/*************************************************************************/ /* scene_tree_editor.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "scene_tree_editor.h" #include "core/message_queue.h" #include "core/print_string.h" #include "editor/plugins/animation_player_editor_plugin.h" #include "editor/plugins/canvas_item_editor_plugin.h" #include "editor_node.h" #include "scene/gui/label.h" #include "scene/main/viewport.h" #include "scene/resources/packed_scene.h" Node *SceneTreeEditor::get_scene_node() { ERR_FAIL_COND_V(!is_inside_tree(), NULL); return get_tree()->get_edited_scene_root(); } void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_id) { TreeItem *item = Object::cast_to(p_item); ERR_FAIL_COND(!item); NodePath np = item->get_metadata(0); Node *n = get_node(np); ERR_FAIL_COND(!n); if (p_id == BUTTON_SUBSCENE) { if (n == get_scene_node()) { if (n && n->get_scene_inherited_state().is_valid()) { emit_signal("open", n->get_scene_inherited_state()->get_path()); } } else { emit_signal("open", n->get_filename()); } } else if (p_id == BUTTON_SCRIPT) { RefPtr script = n->get_script(); if (!script.is_null()) emit_signal("open_script", script); } else if (p_id == BUTTON_VISIBILITY) { undo_redo->create_action(TTR("Toggle Visible")); _toggle_visible(n); List selection = editor_selection->get_selected_node_list(); if (selection.size() > 1 && selection.find(n) != NULL) { for (List::Element *E = selection.front(); E; E = E->next()) { Node *nv = E->get(); ERR_FAIL_COND(!nv); if (nv == n) { continue; } _toggle_visible(nv); } } undo_redo->commit_action(); } else if (p_id == BUTTON_LOCK) { if (n->is_class("CanvasItem") || n->is_class("Spatial")) { n->set_meta("_edit_lock_", Variant()); _update_tree(); emit_signal("node_changed"); } } else if (p_id == BUTTON_PIN) { if (n->is_class("AnimationPlayer")) { AnimationPlayerEditor::singleton->unpin(); _update_tree(); } } else if (p_id == BUTTON_GROUP) { if (n->is_class("CanvasItem")) { n->set_meta("_edit_group_", Variant()); _update_tree(); emit_signal("node_changed"); } } else if (p_id == BUTTON_WARNING) { String config_err = n->get_configuration_warning(); if (config_err == String()) return; config_err = config_err.word_wrap(80); warning->set_text(config_err); warning->popup_centered_minsize(); } else if (p_id == BUTTON_SIGNALS) { editor_selection->clear(); editor_selection->add_node(n); set_selected(n); NodeDock::singleton->get_parent()->call("set_current_tab", NodeDock::singleton->get_index()); NodeDock::singleton->show_connections(); } else if (p_id == BUTTON_GROUPS) { editor_selection->clear(); editor_selection->add_node(n); set_selected(n); NodeDock::singleton->get_parent()->call("set_current_tab", NodeDock::singleton->get_index()); NodeDock::singleton->show_groups(); } } void SceneTreeEditor::_toggle_visible(Node *p_node) { if (p_node->has_method("is_visible") && p_node->has_method("set_visible")) { bool v = bool(p_node->call("is_visible")); undo_redo->add_do_method(p_node, "set_visible", !v); undo_redo->add_undo_method(p_node, "set_visible", v); } } bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) { if (!p_node) return false; // only owned nodes are editable, since nodes can create their own (manually owned) child nodes, // which the editor needs not to know about. bool part_of_subscene = false; if (!display_foreign && p_node->get_owner() != get_scene_node() && p_node != get_scene_node()) { if ((show_enabled_subscene || can_open_instance) && p_node->get_owner() && (get_scene_node()->is_editable_instance(p_node->get_owner()))) { part_of_subscene = true; //allow } else { return false; } } else { part_of_subscene = p_node != get_scene_node() && get_scene_node()->get_scene_inherited_state().is_valid() && get_scene_node()->get_scene_inherited_state()->find_node_by_path(get_scene_node()->get_path_to(p_node)) >= 0; } TreeItem *item = tree->create_item(p_parent); item->set_text(0, p_node->get_name()); if (can_rename && !part_of_subscene /*(p_node->get_owner() == get_scene_node() || p_node==get_scene_node())*/) item->set_editable(0, true); item->set_selectable(0, true); if (can_rename) { #ifndef DISABLE_DEPRECATED if (p_node->has_meta("_editor_collapsed")) { //remove previous way of storing folding, which did not get along with scene inheritance and instancing if ((bool)p_node->get_meta("_editor_collapsed")) p_node->set_display_folded(true); p_node->set_meta("_editor_collapsed", Variant()); } #endif bool collapsed = p_node->is_displayed_folded(); if (collapsed) item->set_collapsed(true); } Ref icon = EditorNode::get_singleton()->get_object_icon(p_node, "Node"); item->set_icon(0, icon); item->set_metadata(0, p_node->get_path()); if (part_of_subscene) { //item->set_selectable(0,marked_selectable); if (valid_types.size() == 0) { item->set_custom_color(0, get_color("disabled_font_color", "Editor")); } } else if (marked.has(p_node)) { item->set_selectable(0, marked_selectable); item->set_custom_color(0, get_color("error_color", "Editor")); } else if (!marked_selectable && !marked_children_selectable) { Node *node = p_node; while (node) { if (marked.has(node)) { item->set_selectable(0, false); item->set_custom_color(0, get_color("error_color", "Editor")); break; } node = node->get_parent(); } } if (can_rename) { //should be can edit.. String warning = p_node->get_configuration_warning(); if (warning != String()) { item->add_button(0, get_icon("NodeWarning", "EditorIcons"), BUTTON_WARNING, false, TTR("Node configuration warning:") + "\n" + p_node->get_configuration_warning()); } bool has_connections = p_node->has_persistent_signal_connections(); bool has_groups = p_node->has_persistent_groups(); if (has_connections && has_groups) { item->add_button(0, get_icon("SignalsAndGroups", "EditorIcons"), BUTTON_SIGNALS, false, TTR("Node has connection(s) and group(s).\nClick to show signals dock.")); } else if (has_connections) { item->add_button(0, get_icon("Signals", "EditorIcons"), BUTTON_SIGNALS, false, TTR("Node has connections.\nClick to show signals dock.")); } else if (has_groups) { item->add_button(0, get_icon("Groups", "EditorIcons"), BUTTON_GROUPS, false, TTR("Node is in group(s).\nClick to show groups dock.")); } } if (p_node == get_scene_node() && p_node->get_scene_inherited_state().is_valid()) { item->add_button(0, get_icon("InstanceOptions", "EditorIcons"), BUTTON_SUBSCENE, false, TTR("Open in Editor")); item->set_tooltip(0, TTR("Inherits:") + " " + p_node->get_scene_inherited_state()->get_path() + "\n" + TTR("Type:") + " " + p_node->get_class()); } else if (p_node != get_scene_node() && p_node->get_filename() != "" && can_open_instance) { item->add_button(0, get_icon("InstanceOptions", "EditorIcons"), BUTTON_SUBSCENE, false, TTR("Open in Editor")); item->set_tooltip(0, TTR("Instance:") + " " + p_node->get_filename() + "\n" + TTR("Type:") + " " + p_node->get_class()); } else { item->set_tooltip(0, String(p_node->get_name()) + "\n" + TTR("Type:") + " " + p_node->get_class()); } if (can_open_instance) { if (!p_node->is_connected("script_changed", this, "_node_script_changed")) p_node->connect("script_changed", this, "_node_script_changed", varray(p_node)); if (!p_node->get_script().is_null()) { item->add_button(0, get_icon("Script", "EditorIcons"), BUTTON_SCRIPT, false, TTR("Open Script")); } if (p_node->is_class("CanvasItem")) { bool is_locked = p_node->has_meta("_edit_lock_"); //_edit_group_ if (is_locked) item->add_button(0, get_icon("Lock", "EditorIcons"), BUTTON_LOCK, false, TTR("Node is locked.