<?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeParticleAccelerator" inherits="VisualShaderNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> A visual shader node that accelerates particles. </brief_description> <description> Particle accelerator can be used in "process" step of particle shader. It will accelerate the particles. Connect it to the Velocity output port. </description> <tutorials> </tutorials> <members> <member name="mode" type="int" setter="set_mode" getter="get_mode" enum="VisualShaderNodeParticleAccelerator.Mode" default="0"> Defines in what manner the particles will be accelerated. </member> </members> <constants> <constant name="MODE_LINEAR" value="0" enum="Mode"> The particles will be accelerated based on their velocity. </constant> <constant name="MODE_RADIAL" value="1" enum="Mode"> The particles will be accelerated towards or away from the center. </constant> <constant name="MODE_TANGENTIAL" value="2" enum="Mode"> The particles will be accelerated tangentially to the radius vector from center to their position. </constant> <constant name="MODE_MAX" value="3" enum="Mode"> Represents the size of the [enum Mode] enum. </constant> </constants> </class>