/**************************************************************************/ /* visual_script_nodes.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef VISUAL_SCRIPT_NODES_H #define VISUAL_SCRIPT_NODES_H #include "visual_script.h" class VisualScriptFunction : public VisualScriptNode { GDCLASS(VisualScriptFunction, VisualScriptNode); struct Argument { String name; Variant::Type type; PropertyHint hint; String hint_string; }; Vector arguments; bool stack_less; int stack_size; MultiplayerAPI::RPCMode rpc_mode; bool sequenced; protected: bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List *p_list) const; public: virtual int get_output_sequence_port_count() const; virtual bool has_input_sequence_port() const; virtual String get_output_sequence_port_text(int p_port) const; virtual int get_input_value_port_count() const; virtual int get_output_value_port_count() const; virtual PropertyInfo get_input_value_port_info(int p_idx) const; virtual PropertyInfo get_output_value_port_info(int p_idx) const; virtual String get_caption() const; virtual String get_text() const; virtual String get_category() const { return "flow_control"; } void add_argument(Variant::Type p_type, const String &p_name, int p_index = -1, const PropertyHint p_hint = PROPERTY_HINT_NONE, const String &p_hint_string = String("")); void set_argument_type(int p_argidx, Variant::Type p_type); Variant::Type get_argument_type(int p_argidx) const; void set_argument_name(int p_argidx, const String &p_name); String get_argument_name(int p_argidx) const; void remove_argument(int p_argidx); int get_argument_count() const; void set_stack_less(bool p_enable); bool is_stack_less() const; void set_sequenced(bool p_enable); bool is_sequenced() const; void set_stack_size(int p_size); int get_stack_size() const; void set_rpc_mode(MultiplayerAPI::RPCMode p_mode); MultiplayerAPI::RPCMode get_rpc_mode() const; virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance); VisualScriptFunction(); }; class VisualScriptLists : public VisualScriptNode { GDCLASS(VisualScriptLists, VisualScriptNode) struct Port { String name; Variant::Type type; }; protected: Vector inputports; Vector outputports; enum { OUTPUT_EDITABLE = 0x0001, OUTPUT_NAME_EDITABLE = 0x0002, OUTPUT_TYPE_EDITABLE = 0x0004, INPUT_EDITABLE = 0x0008, INPUT_NAME_EDITABLE = 0x000F, INPUT_TYPE_EDITABLE = 0x0010, }; int flags; bool sequenced; bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List *p_list) const; static void _bind_methods(); public: virtual bool is_output_port_editable() const; virtual bool is_output_port_name_editable() const; virtual bool is_output_port_type_editable() const; virtual bool is_input_port_editable() const; virtual bool is_input_port_name_editable() const; virtual bool is_input_port_type_editable() const; virtual int get_output_sequence_port_count() const; virtual bool has_input_sequence_port() const; virtual String get_output_sequence_port_text(int p_port) const; virtual int get_input_value_port_count() const; virtual int get_output_value_port_count() const; virtual PropertyInfo get_input_value_port_info(int p_idx) const; virtual PropertyInfo get_output_value_port_info(int p_idx) const; virtual String get_caption() const = 0; virtual String get_text() const = 0; virtual String get_category() const = 0; void add_input_data_port(Variant::Type p_type, const String &p_name, int p_index = -1); void set_input_data_port_type(int p_idx, Variant::Type p_type); void set_input_data_port_name(int p_idx, const String &p_name); void remove_input_data_port(int p_argidx); void add_output_data_port(Variant::Type p_type, const String &p_name, int p_index = -1); void set_output_data_port_type(int p_idx, Variant::Type p_type); void set_output_data_port_name(int p_idx, const String &p_name); void remove_output_data_port(int p_argidx); void set_sequenced(bool p_enable); bool is_sequenced() const; VisualScriptLists(); }; class VisualScriptComposeArray : public VisualScriptLists { GDCLASS(VisualScriptComposeArray, VisualScriptLists) public: virtual int get_output_sequence_port_count() const; virtual bool has_input_sequence_port() const; virtual String get_output_sequence_port_text(int p_port) const; virtual int get_input_value_port_count() const; virtual int get_output_value_port_count() const; virtual PropertyInfo get_input_value_port_info(int p_idx) const; virtual PropertyInfo get_output_value_port_info(int p_idx) const; virtual String get_caption() const; virtual String get_text() const; virtual String get_category() const { return "functions"; } virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance); VisualScriptComposeArray(); }; class VisualScriptOperator : public VisualScriptNode { GDCLASS(VisualScriptOperator, VisualScriptNode); Variant::Type typed; Variant::Operator op; protected: static void _bind_methods(); public: virtual int get_output_sequence_port_count() const; virtual bool has_input_sequence_port() const; virtual String get_output_sequence_port_text(int p_port) const; virtual int get_input_value_port_count() const; virtual int get_output_value_port_count() const; virtual PropertyInfo get_input_value_port_info(int p_idx) const; virtual PropertyInfo get_output_value_port_info(int p_idx) const; virtual String get_caption() const; virtual String get_category() const { return "operators"; } void set_operator(Variant::Operator p_op); Variant::Operator get_operator() const; void set_typed(Variant::Type p_op); Variant::Type get_typed() const; virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance); VisualScriptOperator(); }; class VisualScriptSelect : public VisualScriptNode { GDCLASS(VisualScriptSelect, VisualScriptNode); Variant::Type typed; protected: static void _bind_methods(); public: virtual int get_output_sequence_port_count() const; virtual bool has_input_sequence_port() const; virtual String get_output_sequence_port_text(int p_port) const; virtual int get_input_value_port_count() const; virtual int get_output_value_port_count() const; virtual PropertyInfo get_input_value_port_info(int p_idx) const; virtual PropertyInfo get_output_value_port_info(int p_idx) const; virtual String get_caption() const; virtual String get_text() const; virtual String get_category() const { return "operators"; } void set_typed(Variant::Type p_op); Variant::Type get_typed() const; virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance); VisualScriptSelect(); }; class VisualScriptVariableGet : public VisualScriptNode { GDCLASS(VisualScriptVariableGet, VisualScriptNode); StringName variable; protected: virtual void _validate_property(PropertyInfo &property) const; static void _bind_methods(); public: virtual int get_output_sequence_port_count() const; virtual bool has_input_sequence_port() const; virtual String get_output_sequence_port_text(int p_port) const; virtual int get_input_value_port_count() const; virtual int get_output_value_port_count() const; virtual PropertyInfo get_input_value_port_info(int p_idx) const; virtual PropertyInfo get_output_value_port_info(int p_idx) const; virtual String get_caption() const; virtual String get_category() const { return "data"; } void set_variable(StringName p_variable); StringName get_variable() const; virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance); VisualScriptVariableGet(); }; class VisualScriptVariableSet : public VisualScriptNode { GDCLASS(VisualScriptVariableSet, VisualScriptNode); StringName variable; protected: virtual void _validate_property(PropertyInfo &property) const; static void _bind_methods(); public: virtual int get_output_sequence_port_count() const; virtual bool has_input_sequence_port() const; virtual String get_output_sequence_port_text(int p_port) const; virtual int get_input_value_port_count() const; virtual int get_output_value_port_count() const; virtual PropertyInfo get_input_value_port_info(int p_idx) const; virtual PropertyInfo get_output_value_port_info(int p_idx) const; virtual String get_caption() const; virtual String get_category() const { return "data"; } void set_variable(StringName p_variable); StringName get_variable() const; virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance); VisualScriptVariableSet(); }; class VisualScriptConstant : public VisualScriptNode { GDCLASS(VisualScriptConstant, VisualScriptNode); Variant::Type type; Variant value; protected: virtual void _validate_property(PropertyInfo &property) const; static void _bind_methods(); public: virtual int get_output_sequence_port_count() const; virtual bool has_input_sequence_port() const; virtual String get_output_sequence_port_text(int p_port) const; virtual int get_input_value_port_count() const; virtual int get_output_value_port_count() const; virtual PropertyInfo get_input_value_port_info(int p_idx) const; virtual PropertyInfo get_output_value_port_info(int p_idx) const; virtual String get_caption() const; virtual String get_category() const { return "constants"; } void set_constant_type(Variant::Type p_type); Variant::Type get_constant_type() const; void set_constant_value(Variant p_value); Variant get_constant_value() const; virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance); VisualScriptConstant(); }; class VisualScriptPreload : public VisualScriptNode { GDCLASS(VisualScriptPreload, VisualScriptNode); Ref preload; protected: static void _bind_methods(); public: virtual int get_output_sequence_port_count() const; virtual