/**************************************************************************/ /* editor_debugger_inspector.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "editor_debugger_inspector.h" #include "core/debugger/debugger_marshalls.h" #include "core/io/marshalls.h" #include "editor/editor_node.h" #include "scene/debugger/scene_debugger.h" bool EditorDebuggerRemoteObject::_set(const StringName &p_name, const Variant &p_value) { if (!prop_values.has(p_name) || String(p_name).begins_with("Constants/")) { return false; } prop_values[p_name] = p_value; emit_signal(SNAME("value_edited"), remote_object_id, p_name, p_value); return true; } bool EditorDebuggerRemoteObject::_get(const StringName &p_name, Variant &r_ret) const { if (!prop_values.has(p_name)) { return false; } r_ret = prop_values[p_name]; return true; } void EditorDebuggerRemoteObject::_get_property_list(List *p_list) const { p_list->clear(); // Sorry, no want category. for (const PropertyInfo &prop : prop_list) { if (prop.name == "script") { // Skip the script property, it's always added by the non-virtual method. continue; } p_list->push_back(prop); } } String EditorDebuggerRemoteObject::get_title() { if (remote_object_id.is_valid()) { return vformat(TTR("Remote %s:"), String(type_name)) + " " + itos(remote_object_id); } else { return ""; } } Variant EditorDebuggerRemoteObject::get_variant(const StringName &p_name) { Variant var; _get(p_name, var); return var; } void EditorDebuggerRemoteObject::_bind_methods() { ClassDB::bind_method(D_METHOD("get_title"), &EditorDebuggerRemoteObject::get_title); ClassDB::bind_method(D_METHOD("get_variant"), &EditorDebuggerRemoteObject::get_variant); ClassDB::bind_method(D_METHOD("clear"), &EditorDebuggerRemoteObject::clear); ClassDB::bind_method(D_METHOD("get_remote_object_id"), &EditorDebuggerRemoteObject::get_remote_object_id); ADD_SIGNAL(MethodInfo("value_edited", PropertyInfo(Variant::INT, "object_id"), PropertyInfo(Variant::STRING, "property"), PropertyInfo("value"))); } EditorDebuggerInspector::EditorDebuggerInspector() { variables = memnew(EditorDebuggerRemoteObject); } EditorDebuggerInspector::~EditorDebuggerInspector() { clear_cache(); memdelete(variables); } void EditorDebuggerInspector::_bind_methods() { ADD_SIGNAL(MethodInfo("object_selected", PropertyInfo(Variant::INT, "id"))); ADD_SIGNAL(MethodInfo("object_edited", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::STRING, "property"), PropertyInfo("value"))); ADD_SIGNAL(MethodInfo("object_property_updated", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::STRING, "property"))); } void EditorDebuggerInspector::_notification(int p_what) { switch (p_what) { case NOTIFICATION_POSTINITIALIZE: { connect("object_id_selected", callable_mp(this, &EditorDebuggerInspector::_object_selected)); } break; case NOTIFICATION_ENTER_TREE: { edit(variables); } break; } } void EditorDebuggerInspector::_object_edited(ObjectID p_id, const String &p_prop, const Variant &p_value) { emit_signal(SNAME("object_edited"), p_id, p_prop, p_value); } void EditorDebuggerInspector::_object_selected(ObjectID p_object) { emit_signal(SNAME("object_selected"), p_object); } ObjectID EditorDebuggerInspector::add_object(const Array &p_arr) { EditorDebuggerRemoteObject *debug_obj = nullptr; SceneDebuggerObject obj; obj.deserialize(p_arr); ERR_FAIL_COND_V(obj.id.is_null(), ObjectID()); if (remote_objects.has(obj.id)) { debug_obj = remote_objects[obj.id]; } else { debug_obj = memnew(EditorDebuggerRemoteObject); debug_obj->remote_object_id = obj.id; debug_obj->type_name = obj.class_name; remote_objects[obj.id] = debug_obj; debug_obj->connect("value_edited", callable_mp(this, &EditorDebuggerInspector::_object_edited)); } int old_prop_size = debug_obj->prop_list.size(); debug_obj->prop_list.clear(); int new_props_added = 0; HashSet changed; for (SceneDebuggerObject::SceneDebuggerProperty &property : obj.properties) { PropertyInfo &pinfo = property.first; Variant &var = property.second; if (pinfo.type == Variant::OBJECT) { if (var.get_type() == Variant::STRING) { String path = var; if (path.contains("::")) { // built-in resource String base_path = path.get_slice("::", 0); Ref dependency = ResourceLoader::load(base_path); if (dependency.is_valid()) { remote_dependencies.insert(dependency); } } var = ResourceLoader::load(path); if (pinfo.hint_string == "Script") { if (debug_obj->get_script() != var) { debug_obj->set_script(Ref()); Ref