/**************************************************************************/ /* editor_context_menu_plugin.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef EDITOR_CONTEXT_MENU_PLUGIN_H #define EDITOR_CONTEXT_MENU_PLUGIN_H #include "core/object/gdvirtual.gen.inc" #include "core/object/ref_counted.h" class InputEvent; class PopupMenu; class Shortcut; class Texture2D; class EditorContextMenuPlugin : public RefCounted { GDCLASS(EditorContextMenuPlugin, RefCounted); friend class EditorContextMenuPluginManager; inline static constexpr int MAX_ITEMS = 100; public: enum ContextMenuSlot { CONTEXT_SLOT_SCENE_TREE, CONTEXT_SLOT_FILESYSTEM, CONTEXT_SLOT_SCRIPT_EDITOR, CONTEXT_SLOT_FILESYSTEM_CREATE, }; inline static constexpr int BASE_ID = 2000; private: int slot = -1; public: struct ContextMenuItem { int id = 0; String item_name; Callable callable; Ref icon; Ref shortcut; }; HashMap context_menu_items; HashMap, Callable> context_menu_shortcuts; protected: static void _bind_methods(); GDVIRTUAL1(_popup_menu, Vector); public: virtual void get_options(const Vector &p_paths); void add_menu_shortcut(const Ref &p_shortcut, const Callable &p_callable); void add_context_menu_item(const String &p_name, const Callable &p_callable, const Ref &p_texture); void add_context_menu_item_from_shortcut(const String &p_name, const Ref &p_shortcut, const Ref &p_texture); }; VARIANT_ENUM_CAST(EditorContextMenuPlugin::ContextMenuSlot); class EditorContextMenuPluginManager : public Object { GDCLASS(EditorContextMenuPluginManager, Object); using ContextMenuSlot = EditorContextMenuPlugin::ContextMenuSlot; static inline EditorContextMenuPluginManager *singleton = nullptr; LocalVector> plugin_list; public: static EditorContextMenuPluginManager *get_singleton() { return singleton; } void add_plugin(ContextMenuSlot p_slot, const Ref &p_plugin); void remove_plugin(const Ref &p_plugin); void add_options_from_plugins(PopupMenu *p_popup, ContextMenuSlot p_slot, const Vector &p_paths); Callable match_custom_shortcut(ContextMenuSlot p_slot, const Ref &p_event); bool activate_custom_option(ContextMenuSlot p_slot, int p_option, const Variant &p_arg); void invoke_callback(const Callable &p_callback, const Variant &p_arg); static void create(); static void cleanup(); }; #endif // EDITOR_CONTEXT_MENU_PLUGIN_H