\nClick to unlock it.")); bool is_grouped = p_node->has_meta("_edit_group_"); if (is_grouped) item->add_button(0, get_icon("Group", "EditorIcons"), BUTTON_GROUP, false, TTR("Children are not selectable.\nClick to make selectable.")); bool v = p_node->call("is_visible"); if (v) item->add_button(0, get_icon("GuiVisibilityVisible", "EditorIcons"), BUTTON_VISIBILITY, false, TTR("Toggle Visibility")); else item->add_button(0, get_icon("GuiVisibilityHidden", "EditorIcons"), BUTTON_VISIBILITY, false, TTR("Toggle Visibility")); if (!p_node->is_connected("visibility_changed", this, "_node_visibility_changed")) p_node->connect("visibility_changed", this, "_node_visibility_changed", varray(p_node)); _update_visibility_color(p_node, item); } else if (p_node->is_class("Spatial")) { bool is_locked = p_node->has_meta("_edit_lock_"); if (is_locked) item->add_button(0, get_icon("Lock", "EditorIcons"), BUTTON_LOCK, false, TTR("Node is locked.\nClick to unlock it.")); bool v = p_node->call("is_visible"); if (v) item->add_button(0, get_icon("GuiVisibilityVisible", "EditorIcons"), BUTTON_VISIBILITY, false, TTR("Toggle Visibility")); else item->add_button(0, get_icon("GuiVisibilityHidden", "EditorIcons"), BUTTON_VISIBILITY, false, TTR("Toggle Visibility")); if (!p_node->is_connected("visibility_changed", this, "_node_visibility_changed")) p_node->connect("visibility_changed", this, "_node_visibility_changed", varray(p_node)); _update_visibility_color(p_node, item); } else if (p_node->is_class("AnimationPlayer")) { bool is_pinned = AnimationPlayerEditor::singleton->get_player() == p_node && AnimationPlayerEditor::singleton->is_pinned(); if (is_pinned) { item->add_button(0, get_icon("Pin", "EditorIcons"), BUTTON_PIN, false, TTR("AnimationPlayer is pinned.\nClick to unpin.")); } } } if (editor_selection) { if (editor_selection->is_selected(p_node)) { item->select(0); } } if (selected == p_node) { if (!editor_selection) item->select(0); item->set_as_cursor(0); } bool keep = (filter.is_subsequence_ofi(String(p_node->get_name()))); for (int i = 0; i < p_node->get_child_count(); i++) { bool child_keep = _add_nodes(p_node->get_child(i), item); keep = keep || child_keep; } if (valid_types.size()) { bool valid = false; for (int i = 0; i < valid_types.size(); i++) { if (p_node->is_class(valid_types[i])) { valid = true; break; } } if (!valid) { //item->set_selectable(0,marked_selectable); item->set_custom_color(0, get_color("disabled_font_color", "Editor")); item->set_selectable(0, false); } } if (!keep) { memdelete(item); return false; } else { return true; } } void SceneTreeEditor::_node_visibility_changed(Node *p_node) { if (p_node != get_scene_node() && !p_node->get_owner()) { return; } TreeItem *item = p_node ? _find(tree->get_root(), p_node->get_path()) : NULL; if (!item) { return; } int idx = item->get_button_by_id(0, BUTTON_VISIBILITY); ERR_FAIL_COND(idx == -1); bool visible = false; if (p_node->is_class("CanvasItem")) { visible = p_node->call("is_visible"); CanvasItemEditor::get_singleton()->get_viewport_control()->update(); } else if (p_node->is_class("Spatial")) { visible = p_node->call("is_visible"); } if (visible) item->set_button(0, idx, get_icon("GuiVisibilityVisible", "EditorIcons")); else item->set_button(0, idx, get_icon("GuiVisibilityHidden", "EditorIcons")); _update_visibility_color(p_node, item); } void SceneTreeEditor::_update_visibility_color(Node *p_node, TreeItem *p_item) { if (p_node->is_class("CanvasItem") || p_node->is_class("Spatial")) { Color color(1, 1, 1, 1); bool visible_on_screen = p_node->call("is_visible_in_tree"); if (!visible_on_screen) { color.a = 0.6; } int idx = p_item->get_button_by_id(0, BUTTON_VISIBILITY); p_item->set_button_color(0, idx, color); } } void SceneTreeEditor::_node_script_changed(Node *p_node) { if (tree_dirty) return; MessageQueue::get_singleton()->push_call(this, "_update_tree"); tree_dirty = true; /* changes the order :| TreeItem* item=p_node?