/*************************************************************************/ /* list.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef GLOBALS_LIST_H #define GLOBALS_LIST_H #include "os/memory.h" #include "sort.h" /** * Generic Templatized Linked List Implementation. * The implementation differs from the STL one because * a compatible preallocated linked list can be written * using the same API, or features such as erasing an element * from the iterator. */ template class List { struct _Data; public: class Element { private: friend class List; T value; Element *next_ptr; Element *prev_ptr; _Data *data; public: /** * Get NEXT Element iterator, for constant lists. */ _FORCE_INLINE_ const Element *next() const { return next_ptr; }; /** * Get NEXT Element iterator, */ _FORCE_INLINE_ Element *next() { return next_ptr; }; /** * Get PREV Element iterator, for constant lists. */ _FORCE_INLINE_ const Element *prev() const { return prev_ptr; }; /** * Get PREV Element iterator, */ _FORCE_INLINE_ Element *prev() { return prev_ptr; }; /** * * operator, for using as *iterator, when iterators are defined on stack. */ _FORCE_INLINE_ const T &operator*() const { return value; }; /** * operator->, for using as iterator->, when iterators are defined on stack, for constant lists. */ _FORCE_INLINE_ const T *operator->() const { return &value; }; /** * * operator, for using as *iterator, when iterators are defined on stack, */ _FORCE_INLINE_ T &operator*() { return value; }; /** * operator->, for using as iterator->, when iterators are defined on stack, for constant lists. */ _FORCE_INLINE_ T *operator->() { return &value; }; /** * get the value stored in this element. */ _FORCE_INLINE_ T &get() { return value; }; /** * get the value stored in this element, for constant lists */ _FORCE_INLINE_ const T &get() const { return value; }; /** * set the value stored in this element. */ _FORCE_INLINE_ void set(const T &p_value) { value = (T &)p_value; }; void erase() { data->erase(this); } _FORCE_INLINE_ Element() { next_ptr = 0; prev_ptr = 0; data = NULL; }; }; private: struct _Data { Element *first; Element *last; int size_cache; bool erase(const Element *p_I) { ERR_FAIL_COND_V(!p_I, false); ERR_FAIL_COND_V(p_I->data != this, false); if (first == p_I) { first = p_I->next_ptr; }; if (last == p_I) last = p_I->prev_ptr; if (p_I->prev_ptr) p_I->prev_ptr->next_ptr = p_I->next_ptr; if (p_I->next_ptr) p_I->next_ptr->prev_ptr = p_I->prev_ptr; memdelete_allocator(const_cast(p_I)); size_cache--; return true; } }; _Data *_data; public: /** * return an const iterator to the begining of the list. */ _FORCE_INLINE_ const Element *front() const { return _data ? _data->first : 0; }; /** * return an iterator to the begining of the list. */ _FORCE_INLINE_ Element *front() { return _data ? _data->first : 0; }; /** * return an const iterator to the last member of the list. */ _FORCE_INLINE_ const Element *back() const { return _data ? _data->last : 0; }; /** * return an iterator to the last member of the list. */ _FORCE_INLINE_ Element *back() { return _data ? _data->last : 0; }; /** * store a new element at the end of the list */ Element *push_back(const T &value) { if (!_data) { _data = memnew_allocator(_Data, A); _data->first = NULL; _data->last = NULL; _data->size_cache = 0; } Element *n = memnew_allocator(Element, A); n->value = (T &)value; n->prev_ptr = _data->last; n->next_ptr = 0; n->data = _data; if (_data->last) { _data->last->next_ptr = n; } _data->last = n; if (!_data->first) _data->first = n; _data->size_cache++; return n; }; void pop_back() { if (_data && _data->last) erase(_data->last); } /** * store a new element at the begining of the list */ Element *push_front(const T &value) { if (!_data) { _data = memnew_allocator(_Data, A); _data->first = NULL; _data->last = NULL; _data->size_cache = 0; } Element *n = memnew_allocator(Element, A); n->value = (T &)value; n->prev_ptr = 0; n->next_ptr = _data->first; n->data = _data; if (_data->first) { _data->first->prev_ptr = n; } _data->first = n; if (!_data->last) _data->last = n; _data->size_cache++; return n; }; void pop_front() { if (_data && _data->first) erase(_data->first); } /** * find an element in the list, */ template Element *find(const T_v &p_val) { Element *it = front(); while (it) { if (it->value == p_val) return it; it = it->next(); }; return NULL; }; /** * erase an element in the list, by iterator pointing to it. Return true if it was found/erased. */ bool erase(const Element *p_I) { if (_data) { bool ret = _data->erase(p_I); if (_data->size_cache == 0) { memdelete_allocator<_Data, A>(_data); _data = NULL; } return ret; } return false; }; /** * erase the first element in the list, that contains value */ bool erase(const T &value) { Element *I = find(value); return erase(I); }; /** * return wether the list is empty */ _FORCE_INLINE_ bool empty() const { return (!