D] node and [method get_simple_path] are deprecated and will be removed in a future version. Use [method Navigation2DServer.map_get_path] instead. Navigation2D provides navigation and pathfinding within a 2D area, specified as a collection of [NavigationPolygon] resources. By default, these are automatically collected from child [NavigationPolygonInstance] nodes. </description> <tutorials> <link title="2D Navigation Demo">https://godotengine.org/asset-library/asset/117</link> </tutorials> <methods> <method name="get_closest_point" qualifiers="const"> <return type="Vector2" /> <argument index="0" name="to_point" type="Vector2" /> <description> Returns the navigation point closest to the point given. Points are in local coordinate space. </description> </method> <method name="get_closest_point_owner" qualifiers="const"> <return type="RID" /> <argument index="0" name="to_point" type="Vector2" /> <description> Returns the owner of the [NavigationPolygon] which contains the navigation point closest to the point given. This is usually a [NavigationPolygonInstance]. </description> </method> <method name="get_rid" qualifiers="const"> <return type="RID" /> <description> Returns the object's [RID]. </description> </method> <method name="get_simple_path" qualifiers="const"> <return type="PoolVector2Array" /> <argument index="0" name="start" type="Vector2" /> <argument index="1" name="end" type="Vector2" /> <argument index="2" name="optimize" type="bool" default="true" /> <description> [i]Deprecated.[/i] [Navigation2D] node and [method get_simple_path] are deprecated and will be removed in a future version. Use [method Navigation2DServer.map_get_path] instead. Returns the path between two given points. Points are in local coordinate space. If [code]optimize[/code] is [code]true[/code] (the default), the path is smoothed by merging path segments where possible. </description> </method> </methods> <members> <member name="cell_size" type="float" setter="set_cell_size" getter="get_cell_size" default="1.0"> The XY plane cell size to use for fields. </member> <member name="edge_connection_margin" type="float" setter="set_edge_connection_margin" getter="get_edge_connection_margin" default="1.0"> This value is used to detect the near edges to connect compatible regions. </member> <member name="navigation_layers" type="int" setter="set_navigation_layers" getter="get_navigation_layers" default="1"> A bitfield determining all navigation map layers the navigation can use on a [method Navigation2D.get_simple_path] path query. </member> </members> <constants> </constants> </class>