_find(tree->get_root(),p_node->get_path()):NULL; if (p_node->get_script().is_null()) { int idx=item->get_button_by_id(0,2); if (idx>=0) item->erase_button(0,idx); } else { int idx=item->get_button_by_id(0,2); if (idx<0) item->add_button(0,get_icon("Script","EditorIcons"),2); }*/ } void SceneTreeEditor::_node_removed(Node *p_node) { if (EditorNode::get_singleton()->is_exiting()) return; //speed up exit if (p_node->is_connected("script_changed", this, "_node_script_changed")) p_node->disconnect("script_changed", this, "_node_script_changed"); if (p_node->is_class("Spatial") || p_node->is_class("CanvasItem")) { if (p_node->is_connected("visibility_changed", this, "_node_visibility_changed")) p_node->disconnect("visibility_changed", this, "_node_visibility_changed"); } if (p_node == selected) { selected = NULL; emit_signal("node_selected"); } } void SceneTreeEditor::_update_tree() { if (!is_inside_tree()) { tree_dirty = false; return; } updating_tree = true; tree->clear(); if (get_scene_node()) { _add_nodes(get_scene_node(), NULL); last_hash = hash_djb2_one_64(0); _compute_hash(get_scene_node(), last_hash); } updating_tree = false; tree_dirty = false; } void SceneTreeEditor::_compute_hash(Node *p_node, uint64_t &hash) { hash = hash_djb2_one_64(p_node->get_instance_id(), hash); if (p_node->get_parent()) hash = hash_djb2_one_64(p_node->get_parent()->get_instance_id(), hash); //so a reparent still produces a different hash for (int i = 0; i < p_node->get_child_count(); i++) { _compute_hash(p_node->get_child(i), hash); } } void SceneTreeEditor::_test_update_tree() { pending_test_update = false; if (!is_inside_tree()) return; if (tree_dirty) return; // don't even bother uint64_t hash = hash_djb2_one_64(0); if (get_scene_node()) _compute_hash(get_scene_node(), hash); //test hash if (hash == last_hash) return; // did not change MessageQueue::get_singleton()->push_call(this, "_update_tree"); tree_dirty = true; } void SceneTreeEditor::_tree_changed() { if (EditorNode::get_singleton()->is_exiting()) return; //speed up exit if (pending_test_update) return; if (tree_dirty) return; MessageQueue::get_singleton()->push_call(this, "_test_update_tree"); pending_test_update = true; } void SceneTreeEditor::_selected_changed() { TreeItem *s = tree->get_selected(); ERR_FAIL_COND(!s); NodePath np = s->get_metadata(0); Node *n = get_node(np); if (n == selected) return; selected = get_node(np); blocked++; emit_signal("node_selected"); blocked--; } void SceneTreeEditor::_deselect_items() { // Clear currently elected items in scene tree dock. if (editor_selection) { editor_selection->clear(); emit_signal("node_changed"); } } void SceneTreeEditor::_cell_multi_selected(Object *p_object, int p_cell, bool p_selected) { TreeItem *item = Object::cast_to(p_object); ERR_FAIL_COND(!item); NodePath np = item->get_metadata(0); Node *n = get_node(np); if (!n) return; if (!editor_selection) return; if (p_selected) { editor_selection->add_node(n); } else { editor_selection->remove_node(n); } emit_signal("node_changed"); } void SceneTreeEditor::_notification(int p_what) { if (p_what == NOTIFICATION_ENTER_TREE) { get_tree()->connect("tree_changed", this, "_tree_changed"); get_tree()->connect("node_removed", this, "_node_removed"); get_tree()->connect("node_configuration_warning_changed", this, "_warning_changed"); tree->connect("item_collapsed", this, "_cell_collapsed"); EditorSettings::get_singleton()->connect("settings_changed", this, "_editor_settings_changed"); _editor_settings_changed(); //get_scene()->connect("tree_changed",this,"_tree_changed",Vector(),CONNECT_DEFERRED); //get_scene()->connect("node_removed",this,"_node_removed",Vector(),CONNECT_DEFERRED); _update_tree(); } if (p_what == NOTIFICATION_EXIT_TREE) { get_tree()->disconnect("tree_changed", this, "_tree_changed"); get_tree()->disconnect("node_removed", this, "_node_removed"); tree->disconnect("item_collapsed", this, "_cell_collapsed"); get_tree()->disconnect("node_configuration_warning_changed", this, "_warning_changed"); EditorSettings::get_singleton()->disconnect("settings_changed", this, "_editor_settings_changed"); } if (p_what == NOTIFICATION_THEME_CHANGED) { _update_tree(); } } TreeItem *SceneTreeEditor::_find(TreeItem *p_node, const NodePath &p_path) { if (!p_node) return NULL; NodePath np = p_node->get_metadata(0); if (np == p_path) return p_node; TreeItem *children = p_node->get_children(); while (children) { TreeItem *n = _find(children, p_path); if (n) return n; children = children->get_next(); } return NULL; } void SceneTreeEditor::set_selected(Node *p_node, bool p_emit_selected) { ERR_FAIL_COND(blocked > 0); if (pending_test_update) _test_update_tree(); if (tree_dirty) _update_tree(); if (selected == p_node) return; TreeItem *item = p_node ? _find(tree->get_root(), p_node->get_path()) : NULL; if (item) { // make visible when it's collapsed TreeItem *node = item->get_parent(); while (node && node != tree->get_root()) { node->set_collapsed(false); node = node->get_parent(); } item->select(0); item->set_as_cursor(0); selected = p_node; tree->ensure_cursor_is_visible(); } else { if (!p_node) selected = NULL; _update_tree(); selected = p_node; } if (p_emit_selected) { emit_signal("node_selected"); } } void SceneTreeEditor::_rename_node(ObjectID p_node, const String &p_name) { Object *o = ObjectDB::get_instance(p_node); ERR_FAIL_COND(!o); Node *n = Object::cast_to(o); ERR_FAIL_COND(!n); TreeItem *item = _find(tree->get_root(), n->get_path()); ERR_FAIL_COND(!item); n->set_name(p_name); item->set_metadata(0, n->get_path()); item->set_text(0, p_name); emit_signal("node_renamed"); if (!tree_dirty) { MessageQueue::get_singleton()->push_call(this, "_update_tree"); tree_dirty = true; } } void SceneTreeEditor::_renamed() { TreeItem *which = tree->get_edited(); ERR_FAIL_COND(!which); NodePath np = which->get_metadata(0); Node *n = get_node(np); ERR_FAIL_COND(!n); // Empty node names are not allowed, so resets it to previous text and show warning if (which->get_text(0).strip_edges().empty()) { which->set_text(0, n->get_name()); EditorNode::get_singleton()->show_warning(TTR("No name provided.")); return; } String new_name = which->get_text(0); if (!Node::_validate_node_name(new_name)) { error->set_text(TTR("Invalid node name, the following characters are not allowed:") + "\n" + Node::invalid_character); error->popup_centered_minsize(); if (new_name.empty()) { which->set_text(0, n->get_name()); return; } which->set_text(0, new_name); } if (new_name == n->get_name()) return; if (!undo_redo) { n->set_name(new_name); which->set_metadata(0, n->get_path()); emit_signal("node_renamed"); } else { undo_redo->create_action(TTR("Rename Node")); emit_signal("node_prerename", n, new_name); undo_redo->add_do_method(this, "_rename_node", n->get_instance_id(), new_name); undo_redo->add_undo_method(this, "_rename_node", n->get_instance_id(), n->get_name()); undo_redo->commit_action(); } } Node *SceneTreeEditor::get_selected() { return selected; } void SceneTreeEditor::set_marked(const Set &p_marked, bool p_selectable, bool p_children_selectable) { if (tree_dirty) _update_tree(); marked = p_marked; marked_selectable = p_selectable; marked_children_selectable = p_children_selectable; _update_tree(); } void SceneTreeEditor::set_marked(Node *p_marked, bool p_selectable, bool p_children_selectable) { Set s; if (p_marked) s.insert(p_marked); set_marked(s, p_selectable, p_children_selectable); } void SceneTreeEditor::set_filter(const String &p_filter) { filter = p_filter; _update_tree(); } String SceneTreeEditor::get_filter() const { return filter; } void SceneTreeEditor::set_display_foreign_nodes(bool p_display) { display_foreign = p_display; _update_tree(); } bool SceneTreeEditor::get_display_foreign_nodes() const { return display_foreign; } void SceneTreeEditor::set_valid_types(const Vector &p_valid) { valid_types = p_valid; } void SceneTreeEditor::set_editor_selection(EditorSelection *p_selection) { editor_selection = p_selection; tree->set_select_mode(Tree::SELECT_MULTI); tree->set_cursor_can_exit_tree(false); editor_selection->connect("selection_changed", this, "_selection_changed"); } void SceneTreeEditor::_update_selection(TreeItem *item) { ERR_FAIL_COND(!item); NodePath np = item->get_metadata(0); if (!has_node(np)) return; Node *n = get_node(np); if (!n) return; if (editor_selection->is_selected(n)) item->select(0); else item->deselect(0); TreeItem *c = item->get_children(); while (c) { _update_selection(c); c = c->get_next(); } } void SceneTreeEditor::_selection_changed() { if (!editor_selection) return; TreeItem *root = tree->get_root(); if (!root) return; _update_selection(root); } void SceneTreeEditor::_cell_collapsed(Object *p_obj) { if (updating_tree) return; if (!can_rename) return; TreeItem *ti = Object::cast_to(p_obj); if (!ti) return; bool collapsed = ti->is_collapsed(); NodePath np = ti->get_metadata(0); Node *n = get_node(np); ERR_FAIL_COND(!n); n->set_display_folded(collapsed); } Variant SceneTreeEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) { if (!can_rename) return Variant(); //not editable tree Vector selected; Vector > icons; TreeItem *next = tree->get_next_selected(NULL); while (next) { NodePath np = next->get_metadata(0); Node *n = get_node(np); if (n) { // Only allow selection if not part of an instanced scene. if (!n->get_owner() || n->get_owner() == get_scene_node() || n->get_owner()->get_filename() == String()) { selected.push_back(n); icons.push_back(next->get_icon(0)); } } next = tree->get_next_selected(next); } if (selected.empty()) return Variant(); VBoxContainer *vb = memnew(VBoxContainer); Array objs; int list_max = 10; float opacity_step = 1.0f / list_max; float opacity_item = 1.0f; for (int i = 0; i < selected.size(); i++) { if (i < list_max) { HBoxContainer *hb = memnew(HBoxContainer); TextureRect *tf = memnew(TextureRect); tf->set_texture(icons[i]); hb->add_child(tf); Label *label = memnew(Label(selected[i]->get_name())); hb->add_child(label); vb->add_child(hb); hb->set_modulate(Color(1, 1, 1, opacity_item)); opacity_item -= opacity_step; } NodePath p = selected[i]->get_path(); objs.push_back(p); } set_drag_preview(vb); Dictionary drag_data; drag_data["type"] = "nodes"; drag_data["nodes"] = objs; tree->set_drop_mode_flags(Tree::DROP_MODE_INBETWEEN | Tree::DROP_MODE_ON_ITEM); emit_signal("nodes_dragged"); return drag_data; } bool SceneTreeEditor::_is_script_type(const StringName &p_type) const { return (script_types->find(p_type)); } bool SceneTreeEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const { if (!can_rename) return false; //not editable tree if (filter != String()) return false; //can't rearrange tree with filter turned on Dictionary d = p_data; if (!d.has("type")) return false; TreeItem *item = tree->get_item_at_position(p_point); if (!item) return false; int section = tree->get_drop_section_at_position(p_point); if (section < -1 || (section == -1 && !item->get_parent())) return false; if (String(d["type"]) == "files") { Vector files = d["files"]; if (files.size() == 0) return false; //weird if (_is_script_type(EditorFileSystem::get_singleton()->get_file_type(files[0]))) { tree->set_drop_mode_flags(Tree::DROP_MODE_ON_ITEM); return true; } for (int i = 0; i < files.size(); i++) { String file = files[i]; String ftype = EditorFileSystem::get_singleton()->get_file_type(file); if (ftype != "PackedScene") return false; } tree->set_drop_mode_flags(Tree::DROP_MODE_INBETWEEN | Tree::DROP_MODE_ON_ITEM); //so it works.. return true; } if (String(d["type"]) == "nodes") { return true; } return false; } void SceneTreeEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) { if (!can_drop_data_fw(p_point, p_data, p_from)) return; TreeItem *item = tree->get_item_at_position(p_point); if (!item) return; int section = tree->get_drop_section_at_position(p_point); if (section < -1) return; NodePath np = item->get_metadata(0); Node *n = get_node(np); if (!n) return; Dictionary d = p_data; if (String(d["type"]) == "nodes") { Array nodes = d["nodes"]; emit_signal("nodes_rearranged", nodes, np, section); } if (String(d["type"]) == "files") { Vector files = d["files"]; String ftype = EditorFileSystem::get_singleton()->get_file_type(files[0]); if (_is_script_type(ftype)) { emit_signal("script_dropped", files[0], np); } else { emit_signal("files_dropped", files, np, section); } } } void SceneTreeEditor::_rmb_select(const Vector2 &p_pos) { emit_signal("rmb_pressed", tree->get_global_transform().xform(p_pos)); } void SceneTreeEditor::_warning_changed(Node *p_for_node) { //should use a timer update_timer->start(); } void SceneTreeEditor::_editor_settings_changed() { } void SceneTreeEditor::_bind_methods() { ClassDB::bind_method("_tree_changed", &SceneTreeEditor::_tree_changed); ClassDB::bind_method("_update_tree", &SceneTreeEditor::_update_tree); ClassDB::bind_method("_node_removed", &SceneTreeEditor::_node_removed); ClassDB::bind_method("_selected_changed", &SceneTreeEditor::_selected_changed); ClassDB::bind_method("_deselect_items", &SceneTreeEditor::_deselect_items); ClassDB::bind_method("_renamed", &SceneTreeEditor::_renamed); ClassDB::bind_method("_rename_node", &SceneTreeEditor::_rename_node); ClassDB::bind_method("_test_update_tree", &SceneTreeEditor::_test_update_tree); ClassDB::bind_method("_cell_multi_selected", &SceneTreeEditor::_cell_multi_selected); ClassDB::bind_method("_selection_changed", &SceneTreeEditor::_selection_changed); ClassDB::bind_method("_cell_button_pressed", &SceneTreeEditor::_cell_button_pressed); ClassDB::bind_method("_cell_collapsed", &SceneTreeEditor::_cell_collapsed); ClassDB::bind_method("_rmb_select", &SceneTreeEditor::_rmb_select); ClassDB::bind_method("_warning_changed", &SceneTreeEditor::_warning_changed); ClassDB::bind_method("_node_script_changed", &SceneTreeEditor::_node_script_changed); ClassDB::bind_method("_node_visibility_changed", &SceneTreeEditor::_node_visibility_changed); ClassDB::bind_method("_editor_settings_changed", &SceneTreeEditor::_editor_settings_changed); ClassDB::bind_method(D_METHOD("get_drag_data_fw"), &SceneTreeEditor::get_drag_data_fw); ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &SceneTreeEditor::can_drop_data_fw); ClassDB::bind_method(D_METHOD("drop_data_fw"), &SceneTreeEditor::drop_data_fw); ClassDB::bind_method(D_METHOD("update_tree"), &SceneTreeEditor::update_tree); ADD_SIGNAL(MethodInfo("node_selected")); ADD_SIGNAL(MethodInfo("node_renamed")); ADD_SIGNAL(MethodInfo("node_prerename")); ADD_SIGNAL(MethodInfo("node_changed")); ADD_SIGNAL(MethodInfo("nodes_dragged")); ADD_SIGNAL(MethodInfo("nodes_rearranged", PropertyInfo(Variant::ARRAY, "paths"), PropertyInfo(Variant::NODE_PATH, "to_path"), PropertyInfo(Variant::INT, "type"))); ADD_SIGNAL(MethodInfo("files_dropped", PropertyInfo(Variant::POOL_STRING_ARRAY, "files"), PropertyInfo(Variant::NODE_PATH, "to_path"), PropertyInfo(Variant::INT, "type"))); ADD_SIGNAL(MethodInfo("script_dropped", PropertyInfo(Variant::STRING, "file"), PropertyInfo(Variant::NODE_PATH, "to_path"))); ADD_SIGNAL(MethodInfo("rmb_pressed", PropertyInfo(Variant::VECTOR2, "position"))); ADD_SIGNAL(MethodInfo("open")); ADD_SIGNAL(MethodInfo("open_script")); } SceneTreeEditor::SceneTreeEditor(bool p_label, bool p_can_rename, bool p_can_open_instance) { undo_redo = NULL; tree_dirty = true; selected = NULL; marked_selectable = false; marked_children_selectable = false; can_rename = p_can_rename; can_open_instance = p_can_open_instance; display_foreign = false; editor_selection = NULL; if (p_label) { Label *label = memnew(Label); label->set_position(Point2(10, 0)); label->set_text(TTR("Scene Tree (Nodes):")); add_child(label); } tree = memnew(Tree); tree->set_anchor(MARGIN_RIGHT, ANCHOR_END); tree->set_anchor(MARGIN_BOTTOM, ANCHOR_END); tree->set_begin(Point2(0, p_label ? 18 : 0)); tree->set_end(Point2(0, 0)); tree->add_constant_override("button_margin", 0); add_child(tree); tree->set_drag_forwarding(this); if (p_can_rename) { tree->set_allow_rmb_select(true); tree->connect("item_rmb_selected", this, "_rmb_select"); tree->connect("empty_tree_rmb_selected", this, "_rmb_select"); } tree->connect("cell_selected", this, "_selected_changed"); tree->connect("item_edited", this, "_renamed", varray(), CONNECT_DEFERRED); tree->connect("multi_selected", this, "_cell_multi_selected"); tree->connect("button_pressed", this, "_cell_button_pressed"); tree->connect("nothing_selected", this, "_deselect_items"); //tree->connect("item_edited", this,"_renamed",Vector(),true); error = memnew(AcceptDialog); add_child(error); warning = memnew(AcceptDialog); add_child(warning); warning->set_title(TTR("Node Configuration Warning!")); show_enabled_subscene = false; last_hash = 0; pending_test_update = false; updating_tree = false; blocked = 0; update_timer = memnew(Timer); update_timer->connect("timeout", this, "_update_tree"); update_timer->set_one_shot(true); update_timer->set_wait_time(0.5); add_child(update_timer); script_types = memnew(List); ClassDB::get_inheriters_from_class("Script", script_types); } SceneTreeEditor::~SceneTreeEditor() { memdelete(script_types); } /******** DIALOG *********/ void SceneTreeDialog::_notification(int p_what) { if (p_what == NOTIFICATION_ENTER_TREE) { connect("confirmed", this, "_select"); } if (p_what == NOTIFICATION_EXIT_TREE) { disconnect("confirmed", this, "_select"); } if (p_what == NOTIFICATION_DRAW) { RID ci = get_canvas_item(); get_stylebox("panel", "PopupMenu")->draw(ci, Rect2(Point2(), get_size())); } if (p_what == NOTIFICATION_VISIBILITY_CHANGED && is_visible_in_tree()) { tree->update_tree(); } } void SceneTreeDialog::_cancel() { hide(); } void SceneTreeDialog::_select() { if (tree->get_selected()) { emit_signal("selected", tree->get_selected()->get_path()); hide(); } } void SceneTreeDialog::_bind_methods() { ClassDB::bind_method("_select", &SceneTreeDialog::_select); ClassDB::bind_method("_cancel", &SceneTreeDialog::_cancel); ADD_SIGNAL(MethodInfo("selected", PropertyInfo(Variant::NODE_PATH, "path"))); } SceneTreeDialog::SceneTreeDialog() { set_title(TTR("Select a Node")); tree = memnew(SceneTreeEditor(false, false, true)); add_child(tree); //set_child_rect(tree); tree->get_scene_tree()->connect("item_activated", this, "_select"); } SceneTreeDialog::~SceneTreeDialog() { }