_data || !_data->size_cache); } /** * clear the list */ void clear() { while (front()) { erase(front()); }; }; _FORCE_INLINE_ int size() const { return _data ? _data->size_cache : 0; } void swap(Element *p_A, Element *p_B) { ERR_FAIL_COND(!p_A || !p_B); ERR_FAIL_COND(p_A->data != _data); ERR_FAIL_COND(p_B->data != _data); Element *A_prev = p_A->prev_ptr; Element *A_next = p_A->next_ptr; p_A->next_ptr = p_B->next_ptr; p_A->prev_ptr = p_B->prev_ptr; p_B->next_ptr = A_next; p_B->prev_ptr = A_prev; if (p_A->prev_ptr) p_A->prev_ptr->next_ptr = p_A; if (p_A->next_ptr) p_A->next_ptr->prev_ptr = p_A; if (p_B->prev_ptr) p_B->prev_ptr->next_ptr = p_B; if (p_B->next_ptr) p_B->next_ptr->prev_ptr = p_B; } /** * copy the list */ void operator=(const List &p_list) { clear(); const Element *it = p_list.front(); while (it) { push_back(it->get()); it = it->next(); } } T &operator[](int p_index) { PRAY_BAD_INDEX(p_index, size(), T); Element *I = front(); int c = 0; while (I) { if (c == p_index) { return I->get(); } I = I->next(); c++; } PRAY(T); // bug!! } const T &operator[](int p_index) const { PRAY_BAD_INDEX(p_index, size(), T); const Element *I = front(); int c = 0; while (I) { if (c == p_index) { return I->get(); } I = I->next(); c++; } PRAY(T); // bug!! } void move_to_back(Element *p_I) { ERR_FAIL_COND(p_I->data != _data); if (!p_I->next_ptr) return; if (_data->first == p_I) { _data->first = p_I->next_ptr; }; if (_data->last == p_I) _data->last = p_I->prev_ptr; if (p_I->prev_ptr) p_I->prev_ptr->next_ptr = p_I->next_ptr; if (p_I->next_ptr) p_I->next_ptr->prev_ptr = p_I->prev_ptr; _data->last->next_ptr = p_I; p_I->prev_ptr = _data->last; p_I->next_ptr = NULL; _data->last = p_I; } void invert() { int s = size() / 2; Element *F = front(); Element *B = back(); for (int i = 0; i < s; i++) { SWAP(F->value, B->value); F = F->next(); B = B->prev(); } } void move_to_front(Element *p_I) { ERR_FAIL_COND(p_I->data != _data); if (!p_I->prev_ptr) return; if (_data->first == p_I) { _data->first = p_I->next_ptr; }; if (_data->last == p_I) _data->last = p_I->prev_ptr; if (p_I->prev_ptr) p_I->prev_ptr->next_ptr = p_I->next_ptr; if (p_I->next_ptr) p_I->next_ptr->prev_ptr = p_I->prev_ptr; _data->first->prev_ptr = p_I; p_I->next_ptr = _data->first; p_I->prev_ptr = NULL; _data->first = p_I; } void move_before(Element *value, Element *where) { if (value->prev_ptr) { value->prev_ptr->next_ptr = value->next_ptr; } else { _data->first = value->next_ptr; } if (value->next_ptr) { value->next_ptr->prev_ptr = value->prev_ptr; } else { _data->last = value->prev_ptr; } value->next_ptr = where; if (!where) { value->prev_ptr = _data->last; _data->last = value; return; }; value->prev_ptr = where->prev_ptr; if (where->prev_ptr) { where->prev_ptr->next_ptr = value; } else { _data->first = value; }; where->prev_ptr = value; }; /** * simple insertion sort */ void sort() { sort_custom >(); } template void sort_custom_inplace() { if (size() < 2) return; Element *from = front(); Element *current = from; Element *to = from; while (current) { Element *next = current->next_ptr; //disconnect current->next_ptr = NULL; if (from != current) { current->prev_ptr = NULL; current->next_ptr = from; Element *find = from; C less; while (find && less(find->value, current->value)) { current->prev_ptr = find; current->next_ptr = find->next_ptr; find = find->next_ptr; } if (current->prev_ptr) current->prev_ptr->next_ptr = current; else from = current; if (current->next_ptr) current->next_ptr->prev_ptr = current; else to = current; } else { current->prev_ptr = NULL; current->next_ptr = NULL; } current = next; } _data->first = from; _data->last = to; } template struct AuxiliaryComparator { C compare; _FORCE_INLINE_ bool operator()(const Element *a, const Element *b) const { return compare(a->value, b->value); } }; template void sort_custom() { //this version uses auxiliary memory for speed. //if you don't want to use auxiliary memory, use the in_place version int s = size(); if (s < 2) return; Element **aux_buffer = memnew_arr(Element *, s); int idx = 0; for (Element *E = front(); E; E = E->next_ptr) { aux_buffer[idx] = E; idx++; } SortArray > sort; sort.sort(aux_buffer, s); _data->first = aux_buffer[0]; aux_buffer[0]->prev_ptr = NULL; aux_buffer[0]->next_ptr = aux_buffer[1]; _data->last = aux_buffer[s - 1]; aux_buffer[s - 1]->prev_ptr = aux_buffer[s - 2]; aux_buffer[s - 1]->next_ptr = NULL; for (int i = 1; i < s - 1; i++) { aux_buffer[i]->prev_ptr = aux_buffer[i - 1]; aux_buffer[i]->next_ptr = aux_buffer[i + 1]; } memdelete_arr(aux_buffer); } /** * copy constructor for the list */ List(const List &p_list) { _data = NULL; const Element *it = p_list.front(); while (it) { push_back(it->get()); it = it->next(); } } List() { _data = NULL; }; ~List() { clear(); if (_data) { ERR_FAIL_COND(_data->size_cache); memdelete_allocator<_Data, A>(_data); } }; }; #endif