/*************************************************************************/ /* dl_script.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "dl_script.h" #include "global_config.h" #include "global_constants.h" #include "io/file_access_encrypted.h" #include "os/file_access.h" #include "os/os.h" #include "scene/resources/scene_format_text.h" #ifdef TOOLS_ENABLED // #include "editor/editor_import_export.h" #endif #if defined(TOOLS_ENABLED) && defined(DEBUG_METHODS_ENABLED) #include "api_generator.h" #endif // Script bool DLScript::can_instance() const { #ifdef DLSCRIPT_EDITOR_FEATURES return script_data || (!is_tool() && !ScriptServer::is_scripting_enabled()); #else // allow defaultlibrary without editor features if (!library.is_valid()) { String path = GLOBAL_GET("dlscript/default_dllibrary"); RES lib = ResourceLoader::load(path); if (lib.is_valid() && lib->cast_to()) { return true; } } return script_data; #endif //return script_data || (!tool && !ScriptServer::is_scripting_enabled()); // change to true enable in editor stuff. } Ref