bool has_input_sequence_port() const; virtual String get_output_sequence_port_text(int p_port) const; virtual int get_input_value_port_count() const; virtual int get_output_value_port_count() const; virtual PropertyInfo get_input_value_port_info(int p_idx) const; virtual PropertyInfo get_output_value_port_info(int p_idx) const; virtual String get_caption() const; virtual String get_category() const { return "data"; } void set_preload(const Ref &p_preload); Ref get_preload() const; virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance); VisualScriptPreload(); }; class VisualScriptIndexGet : public VisualScriptNode { GDCLASS(VisualScriptIndexGet, VisualScriptNode); public: virtual int get_output_sequence_port_count() const; virtual bool has_input_sequence_port() const; virtual String get_output_sequence_port_text(int p_port) const; virtual int get_input_value_port_count() const; virtual int get_output_value_port_count() const; virtual PropertyInfo get_input_value_port_info(int p_idx) const; virtual PropertyInfo get_output_value_port_info(int p_idx) const; virtual String get_caption() const; virtual String get_category() const { return "operators"; } virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance); VisualScriptIndexGet(); }; class VisualScriptIndexSet : public VisualScriptNode { GDCLASS(VisualScriptIndexSet, VisualScriptNode); public: virtual int get_output_sequence_port_count() const; virtual bool has_input_sequence_port() const; virtual String get_output_sequence_port_text(int p_port) const; virtual int get_input_value_port_count() const; virtual int get_output_value_port_count() const; virtual PropertyInfo get_input_value_port_info(int p_idx) const; virtual PropertyInfo get_output_value_port_info(int p_idx) const; virtual String get_caption() const; virtual String get_category() const { return "operators"; } virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance); VisualScriptIndexSet(); }; class VisualScriptGlobalConstant : public VisualScriptNode { GDCLASS(VisualScriptGlobalConstant, VisualScriptNode); int index; static void _bind_methods(); public: virtual int get_output_sequence_port_count() const; virtual bool has_input_sequence_port() const; virtual String get_output_sequence_port_text(int p_port) const; virtual int get_input_value_port_count() const; virtual int get_output_value_port_count() const; virtual PropertyInfo get_input_value_port_info(int p_idx) const; virtual PropertyInfo get_output_value_port_info(int p_idx) const; virtual String get_caption() const; virtual String get_category() const { return "constants"; } void set_global_constant(int p_which); int get_global_constant(); virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance); VisualScriptGlobalConstant(); }; class VisualScriptClassConstant : public VisualScriptNode { GDCLASS(VisualScriptClassConstant, VisualScriptNode); StringName base_type; StringName name; protected: static void _bind_methods(); virtual void _validate_property(PropertyInfo &property) const; public: virtual int get_output_sequence_port_count() const; virtual bool has_input_sequence_port() const; virtual String get_output_sequence_port_text(int p_port) const; virtual int get_input_value_port_count() const; virtual int get_output_value_port_count() const; virtual PropertyInfo get_input_value_port_info(int p_idx) const; virtual PropertyInfo get_output_value_port_info(int p_idx) const; virtual String get_caption() const; virtual String get_category() const { return "constants"; } void set_class_constant(const StringName &p_which); StringName get_class_constant(); void set_base_type(const StringName &p_which); StringName get_base_type(); virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance); VisualScriptClassConstant(); }; class VisualScriptBasicTypeConstant : public VisualScriptNode { GDCLASS(VisualScriptBasicTypeConstant, VisualScriptNode); Variant::Type type; StringName name; protected: static void _bind_methods(); virtual void _validate_property(PropertyInfo &property) const; public: virtual int get_output_sequence_port_count() const; virtual bool has_input_sequence_port() const; virtual String get_output_sequence_port_text(int p_port) const; virtual int get_input_value_port_count() const; virtual int get_output_value_port_count() const; virtual PropertyInfo get_input_value_port_info(int p_idx) const; virtual PropertyInfo get_output_value_port_info(int p_idx) const; virtual String get_caption() const; virtual String get_text() const; virtual String get_category() const { return "constants"; } void set_basic_type_constant(const StringName &p_which); StringName get_basic_type_constant() const; void set_basic_type(Variant::Type