/**************************************************************************/ /* safe_binary_mutex.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef SAFE_BINARY_MUTEX_H #define SAFE_BINARY_MUTEX_H #include "core/error/error_macros.h" #include "core/os/mutex.h" #include "core/typedefs.h" #ifdef THREADS_ENABLED // A very special kind of mutex, used in scenarios where these // requirements hold at the same time: // - Must be used with a condition variable (only binary mutexes are suitable). // - Must have recursive semnantics (or simulate, as this one does). // The implementation keeps the lock count in TS. Therefore, only // one object of each version of the template can exists; hence the Tag argument. // Tags must be unique across the Godot codebase. // Also, don't forget to declare the thread_local variable on each use. template class SafeBinaryMutex { friend class MutexLock; using StdMutexType = THREADING_NAMESPACE::mutex; mutable THREADING_NAMESPACE::mutex mutex; static thread_local uint32_t count; public: _ALWAYS_INLINE_ void lock() const { if (++count == 1) { mutex.lock(); } } _ALWAYS_INLINE_ void unlock() const { DEV_ASSERT(count); if (--count == 0) { mutex.unlock(); } } _ALWAYS_INLINE_ bool try_lock() const { if (count) { count++; return true; } else { if (mutex.try_lock()) { count++; return true; } else { return false; } } } ~SafeBinaryMutex() { DEV_ASSERT(!count); } }; // This specialization is needed so manual locking and MutexLock can be used // at the same time on a SafeBinaryMutex. template class MutexLock> { friend class ConditionVariable; THREADING_NAMESPACE::unique_lock lock; public: _ALWAYS_INLINE_ explicit MutexLock(const SafeBinaryMutex &p_mutex) : lock(p_mutex.mutex) { SafeBinaryMutex::count++; }; _ALWAYS_INLINE_ ~MutexLock() { SafeBinaryMutex::count--; }; }; #else // No threads. template class SafeBinaryMutex : public MutexImpl { static thread_local uint32_t count; }; template class MutexLock> { public: MutexLock(const SafeBinaryMutex &p_mutex) {} ~MutexLock() {} }; #endif // THREADS_ENABLED #endif // SAFE_BINARY_MUTEX_H