<?xml version="1.0" encoding="UTF-8" ?> <class name="RenderSceneData" inherits="Object" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> Abstract render data object, holds scene data related to rendering a single frame of a viewport. </brief_description> <description> Abstract scene data object, exists for the duration of rendering a single viewport. [b]Note:[/b] This is an internal rendering server object, do not instantiate this from script. </description> <tutorials> </tutorials> <methods> <method name="get_cam_projection" qualifiers="const"> <return type="Projection" /> <description> Returns the camera projection used to render this frame. [b]Note:[/b] If more than one view is rendered, this will return a combined projection. </description> </method> <method name="get_cam_transform" qualifiers="const"> <return type="Transform3D" /> <description> Returns the camera transform used to render this frame. [b]Note:[/b] If more than one view is rendered, this will return a centered transform. </description> </method> <method name="get_uniform_buffer" qualifiers="const"> <return type="RID" /> <description> Return the [RID] of the uniform buffer containing the scene data as a UBO. </description> </method> <method name="get_view_count" qualifiers="const"> <return type="int" /> <description> Returns the number of views being rendered. </description> </method> <method name="get_view_eye_offset" qualifiers="const"> <return type="Vector3" /> <param index="0" name="view" type="int" /> <description> Returns the eye offset per view used to render this frame. This is the offset between our camera transform and the eye transform. </description> </method> <method name="get_view_projection" qualifiers="const"> <return type="Projection" /> <param index="0" name="view" type="int" /> <description> Returns the view projection per view used to render this frame. [b]Note:[/b] If a single view is rendered, this returns the camera projection. If more than one view is rendered, this will return a projection for the given view including the eye offset. </description> </method> </methods> </class>