/**************************************************************************/ /* editor_scene_tabs.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef EDITOR_SCENE_TABS_H #define EDITOR_SCENE_TABS_H #include "scene/gui/margin_container.h" class Button; class HBoxContainer; class Panel; class PanelContainer; class PopupMenu; class TabBar; class TextureRect; class EditorSceneTabs : public MarginContainer { GDCLASS(EditorSceneTabs, MarginContainer); static EditorSceneTabs *singleton; PanelContainer *tabbar_panel = nullptr; HBoxContainer *tabbar_container = nullptr; TabBar *scene_tabs = nullptr; PopupMenu *scene_tabs_context_menu = nullptr; Button *scene_tab_add = nullptr; Control *scene_tab_add_ph = nullptr; Panel *tab_preview_panel = nullptr; TextureRect *tab_preview = nullptr; void _scene_tab_changed(int p_tab); void _scene_tab_script_edited(int p_tab); void _scene_tab_closed(int p_tab); void _scene_tab_hovered(int p_tab); void _scene_tab_exit(); void _scene_tab_input(const Ref &p_input); void _scene_tabs_resized(); void _update_tab_titles(); void _reposition_active_tab(int p_to_index); void _update_context_menu(); void _disable_menu_option_if(int p_option, bool p_condition); void _tab_preview_done(const String &p_path, const Ref &p_preview, const Ref &p_small_preview, const Variant &p_udata); void _global_menu_scene(const Variant &p_tag); void _global_menu_new_window(const Variant &p_tag); virtual void shortcut_input(const Ref &p_event) override; protected: void _notification(int p_what); virtual void unhandled_key_input(const Ref &p_event) override; static void _bind_methods(); public: static EditorSceneTabs *get_singleton() { return singleton; } void add_extra_button(Button *p_button); void set_current_tab(int p_tab); int get_current_tab() const; void update_scene_tabs(); EditorSceneTabs(); }; #endif // EDITOR_SCENE_TABS_H