<?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeBillboard" inherits="VisualShaderNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> A node that controls how the object faces the camera to be used within the visual shader graph. </brief_description> <description> The output port of this node needs to be connected to [code]Model View Matrix[/code] port of [VisualShaderNodeOutput]. </description> <tutorials> </tutorials> <members> <member name="billboard_type" type="int" setter="set_billboard_type" getter="get_billboard_type" enum="VisualShaderNodeBillboard.BillboardType" default="1"> Controls how the object faces the camera. See [enum BillboardType]. </member> <member name="keep_scale" type="bool" setter="set_keep_scale_enabled" getter="is_keep_scale_enabled" default="false"> If [code]true[/code], the shader will keep the scale set for the mesh. Otherwise, the scale is lost when billboarding. </member> </members> <constants> <constant name="BILLBOARD_TYPE_DISABLED" value="0" enum="BillboardType"> Billboarding is disabled and the node does nothing. </constant> <constant name="BILLBOARD_TYPE_ENABLED" value="1" enum="BillboardType"> A standard billboarding algorithm is enabled. </constant> <constant name="BILLBOARD_TYPE_FIXED_Y" value="2" enum="BillboardType"> A billboarding algorithm to rotate around Y-axis is enabled. </constant> <constant name="BILLBOARD_TYPE_PARTICLES" value="3" enum="BillboardType"> A billboarding algorithm designed to use on particles is enabled. </constant> <constant name="BILLBOARD_TYPE_MAX" value="4" enum="BillboardType"> Represents the size of the [enum BillboardType] enum. </constant> </constants> </class>