/**************************************************************************/ /* gradient_editor_plugin.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "gradient_editor_plugin.h" #include "core/os/keyboard.h" #include "editor/editor_node.h" #include "editor/editor_settings.h" #include "editor/editor_string_names.h" #include "editor/editor_undo_redo_manager.h" #include "editor/gui/editor_spin_slider.h" #include "editor/plugins/canvas_item_editor_plugin.h" #include "editor/plugins/node_3d_editor_plugin.h" #include "editor/themes/editor_scale.h" #include "scene/gui/color_picker.h" #include "scene/gui/flow_container.h" #include "scene/gui/popup.h" #include "scene/gui/separator.h" #include "scene/resources/gradient_texture.h" int GradientEdit::_get_point_at(int p_xpos) const { int result = -1; int total_w = _get_gradient_rect_width(); float min_distance = handle_width * 0.8; // Allow the cursor to be more than half a handle width away for ease of use. for (int i = 0; i < gradient->get_point_count(); i++) { // Ignore points outside of [0, 1]. if (gradient->get_offset(i) < 0) { continue; } else if (gradient->get_offset(i) > 1) { break; } // Check if we clicked at point. float distance = ABS(p_xpos - gradient->get_offset(i) * total_w); if (distance < min_distance) { result = i; min_distance = distance; } } return result; } int GradientEdit::_predict_insertion_index(float p_offset) { int result = 0; while (result < gradient->get_point_count() && gradient->get_offset(result) < p_offset) { result++; } return result; } int GradientEdit::_get_gradient_rect_width() const { return get_size().width - get_size().height - draw_spacing - handle_width; } void GradientEdit::_show_color_picker() { if (selected_index == -1) { return; } picker->set_pick_color(gradient->get_color(selected_index)); Size2 minsize = popup->get_contents_minimum_size(); float viewport_height = get_viewport_rect().size.y; // Determine in which direction to show the popup. By default popup below. // But if the popup doesn't fit below and the Gradient Editor is in the bottom half of the viewport, show above. bool show_above = get_global_position().y + get_size().y + minsize.y > viewport_height && get_global_position().y * 2 + get_size().y > viewport_height; float v_offset = show_above ? -minsize.y : get_size().y; popup->set_position(get_screen_position() + Vector2(0, v_offset)); popup->popup(); } void GradientEdit::_color_changed(const Color &p_color) { set_color(selected_index, p_color); } void GradientEdit::set_gradient(const Ref &p_gradient) { gradient = p_gradient; gradient->connect(CoreStringName(changed), callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw)); } const Ref &GradientEdit::get_gradient() const { return gradient; } void GradientEdit::add_point(float p_offset, const Color &p_color) { int new_idx = _predict_insertion_index(p_offset); EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->create_action(TTR("Add Gradient Point")); undo_redo->add_do_method(*gradient, "add_point", p_offset, p_color); undo_redo->add_do_method(this, "set_selected_index", new_idx); undo_redo->add_undo_method(*gradient, "remove_point", new_idx); undo_redo->add_undo_method(this, "set_selected_index", -1); undo_redo->commit_action(); } void GradientEdit::remove_point(int p_index) { ERR_FAIL_INDEX_MSG(p_index, gradient->get_point_count(), "Gradient point is out of bounds."); if (gradient->get_point_count() <= 1) { return; } // If the point is removed while it's being moved, remember its old offset. float old_offset = (grabbing == GRAB_MOVE) ? pre_grab_offset : gradient->get_offset(p_index); Color old_color = gradient->get_color(p_index); int new_selected_index = selected_index; // Reselect the old selected point if it's not the deleted one. if (new_selected_index > p_index) { new_selected_index -= 1; } else if (new_selected_index == p_index) { new_selected_index = -1; } EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->create_action(TTR("Remove Gradient Point")); undo_redo->add_do_method(*gradient, "remove_point", p_index); undo_redo->add_do_method(this, "set_selected_index", new_selected_index); undo_redo->add_undo_method(*gradient, "add_point", old_offset, old_color); undo_redo->add_undo_method(this, "set_selected_index", selected_index); undo_redo->commit_action(); } void GradientEdit::set_offset(int p_index, float p_offset) { ERR_FAIL_INDEX_MSG(p_index, gradient->get_point_count(), "Gradient point is out of bounds."); // Use pre_grab_offset to determine things for the undo/redo. if (Math::is_equal_approx(pre_grab_offset, p_offset)) { return; } int new_idx = _predict_insertion_index(p_offset); gradient->set_offset(p_index, pre_grab_offset); // Pretend the point started from its old place. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->create_action(TTR("Move Gradient Point")); undo_redo->add_do_method(*gradient, "set_offset", pre_grab_index, p_offset); undo_redo->add_do_method(this, "set_selected_index", new_idx); undo_redo->add_undo_method(*gradient, "set_offset", new_idx, pre_grab_offset); undo_redo->add_undo_method(this, "set_selected_index", pre_grab_index); undo_redo->commit_action(); queue_redraw(); } void GradientEdit::set_color(int p_index, const Color &p_color) { ERR_FAIL_INDEX_MSG(p_index, gradient->get_point_count(), "Gradient point is out of bounds."); Color old_color = gradient->get_color(p_index); if (old_color == p_color) { return; } EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->create_action(TTR("Recolor Gradient Point"), UndoRedo::MERGE_ENDS); undo_redo->add_do_method(*gradient, "set_color", p_index, p_color); undo_redo->add_undo_method(*gradient, "set_color", p_index, old_color); undo_redo->commit_action(); queue_redraw(); } void GradientEdit::reverse_gradient() { int new_selected_idx = (selected_index == -1) ? -1 : (gradient->get_point_count() - selected_index - 1); EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->create_action(TTR("Reverse Gradient"), UndoRedo::MERGE_DISABLE, *gradient); undo_redo->add_do_method(*gradient, "reverse"); undo_redo->add_do_method(this, "set_selected_index", new_selected_idx); undo_redo->add_undo_method(*gradient, "reverse"); undo_redo->add_undo_method(this, "set_selected_index", selected_index); undo_redo->commit_action(); } void GradientEdit::set_selected_index(int p_index) { selected_index = p_index; queue_redraw(); } void GradientEdit::set_snap_enabled(bool p_enabled) { snap_enabled = p_enabled; queue_redraw(); if (gradient.is_valid()) { if (snap_enabled) { gradient->set_meta(SNAME("_snap_enabled"), true); } else { gradient->remove_meta(SNAME("_snap_enabled")); } } } void GradientEdit::set_snap_count(int p_count) { snap_count = p_count; queue_redraw(); if (gradient.is_valid()) { if (snap_count != GradientEditor::DEFAULT_SNAP) { gradient->set_meta(SNAME("_snap_count"), snap_count); } else { gradient->remove_meta(SNAME("_snap_count")); } } } ColorPicker *GradientEdit::get_picker() const { return picker; } PopupPanel *GradientEdit::get_popup() const { return popup; } void GradientEdit::gui_input(const Ref &p_event) { ERR_FAIL_COND(p_event.is_null()); Ref k = p_event; if (k.is_valid() && k->is_pressed() && k->get_keycode() == Key::KEY_DELETE && selected_index != -1) { if (grabbing == GRAB_ADD) { gradient->remove_point(selected_index); // Point is temporary, so remove directly