<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeParticleAccelerator" inherits="VisualShaderNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		A visual shader node that accelerates particles.
	</brief_description>
	<description>
		Particle accelerator can be used in "process" step of particle shader. It will accelerate the particles. Connect it to the Velocity output port.
	</description>
	<tutorials>
	</tutorials>
	<members>
		<member name="mode" type="int" setter="set_mode" getter="get_mode" enum="VisualShaderNodeParticleAccelerator.Mode" default="0">
			Defines in what manner the particles will be accelerated.
		</member>
	</members>
	<constants>
		<constant name="MODE_LINEAR" value="0" enum="Mode">
			The particles will be accelerated based on their velocity.
		</constant>
		<constant name="MODE_RADIAL" value="1" enum="Mode">
			The particles will be accelerated towards or away from the center.
		</constant>
		<constant name="MODE_TANGENTIAL" value="2" enum="Mode">
			The particles will be accelerated tangentially to the radius vector from center to their position.
		</constant>
		<constant name="MODE_MAX" value="3" enum="Mode">
			Represents the size of the [enum Mode] enum.
		</constant>
	</constants>
</class>