p_which); Variant::Type get_basic_type() const; virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance); VisualScriptBasicTypeConstant(); }; class VisualScriptMathConstant : public VisualScriptNode { GDCLASS(VisualScriptMathConstant, VisualScriptNode); public: enum MathConstant { MATH_CONSTANT_ONE, MATH_CONSTANT_PI, MATH_CONSTANT_HALF_PI, MATH_CONSTANT_TAU, MATH_CONSTANT_E, MATH_CONSTANT_SQRT2, MATH_CONSTANT_INF, MATH_CONSTANT_NAN, MATH_CONSTANT_MAX }; private: static const char *const_name[MATH_CONSTANT_MAX]; static double const_value[MATH_CONSTANT_MAX]; MathConstant constant; protected: static void _bind_methods(); public: virtual int get_output_sequence_port_count() const; virtual bool has_input_sequence_port() const; virtual String get_output_sequence_port_text(int p_port) const; virtual int get_input_value_port_count() const; virtual int get_output_value_port_count() const; virtual PropertyInfo get_input_value_port_info(int p_idx) const; virtual PropertyInfo get_output_value_port_info(int p_idx) const; virtual String get_caption() const; virtual String get_category() const { return "constants"; } void set_math_constant(MathConstant p_which); MathConstant get_math_constant(); virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance); VisualScriptMathConstant(); }; VARIANT_ENUM_CAST(VisualScriptMathConstant::MathConstant) class VisualScriptEngineSingleton : public VisualScriptNode { GDCLASS(VisualScriptEngineSingleton, VisualScriptNode); String singleton; protected: void _validate_property(PropertyInfo &property) const; static void _bind_methods(); public: virtual int get_output_sequence_port_count() const; virtual bool has_input_sequence_port() const; virtual String get_output_sequence_port_text(int p_port) const; virtual int get_input_value_port_count() const; virtual int get_output_value_port_count() const; virtual PropertyInfo get_input_value_port_info(int p_idx) const; virtual PropertyInfo get_output_value_port_info(int p_idx) const; virtual String get_caption() const; virtual String get_category() const { return "data"; } void set_singleton(const String &p_string); String get_singleton(); virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance); virtual TypeGuess guess_output_type(TypeGuess *p_inputs, int p_output) const; VisualScriptEngineSingleton(); }; class VisualScriptSceneNode : public VisualScriptNode { GDCLASS(VisualScriptSceneNode, VisualScriptNode); NodePath path; protected: virtual void _validate_property(PropertyInfo &property) const; static void _bind_methods(); public: virtual int get_output_sequence_port_count() const; virtual bool has_input_sequence_port() const; virtual String get_output_sequence_port_text(int p_port) const; virtual int get_input_value_port_count() const; virtual int get_output_value_port_count() const; virtual PropertyInfo get_input_value_port_info(int p_idx) const; virtual PropertyInfo get_output_value_port_info(int p_idx) const; virtual String get_caption() const; virtual String get_category() const { return "data"; } void set_node_path(const NodePath &p_path); NodePath get_node_path(); virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance); virtual TypeGuess guess_output_type(TypeGuess *p_inputs, int p_output) const; VisualScriptSceneNode(); }; class VisualScriptSceneTree : public VisualScriptNode { GDCLASS(VisualScriptSceneTree, VisualScriptNode); protected: virtual void _validate_property(PropertyInfo &property) const; static void _bind_methods(); public: virtual int get_output_sequence_port_count() const; virtual bool has_input_sequence_port() const; virtual String get_output_sequence_port_text(int p_port) const; virtual int get_input_value_port_count() const; virtual int get_output_value_port_count() const; virtual PropertyInfo get_input_value_port_info(int p_idx) const; virtual PropertyInfo get_output_value_port_info(int p_idx) const; virtual String get_caption() const; virtual String get_category() const { return "data"; } virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance); virtual TypeGuess guess_output_type(TypeGuess *p_inputs, int p_output) const; VisualScriptSceneTree(); }; class VisualScriptResourcePath : public VisualScriptNode { GDCLASS(VisualScriptResourcePath, VisualScriptNode); String path; protected: static void _bind_methods(); public: virtual int get_output_sequence_port_count() const; virtual bool has_input_sequence_port() const; virtual String get_output_sequence_port_text(int p_port) const; virtual int get_input_value_port_count() const; virtual int get_output_value_port_count() const; virtual PropertyInfo get_input_value_port_info(int p_idx) const; virtual PropertyInfo get_output_value_port_info(int