from gradient. set_selected_index(-1); } else { remove_point(selected_index); } grabbing = GRAB_NONE; hovered_index = -1; accept_event(); } Ref mb = p_event; if (mb.is_valid() && mb->is_pressed()) { float adjusted_mb_x = mb->get_position().x - handle_width / 2; bool should_snap = snap_enabled || mb->is_ctrl_pressed(); // Delete point or move it to old position on middle or right click. if (mb->get_button_index() == MouseButton::RIGHT || mb->get_button_index() == MouseButton::MIDDLE) { if (grabbing == GRAB_MOVE && mb->get_button_index() == MouseButton::RIGHT) { gradient->set_offset(selected_index, pre_grab_offset); set_selected_index(pre_grab_index); } else { int point_to_remove = _get_point_at(adjusted_mb_x); if (point_to_remove == -1) { set_selected_index(-1); // Nothing on the place of the click, just deselect any handle. } else { if (grabbing == GRAB_ADD) { gradient->remove_point(point_to_remove); // Point is temporary, so remove directly from gradient. set_selected_index(-1); } else { remove_point(point_to_remove); } hovered_index = -1; } } grabbing = GRAB_NONE; accept_event(); } // Select point. if (mb->get_button_index() == MouseButton::LEFT) { int total_w = _get_gradient_rect_width(); // Check if color picker was clicked or gradient was double-clicked. if (adjusted_mb_x > total_w + draw_spacing) { if (!mb->is_double_click()) { _show_color_picker(); } accept_event(); return; } else if (mb->is_double_click()) { set_selected_index(_get_point_at(adjusted_mb_x)); _show_color_picker(); accept_event(); return; } if (grabbing == GRAB_NONE) { set_selected_index(_get_point_at(adjusted_mb_x)); } if (selected_index != -1 && !mb->is_alt_pressed()) { // An existing point was grabbed. grabbing = GRAB_MOVE; pre_grab_offset = gradient->get_offset(selected_index); pre_grab_index = selected_index; } else if (grabbing == GRAB_NONE) { // Adding a new point. Insert a temporary point for the user to adjust, so it's not in the undo/redo. float new_offset = CLAMP(adjusted_mb_x / float(total_w), 0, 1); if (should_snap) { new_offset = Math::snapped(new_offset, 1.0 / snap_count); } for (int i = 0; i < gradient->get_point_count(); i++) { if (gradient->get_offset(i) == new_offset) { // If another point with the same offset is found, then // tweak it if Alt was pressed, otherwise something has gone wrong, so stop the operation. if (mb->is_alt_pressed()) { new_offset = MIN(gradient->get_offset(i) + 0.00001, 1); } else { return; } } } Color new_color = gradient->get_color_at_offset(new_offset); if (mb->is_alt_pressed()) { // Alt + Click on a point duplicates it. So copy its color. int point_to_copy = _get_point_at(adjusted_mb_x); if (point_to_copy != -1) { new_color = gradient->get_color(point_to_copy); } } // Add a temporary point for the user to adjust before adding it permanently. gradient->add_point(new_offset, new_color); set_selected_index(_predict_insertion_index(new_offset)); grabbing = GRAB_ADD; } } } if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && !mb->is_pressed()) { if (grabbing == GRAB_MOVE) { // Finish moving a point. set_offset(selected_index, gradient->get_offset(selected_index)); grabbing = GRAB_NONE; } else if (grabbing == GRAB_ADD) { // Finish inserting a new point. Remove the temporary point and insert the permanent one in its place. float new_offset = gradient->get_offset(selected_index); Color new_color = gradient->get_color(selected_index); gradient->remove_point(selected_index); add_point(new_offset, new_color); grabbing = GRAB_NONE; } } Ref mm = p_event; if (mm.is_valid()) { int total_w = _get_gradient_rect_width(); float adjusted_mm_x = mm->get_position().x - handle_width / 2; bool should_snap = snap_enabled || mm->is_ctrl_pressed(); // Hovering logic. if (grabbing == GRAB_NONE) { int nearest_point = _get_point_at(adjusted_mm_x); if (hovered_index != nearest_point) { hovered_index = nearest_point; queue_redraw(); } return; } else { hovered_index = -1; } // Grabbing logic. float new_offset = CLAMP(adjusted_mm_x / float(total_w), 0, 1); // Give the ability to snap right next to a point when using Shift. if (mm->is_shift_pressed()) { float smallest_offset = should_snap ? (0.5 / snap_count) : 0.01; int nearest_idx = -1; // Only check the two adjacent points to find which one is the nearest. if (selected_index > 0) { float temp_offset = ABS(gradient->get_offset(selected_index - 1) - new_offset); if (temp_offset < smallest_offset) { smallest_offset = temp_offset; nearest_idx = selected_index - 1; } } if (selected_index < gradient->get_point_count() - 1) { float temp_offset = ABS(gradient->get_offset(selected_index + 1) - new_offset); if (temp_offset < smallest_offset) { smallest_offset = temp_offset; nearest_idx = selected_index + 1; } } if (nearest_idx != -1) { // Snap to the point with a slight adjustment to the left or right. float adjustment = gradient->get_offset(nearest_idx) < new_offset ? 0.00001 : -0.00001; new_offset = CLAMP(gradient->get_offset(nearest_idx) + adjustment, 0, 1); } else if (should_snap) { new_offset = Math::snapped(new_offset, 1.0 / snap_count); } } else if (should_snap) { // Shift is not pressed, so snap fully without adjustments. new_offset = Math::snapped(new_offset, 1.0 / snap_count); } // Don't move the point if its new offset would be the same as another point's. for (int i = 0; i < gradient->get_point_count(); i++) { if (gradient->get_offset(i) == new_offset && i != selected_index) { return; } } if (selected_index == -1) { return; } // We want to only save this action for undo/redo when released, so don't use set_offset() yet. gradient->set_offset(selected_index, new_offset); // Update selected_index after the gradient updates its indices, so you keep holding the same color. for (int i = 0; i < gradient->get_point_count(); i++) { if (gradient->get_offset(i) == new_offset) { set_selected_index(i); break; } } } } void GradientEdit::_redraw() { int w = get_size().x; int h = get_size().y - draw_spacing; // A bit of spacing below the gradient too. if (w == 0 || h == 0) { return; // Safety check as there is nothing to draw with such size. } int total_w = _get_gradient_rect_width(); int half_handle_width = handle_width * 0.5; // Draw gradient. draw_texture_rect(get_editor_theme_icon(SNAME("GuiMiniCheckerboard")), Rect2(half_handle_width, 0, total_w, h), true); preview_texture->set_gradient(gradient); draw_texture_rect(preview_texture, Rect2(half_handle_width, 0, total_w, h)); // Draw vertical snap lines. if (snap_enabled || (Input::get_singleton()->is_key_pressed(Key::CTRL) && grabbing != GRAB_NONE)) { const Color line_color = Color(0.5, 0.5, 0.5, 0.5); for (int idx = 1; idx < snap_count; idx++) { float offset_x = idx * total_w / (float)snap_count + half_handle_width; draw_line(Point2(offset_x, 0), Point2(offset_x, h), line_color); } } // Draw handles. for (int i = 0; i < gradient->get_point_count(); i++) { // Only draw handles for points in [0, 1]. If there are points before or after, draw a little indicator. if (gradient->get_offset(i) < 0.0) { continue; } else if (gradient->get_offset(i) > 1.0) { break; } // White or black handle color, to contrast with the selected color's brightness. // Also consider the fact that the color may be translucent. // The checkerboard pattern in the background has an average luminance of 0.75. Color inside_col = gradient->get_color(i); Color border_col = Math::lerp(0.75f, inside_col.get_luminance(), inside_col.a) > 0.455 ? Color(0, 0, 0) : Color(1, 1, 1); int handle_thickness = MAX(1, Math::round(EDSCALE)); float handle_x_pos = gradient->get_offset(i) * total_w + half_handle_width; float handle_start_x = handle_x_pos - half_handle_width; Rect2 rect = Rect2(handle_start_x, h / 2, handle_width, h / 2); if (inside_col.a < 1) { // If the color is translucent, draw a little opaque rectangle at the bottom to more easily see it. draw_texture_rect(get_editor_theme_icon(SNAME("GuiMiniCheckerboard")), rect, true); draw_rect(rect, inside_col, true); Color inside_col_opaque = inside_col; inside_col_opaque.a = 1.0; draw_rect(Rect2(handle_start_x + handle_thickness / 2.0, h * 0.9 - handle_thickness / 2.0, handle_width - handle_thickness, h * 0.1), inside_col_opaque, true); } else { draw_rect(rect, inside_col, true); } if (selected_index == i) { // Handle is selected. draw_rect(rect, border_col, false, handle_thickness); draw_line(Vector2(handle_x_pos, 0), Vector2(handle_x_pos, h / 2 - handle_thickness), border_col, handle_thickness); if (inside_col.a < 1) { draw_line(Vector2(handle_start_x + handle_thickness / 2.0, h * 0.9 - handle_thickness), Vector2(handle_start_x + handle_width - handle_thickness / 2.0, h * 0.9 - handle_thickness), border_col, handle_thickness); } rect = rect.grow(-handle_thickness); const Color focus_col = get_theme_color(SNAME("accent_color"), EditorStringName(Editor)); draw_rect(rect, has_focus() ? focus_col : focus_col.darkened(0.4), false, handle_thickness); rect = rect.grow(-handle_thickness); draw_rect(rect, border_col, false, handle_thickness); } else { // Handle isn't selected. border_col.a = 0.9; draw_rect(rect, border_col, false, handle_thickness); draw_line(Vector2(handle_x_pos, 0), Vector2(handle_x_pos, h / 2 - handle_thickness), border_col, handle_thickness); if (inside_col.a < 1) { draw_line(Vector2(handle_start_x + handle_thickness / 2.0, h * 0.9 - handle_thickness), Vector2(handle_start_x + handle_width - handle_thickness / 2.0, h * 0.9 - handle_thickness), border_col, handle_thickness); } if (hovered_index == i) { // Draw a subtle translucent rect inside the handle if it's being hovered. rect = rect.grow(-handle_thickness); border_col.a = 0.54; draw_rect(rect, border_col, false, handle_thickness); } } } // Draw "button" for color selector. int button_offset = total_w + handle_width + draw_spacing; if (selected_index != -1) { Color grabbed_col = gradient->get_color(selected_index); if (grabbed_col.a < 1) { draw_texture_rect(get_editor_theme_icon(SNAME("GuiMiniCheckerboard")), Rect2(button_offset, 0, h, h), true); } draw_rect(Rect2(button_offset, 0, h, h), grabbed_col); if (grabbed_col.r > 1 || grabbed_col.g > 1 || grabbed_col.b > 1) { // Draw an indicator to denote that the currently selected color is "overbright". draw_texture(get_theme_icon(SNAME("overbright_indicator"), SNAME("ColorPicker")), Point2(button_offset, 0)); } } else { // If no color is selected, draw gray color with 'X' on top. draw_rect(Rect2(button_offset, 0, h, h), Color(0.5, 0.5, 0.5, 1)); draw_line(Vector2(button_offset, 0), Vector2(button_offset + h, h), Color(0.8, 0.8, 0.8)); draw_line(Vector2(button_offset, h), Vector2(button_offset + h, 0), Color(0.8, 0.8, 0.8)); } } void GradientEdit::_notification(int p_what) { switch (p_what) { case NOTIFICATION_THEME_CHANGED: { draw_spacing = BASE_SPACING * get_theme_default_base_scale(); handle_width = BASE_HANDLE_WIDTH * get_theme_default_base_scale(); } break; case NOTIFICATION_DRAW: { _redraw(); } break; case NOTIFICATION_MOUSE_EXIT: { if (hovered_index != -1) { hovered_index = -1; queue_redraw(); } } break; case