/**************************************************************************/ /* ray_cast_3d_gizmo_plugin.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "ray_cast_3d_gizmo_plugin.h" #include "editor/editor_settings.h" #include "editor/plugins/node_3d_editor_plugin.h" #include "scene/3d/physics/ray_cast_3d.h" RayCast3DGizmoPlugin::RayCast3DGizmoPlugin() { const Color gizmo_color = SceneTree::get_singleton()->get_debug_collisions_color(); create_material("shape_material", gizmo_color); const float gizmo_value = gizmo_color.get_v(); const Color gizmo_color_disabled = Color(gizmo_value, gizmo_value, gizmo_value, 0.65); create_material("shape_material_disabled", gizmo_color_disabled); } bool RayCast3DGizmoPlugin::has_gizmo(Node3D *p_spatial) { return Object::cast_to(p_spatial) != nullptr; } String RayCast3DGizmoPlugin::get_gizmo_name() const { return "RayCast3D"; } int RayCast3DGizmoPlugin::get_priority() const { return -1; } void RayCast3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { RayCast3D *raycast = Object::cast_to(p_gizmo->get_node_3d()); p_gizmo->clear(); const Ref material = raycast->is_enabled() ? raycast->get_debug_material() : get_material("shape_material_disabled"); p_gizmo->add_lines(raycast->get_debug_line_vertices(), material); if (raycast->get_debug_shape_thickness() > 1) { p_gizmo->add_vertices(raycast->get_debug_shape_vertices(), material, Mesh::PRIMITIVE_TRIANGLE_STRIP); } p_gizmo->add_collision_segments(raycast->get_debug_line_vertices()); }