p_idx) const; virtual String get_caption() const; virtual String get_category() const { return "data"; } void set_resource_path(const String &p_path); String get_resource_path(); virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance); VisualScriptResourcePath(); }; class VisualScriptSelf : public VisualScriptNode { GDCLASS(VisualScriptSelf, VisualScriptNode); protected: static void _bind_methods(); public: virtual int get_output_sequence_port_count() const; virtual bool has_input_sequence_port() const; virtual String get_output_sequence_port_text(int p_port) const; virtual int get_input_value_port_count() const; virtual int get_output_value_port_count() const; virtual PropertyInfo get_input_value_port_info(int p_idx) const; virtual PropertyInfo get_output_value_port_info(int p_idx) const; virtual String get_caption() const; virtual String get_category() const { return "data"; } virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance); virtual TypeGuess guess_output_type(TypeGuess *p_inputs, int p_output) const; VisualScriptSelf(); }; class VisualScriptCustomNode : public VisualScriptNode { GDCLASS(VisualScriptCustomNode, VisualScriptNode); protected: static void _bind_methods(); public: enum StartMode { //replicated for step START_MODE_BEGIN_SEQUENCE, START_MODE_CONTINUE_SEQUENCE, START_MODE_RESUME_YIELD }; enum { //replicated for step STEP_SHIFT = 1 << 24, STEP_MASK = STEP_SHIFT - 1, STEP_PUSH_STACK_BIT = STEP_SHIFT, //push bit to stack STEP_GO_BACK_BIT = STEP_SHIFT << 1, //go back to previous node STEP_NO_ADVANCE_BIT = STEP_SHIFT << 2, //do not advance past this node STEP_EXIT_FUNCTION_BIT = STEP_SHIFT << 3, //return from function STEP_YIELD_BIT = STEP_SHIFT << 4, //yield (will find VisualScriptFunctionState state in first working memory) }; virtual int get_output_sequence_port_count() const; virtual bool has_input_sequence_port() const; virtual String get_output_sequence_port_text(int p_port) const; virtual int get_input_value_port_count() const; virtual int get_output_value_port_count() const; virtual PropertyInfo get_input_value_port_info(int p_idx) const; virtual PropertyInfo get_output_value_port_info(int p_idx) const; virtual String get_caption() const; virtual String get_text() const; virtual String get_category() const; virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance); virtual TypeGuess guess_output_type(TypeGuess *p_inputs, int p_output) const; void _script_changed(); VisualScriptCustomNode(); }; VARIANT_ENUM_CAST(VisualScriptCustomNode::StartMode); class VisualScriptSubCall : public VisualScriptNode { GDCLASS(VisualScriptSubCall, VisualScriptNode); protected: static void _bind_methods(); public: virtual int get_output_sequence_port_count() const; virtual bool has_input_sequence_port() const; virtual String get_output_sequence_port_text(int p_port) const; virtual int get_input_value_port_count() const; virtual int get_output_value_port_count() const; virtual PropertyInfo get_input_value_port_info(int p_idx) const; virtual PropertyInfo get_output_value_port_info(int p_idx) const; virtual String get_caption() const; virtual String get_text() const; virtual String get_category() const; virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance); VisualScriptSubCall(); }; class VisualScriptComment : public VisualScriptNode { GDCLASS(VisualScriptComment, VisualScriptNode); String title; String description; Size2 size; protected: static void _bind_methods(); public: virtual int get_output_sequence_port_count() const; virtual bool has_input_sequence_port() const; virtual String get_output_sequence_port_text(int p_port) const; virtual int get_input_value_port_count() const; virtual int get_output_value_port_count() const; virtual PropertyInfo get_input_value_port_info(int p_idx) const; virtual PropertyInfo get_output_value_port_info(int p_idx) const; virtual String get_caption() const; virtual String get_text() const; virtual String get_category() const; void set_title(const String &p_title); String get_title() const; void set_description(const String &p_description); String get_description() const; void set_size(const Size2 &p_size); Size2 get_size() const; virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance); VisualScriptComment(); }; class VisualScriptConstructor : public VisualScriptNode { GDCLASS(VisualScriptConstructor, VisualScriptNode); Variant::Type type; MethodInfo constructor; protected: static void _bind_methods(); public: virtual int get_output_sequence_port_count() const; virtual bool has_input_sequence_port() const; virtual String get_output_sequence_port_text(int p_port) const; virtual int get_input_value_port_count() const; virtual int