NOTIFICATION_VISIBILITY_CHANGED: { if (!is_visible()) { grabbing = GRAB_NONE; } } break; } } void GradientEdit::_bind_methods() { ClassDB::bind_method(D_METHOD("set_selected_index", "index"), &GradientEdit::set_selected_index); } GradientEdit::GradientEdit() { set_focus_mode(FOCUS_ALL); set_custom_minimum_size(Size2(0, 60) * EDSCALE); picker = memnew(ColorPicker); int picker_shape = EDITOR_GET("interface/inspector/default_color_picker_shape"); picker->set_picker_shape((ColorPicker::PickerShapeType)picker_shape); picker->connect("color_changed", callable_mp(this, &GradientEdit::_color_changed)); popup = memnew(PopupPanel); popup->connect("about_to_popup", callable_mp(EditorNode::get_singleton(), &EditorNode::setup_color_picker).bind(picker)); add_child(popup, false, INTERNAL_MODE_FRONT); popup->add_child(picker); preview_texture.instantiate(); preview_texture->set_width(1024); } /////////////////////// const int GradientEditor::DEFAULT_SNAP = 10; void GradientEditor::_set_snap_enabled(bool p_enabled) { gradient_editor_rect->set_snap_enabled(p_enabled); snap_count_edit->set_visible(p_enabled); } void GradientEditor::_set_snap_count(int p_count) { gradient_editor_rect->set_snap_count(CLAMP(p_count, 2, 100)); } void GradientEditor::set_gradient(const Ref &p_gradient) { gradient_editor_rect->set_gradient(p_gradient); } void GradientEditor::_notification(int p_what) { switch (p_what) { case NOTIFICATION_THEME_CHANGED: { reverse_button->set_icon(get_editor_theme_icon(SNAME("ReverseGradient"))); snap_button->set_icon(get_editor_theme_icon(SNAME("SnapGrid"))); } break; case NOTIFICATION_READY: { Ref gradient = gradient_editor_rect->get_gradient(); if (gradient.is_valid()) { // Set snapping settings based on the gradient's meta. snap_button->set_pressed(gradient->get_meta("_snap_enabled", false)); snap_count_edit->set_value(gradient->get_meta("_snap_count", DEFAULT_SNAP)); } } break; } } GradientEditor::GradientEditor() { HFlowContainer *toolbar = memnew(HFlowContainer); add_child(toolbar); reverse_button = memnew(Button); reverse_button->set_tooltip_text(TTR("Reverse/Mirror Gradient")); toolbar->add_child(reverse_button); toolbar->add_child(memnew(VSeparator)); snap_button = memnew(Button); snap_button->set_tooltip_text(TTR("Toggle Grid Snap")); snap_button->set_toggle_mode(true); toolbar->add_child(snap_button); snap_button->connect(SceneStringName(toggled), callable_mp(this, &GradientEditor::_set_snap_enabled)); snap_count_edit = memnew(EditorSpinSlider); snap_count_edit->set_min(2); snap_count_edit->set_max(100); snap_count_edit->set_value(DEFAULT_SNAP); snap_count_edit->set_custom_minimum_size(Size2(65 * EDSCALE, 0)); toolbar->add_child(snap_count_edit); snap_count_edit->connect(SceneStringName(value_changed), callable_mp(this, &GradientEditor::_set_snap_count)); gradient_editor_rect = memnew(GradientEdit); add_child(gradient_editor_rect); reverse_button->connect(SceneStringName(pressed), callable_mp(gradient_editor_rect, &GradientEdit::reverse_gradient)); set_mouse_filter(MOUSE_FILTER_STOP); _set_snap_enabled(snap_button->is_pressed()); _set_snap_count(snap_count_edit->get_value()); } /////////////////////// bool EditorInspectorPluginGradient::can_handle(Object *p_object) { return Object::cast_to(p_object) != nullptr; } void EditorInspectorPluginGradient::parse_begin(Object *p_object) { Gradient *gradient = Object::cast_to(p_object); ERR_FAIL_NULL(gradient); Ref g(gradient); GradientEditor *editor = memnew(GradientEditor); editor->set_gradient(g); add_custom_control(editor); } /////////////////////// GradientEditorPlugin::GradientEditorPlugin() { Ref plugin; plugin.instantiate(); add_inspector_plugin(plugin); }