get_output_value_port_count() const; virtual PropertyInfo get_input_value_port_info(int p_idx) const; virtual PropertyInfo get_output_value_port_info(int p_idx) const; virtual String get_caption() const; virtual String get_category() const; void set_constructor_type(Variant::Type p_type); Variant::Type get_constructor_type() const; void set_constructor(const Dictionary &p_info); Dictionary get_constructor() const; virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance); VisualScriptConstructor(); }; class VisualScriptLocalVar : public VisualScriptNode { GDCLASS(VisualScriptLocalVar, VisualScriptNode); StringName name; Variant::Type type; protected: static void _bind_methods(); public: virtual int get_output_sequence_port_count() const; virtual bool has_input_sequence_port() const; virtual String get_output_sequence_port_text(int p_port) const; virtual int get_input_value_port_count() const; virtual int get_output_value_port_count() const; virtual PropertyInfo get_input_value_port_info(int p_idx) const; virtual PropertyInfo get_output_value_port_info(int p_idx) const; virtual String get_caption() const; virtual String get_category() const; void set_var_name(const StringName &p_name); StringName get_var_name() const; void set_var_type(Variant::Type p_type); Variant::Type get_var_type() const; virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance); VisualScriptLocalVar(); }; class VisualScriptLocalVarSet : public VisualScriptNode { GDCLASS(VisualScriptLocalVarSet, VisualScriptNode); StringName name; Variant::Type type; protected: static void _bind_methods(); public: virtual int get_output_sequence_port_count() const; virtual bool has_input_sequence_port() const; virtual String get_output_sequence_port_text(int p_port) const; virtual int get_input_value_port_count() const; virtual int get_output_value_port_count() const; virtual PropertyInfo get_input_value_port_info(int p_idx) const; virtual PropertyInfo get_output_value_port_info(int p_idx) const; virtual String get_caption() const; virtual String get_text() const; virtual String get_category() const; void set_var_name(const StringName &p_name); StringName get_var_name() const; void set_var_type(Variant::Type p_type); Variant::Type get_var_type() const; virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance); VisualScriptLocalVarSet(); }; class VisualScriptInputAction : public VisualScriptNode { GDCLASS(VisualScriptInputAction, VisualScriptNode); public: enum Mode { MODE_PRESSED, MODE_RELEASED, MODE_JUST_PRESSED, MODE_JUST_RELEASED, }; StringName name; Mode mode; protected: virtual void _validate_property(PropertyInfo &property) const; static void _bind_methods(); public: virtual int get_output_sequence_port_count() const; virtual bool has_input_sequence_port() const; virtual String get_output_sequence_port_text(int p_port) const; virtual int get_input_value_port_count() const; virtual int get_output_value_port_count() const; virtual PropertyInfo get_input_value_port_info(int p_idx) const; virtual PropertyInfo get_output_value_port_info(int p_idx) const; virtual String get_caption() const; virtual String get_category() const; void set_action_name(const StringName &p_name); StringName get_action_name() const; void set_action_mode(Mode p_mode); Mode get_action_mode() const; virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance); VisualScriptInputAction(); }; VARIANT_ENUM_CAST(VisualScriptInputAction::Mode) class VisualScriptDeconstruct : public VisualScriptNode { GDCLASS(VisualScriptDeconstruct, VisualScriptNode); struct Element { StringName name; Variant::Type type; }; Vector elements; void _update_elements(); Variant::Type type; void _set_elem_cache(const Array &p_elements); Array _get_elem_cache() const; virtual void _validate_property(PropertyInfo &property) const; protected: static void _bind_methods(); public: virtual int get_output_sequence_port_count() const; virtual bool has_input_sequence_port() const; virtual String get_output_sequence_port_text(int p_port) const; virtual int get_input_value_port_count() const; virtual int get_output_value_port_count() const; virtual PropertyInfo get_input_value_port_info(int p_idx) const; virtual PropertyInfo get_output_value_port_info(int p_idx) const; virtual String get_caption() const; virtual String get_category() const; void set_deconstruct_type(Variant::Type p_type); Variant::Type get_deconstruct_type() const; virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance); VisualScriptDeconstruct(); }; void register_visual_script_nodes(); void unregister_visual_script_nodes(); #ifdef TOOLS_ENABLED namespace NSVisualScript { Node *_find_script_node(Node *p_edited_scene, Node *p_current_node, const Ref