/**************************************************************************/ /* polygon_2d_editor_plugin.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "polygon_2d_editor_plugin.h" #include "core/input/input_event.h" #include "core/math/geometry_2d.h" #include "editor/editor_node.h" #include "editor/editor_settings.h" #include "editor/editor_undo_redo_manager.h" #include "editor/gui/editor_zoom_widget.h" #include "editor/plugins/canvas_item_editor_plugin.h" #include "editor/themes/editor_scale.h" #include "scene/2d/skeleton_2d.h" #include "scene/gui/check_box.h" #include "scene/gui/dialogs.h" #include "scene/gui/label.h" #include "scene/gui/menu_button.h" #include "scene/gui/panel.h" #include "scene/gui/scroll_container.h" #include "scene/gui/separator.h" #include "scene/gui/slider.h" #include "scene/gui/spin_box.h" #include "scene/gui/split_container.h" #include "scene/gui/texture_rect.h" #include "scene/gui/view_panner.h" class UVEditDialog : public AcceptDialog { GDCLASS(UVEditDialog, AcceptDialog); void shortcut_input(const Ref &p_event) override { const Ref k = p_event; if (k.is_valid() && k->is_pressed()) { bool handled = false; if (ED_IS_SHORTCUT("ui_undo", p_event)) { EditorNode::get_singleton()->undo(); handled = true; } if (ED_IS_SHORTCUT("ui_redo", p_event)) { EditorNode::get_singleton()->redo(); handled = true; } if (handled) { set_input_as_handled(); } } } }; Node2D *Polygon2DEditor::_get_node() const { return node; } void Polygon2DEditor::_set_node(Node *p_polygon) { node = Object::cast_to(p_polygon); _update_polygon_editing_state(); } Vector2 Polygon2DEditor::_get_offset(int p_idx) const { return node->get_offset(); } int Polygon2DEditor::_get_polygon_count() const { if (node->get_internal_vertex_count() > 0) { return 0; //do not edit if internal vertices exist } else { return 1; } } void Polygon2DEditor::_notification(int p_what) { switch (p_what) { case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: { if (!EditorSettings::get_singleton()->check_changed_settings_in_group("editors/panning")) { break; } [[fallthrough]]; } case NOTIFICATION_ENTER_TREE: { uv_panner->setup((ViewPanner::ControlScheme)EDITOR_GET("editors/panning/sub_editors_panning_scheme").operator int(), ED_GET_SHORTCUT("canvas_item_editor/pan_view"), bool(EDITOR_GET("editors/panning/simple_panning"))); } break; case NOTIFICATION_READY: { button_uv->set_icon(get_editor_theme_icon(SNAME("Uv"))); uv_button[UV_MODE_CREATE]->set_icon(get_editor_theme_icon(SNAME("Edit"))); uv_button[UV_MODE_CREATE_INTERNAL]->set_icon(get_editor_theme_icon(SNAME("EditInternal"))); uv_button[UV_MODE_REMOVE_INTERNAL]->set_icon(get_editor_theme_icon(SNAME("RemoveInternal"))); uv_button[UV_MODE_EDIT_POINT]->set_icon(get_editor_theme_icon(SNAME("ToolSelect"))); uv_button[UV_MODE_MOVE]->set_icon(get_editor_theme_icon(SNAME("ToolMove"))); uv_button[UV_MODE_ROTATE]->set_icon(get_editor_theme_icon(SNAME("ToolRotate"))); uv_button[UV_MODE_SCALE]->set_icon(get_editor_theme_icon(SNAME("ToolScale"))); uv_button[UV_MODE_ADD_POLYGON]->set_icon(get_editor_theme_icon(SNAME("Edit"))); uv_button[UV_MODE_REMOVE_POLYGON]->set_icon(get_editor_theme_icon(SNAME("Close"))); uv_button[UV_MODE_PAINT_WEIGHT]->set_icon(get_editor_theme_icon(SNAME("Bucket"))); uv_button[UV_MODE_CLEAR_WEIGHT]->set_icon(get_editor_theme_icon(SNAME("Clear"))); b_snap_grid->set_icon(get_editor_theme_icon(SNAME("Grid"))); b_snap_enable->set_icon(get_editor_theme_icon(SNAME("SnapGrid"))); uv_vscroll->set_anchors_and_offsets_preset(PRESET_RIGHT_WIDE); uv_hscroll->set_anchors_and_offsets_preset(PRESET_BOTTOM_WIDE); // Avoid scrollbar overlapping. Size2 hmin = uv_hscroll->get_combined_minimum_size(); Size2 vmin = uv_vscroll->get_combined_minimum_size(); uv_hscroll->set_anchor_and_offset(SIDE_RIGHT, ANCHOR_END, -vmin.width); uv_vscroll->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, -hmin.height); [[fallthrough]]; } case NOTIFICATION_THEME_CHANGED: { uv_edit_draw->add_theme_style_override(SceneStringName(panel), get_theme_stylebox(SceneStringName(panel), SNAME("Tree"))); bone_scroll->add_theme_style_override(SceneStringName(panel), get_theme_stylebox(SceneStringName(panel), SNAME("Tree"))); } break; case NOTIFICATION_VISIBILITY_CHANGED: { if (!is_visible()) { uv_edit->hide(); } } break; } } void Polygon2DEditor::_sync_bones() { Skeleton2D *skeleton = nullptr; if (!node->has_node(node->get_skeleton())) { error->set_text(TTR("The skeleton property of the Polygon2D does not point to a Skeleton2D node")); error->popup_centered(); } else { Node *sn = node->get_node(node->get_skeleton()); skeleton = Object::cast_to(sn); } Array prev_bones = node->call("_get_bones"); node->clear_bones(); if (!skeleton) { error->set_text(TTR("The skeleton property of the Polygon2D does not point to a Skeleton2D node")); error->popup_centered(); } else { for (int i = 0; i < skeleton->get_bone_count(); i++) { NodePath path = skeleton->get_path_to(skeleton->get_bone(i)); Vector weights; int wc = node->get_polygon().size(); for (int j = 0; j < prev_bones.size(); j += 2) { NodePath pvp = prev_bones[j]; Vector pv = prev_bones[j + 1]; if (pvp == path && pv.size() == wc) { weights = pv; } } if (weights.size() == 0) { //create them weights.resize(wc); float *w = weights.ptrw(); for (int j = 0; j < wc; j++) { w[j] = 0.0; } } node->add_bone(path, weights); } } Array new_bones = node->call("_get_bones"); EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->create_action(TTR("Sync Bones")); undo_redo->add_do_method(node, "_set_bones", new_bones); undo_redo->add_undo_method(node, "_set_bones", prev_bones); undo_redo->add_do_method(this, "_update_bone_list"); undo_redo->add_undo_method(this, "_update_bone_list"); undo_redo->add_do_method(uv_edit_draw, "queue_redraw"); undo_redo->add_undo_method(uv_edit_draw, "queue_redraw"); undo_redo->commit_action(); } void Polygon2DEditor::_update_bone_list() { NodePath selected; while (bone_scroll_vb->get_child_count()) { CheckBox *cb = Object::cast_to(bone_scroll_vb->get_child(0)); if (cb && cb->is_pressed()) { selected = cb->get_meta("bone_path"); } memdelete(bone_scroll_vb->get_child(0)); } Ref bg; bg.instantiate(); for (int i = 0; i < node->get_bone_count(); i++) { CheckBox *cb = memnew(CheckBox); NodePath np = node->get_bone_path(i); String name; if (np.get_name_count()) { name = np.get_name(np.get_name_count() - 1); } if (name.is_empty()) { name = "Bone " + itos(i); } cb->set_text(name); cb->set_button_group(bg); cb->set_meta("bone_path", np); cb->set_focus_mode(FOCUS_NONE); bone_scroll_vb->add_child(cb); if (np == selected || bone_scroll_vb->get_child_count() < 2) { cb->set_pressed(true); } cb->connect(SceneStringName(pressed), callable_mp(this, &Polygon2DEditor::_bone_paint_selected).bind(i)); } uv_edit_draw->queue_redraw(); } void Polygon2DEditor::_bone_paint_selected(int p_index) { uv_edit_draw->queue_redraw(); } void Polygon2DEditor::_uv_edit_mode_select(int p_mode) { if (p_mode == 0) { //uv uv_button[UV_MODE_CREATE]->hide(); uv_button[UV_MODE_CREATE_INTERNAL]->hide(); uv_button[UV_MODE_REMOVE_INTERNAL]->hide(); for (int i = UV_MODE_EDIT_POINT; i <= UV_MODE_SCALE; i++) { uv_button[i]->show(); } uv_button[UV_MODE_ADD_POLYGON]->hide(); uv_button[UV_MODE_REMOVE_POLYGON]->hide(); uv_button[UV_MODE_PAINT_WEIGHT]->hide(); uv_button[UV_MODE_CLEAR_WEIGHT]->hide(); _uv_mode(UV_MODE_EDIT_POINT); bone_scroll_main_vb->hide(); bone_paint_strength->hide(); bone_paint_radius->hide(); bone_paint_radius_label->hide(); } else if (p_mode == 1) { //poly for (int i = 0; i <= UV_MODE_SCALE; i++) { uv_button[i]->show(); } uv_button[UV_MODE_ADD_POLYGON]->hide(); uv_button[UV_MODE_REMOVE_POLYGON]->hide(); uv_button[UV_MODE_PAINT_WEIGHT]->hide(); uv_button[UV_MODE_CLEAR_WEIGHT]->hide(); _uv_mode(UV_MODE_EDIT_POINT); bone_scroll_main_vb->hide(); bone_paint_strength->hide(); bone_paint_radius->hide(); bone_paint_radius_label->hide(); } else if (p_mode == 2) { //splits for (int i = 0; i <= UV_MODE_SCALE; i++) { uv_button[i]->hide(); } uv_button[UV_MODE_ADD_POLYGON]->show(); uv_button[UV_MODE_REMOVE_POLYGON]->show(); uv_button[UV_MODE_PAINT_WEIGHT]->hide(); uv_button[UV_MODE_CLEAR_WEIGHT]->hide(); _uv_mode(UV_MODE_ADD_POLYGON); bone_scroll_main_vb->hide(); bone_paint_strength->hide(); bone_paint_radius->hide(); bone_paint_radius_label->hide(); } else if (p_mode == 3) { //bonesĀ“ for (int i = 0; i <= UV_MODE_REMOVE_POLYGON; i++) { uv_button[i]->hide(); } uv_button[UV_MODE_PAINT_WEIGHT]->show(); uv_button[UV_MODE_CLEAR_WEIGHT]->show(); _uv_mode(UV_MODE_PAINT_WEIGHT); bone_scroll_main_vb->show(); bone_paint_strength->show(); bone_paint_radius->show(); bone_paint_radius_label->show(); _update_bone_list(); bone_paint_pos = Vector2(-100000, -100000); //send brush away when switching } uv_edit->set_size(uv_edit->get_size()); // Necessary readjustment of the popup window. uv_edit_draw->queue_redraw(); } void Polygon2DEditor::_uv_edit_popup_hide() { EditorSettings::get_singleton()->set_project_metadata("dialog_bounds", "uv_editor", Rect2(uv_edit->get_position(), uv_edit->get_size())); _cancel_editing(); } void Polygon2DEditor::_menu_option(int p_option) { EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); switch (p_option) { case MODE_EDIT_UV: { uv_edit_draw->set_texture_filter(node->get_texture_filter_in_tree()); Vector points = node->get_polygon(); Vector uvs = node->get_uv(); if (uvs.size() != points.size()) { undo_redo->create_action(TTR("Create UV Map")); undo_redo->add_do_method(node, "set_uv", points); undo_redo->add_undo_method(node, "set_uv", uvs); undo_redo->add_do_method(uv_edit_draw, "queue_redraw"); undo_redo->add_undo_method(uv_edit_draw, "queue_redraw"); undo_redo->commit_action(); } const Rect2 bounds = EditorSettings::get_singleton()->get_project_metadata("dialog_bounds", "uv_editor", Rect2()); if (bounds.has_area()) { uv_edit->popup(bounds); } else { uv_edit->popup_centered_ratio(0.85); } _update_bone_list(); get_tree()->connect("process_frame", callable_mp(this, &Polygon2DEditor::_center_view), CONNECT_ONE_SHOT); } break; case UVEDIT_POLYGON_TO_UV: { Vector points = node->get_polygon(); if (points.size() == 0) { break; } Vector uvs = node->get_uv(); undo_redo->create_action(TTR("Create UV Map")); undo_redo->add_do_method(node, "set_uv", points); undo_redo->add_undo_method(node, "set_uv", uvs); undo_redo->add_do_method(uv_edit_draw, "queue_redraw"); undo_redo->add_undo_method(uv_edit_draw, "queue_redraw"); undo_redo->commit_action(); } break; case UVEDIT_UV_TO_POLYGON: { Vector points = node->get_polygon(); Vector uvs = node->get_uv(); if (uvs.size() == 0) { break; } undo_redo->create_action(TTR("Create Polygon")); undo_redo->add_do_method(node, "set_polygon", uvs); undo_redo->add_undo_method(node, "set_polygon", points); undo_redo->add_do_method(uv_edit_draw, "queue_redraw"); undo_redo->add_undo_method(uv_edit_draw, "queue_redraw"); undo_redo->commit_action(); } break; case UVEDIT_UV_CLEAR: { Vector uvs = node->get_uv(); if (uvs.size() == 0) { break; } undo_redo->create_action(TTR("Create UV Map")); undo_redo->add_do_method(node, "set_uv", Vector()); undo_redo->add_undo_method(node, "set_uv", uvs); undo_redo->add_do_method(uv_edit_draw, "queue_redraw"); undo_redo->add_undo_method(uv_edit_draw, "queue_redraw"); undo_redo->commit_action(); } break; case UVEDIT_GRID_SETTINGS: { grid_settings->popup_centered(); } break; default: { AbstractPolygon2DEditor::_menu_option(p_option); } break; } } void Polygon2DEditor::_cancel_editing() { if (uv_create) { uv_drag = false; uv_create = false; node->set_uv(uv_create_uv_prev); node->set_polygon(uv_create_poly_prev); node->set_internal_vertex_count(uv_create_prev_internal_vertices); node->set_vertex_colors(uv_create_colors_prev); node->call("_set_bones", uv_create_bones_prev); node->set_polygons(polygons_prev); _update_polygon_editing_state(); } else if (uv_drag) { uv_drag = false; if (uv_edit_mode[0]->is_pressed()) { // Edit UV. node->set_uv(points_prev); } else if (uv_edit_mode[1]->is_pressed()) { // Edit polygon. node->set_polygon(points_prev); } } polygon_create.clear(); } void Polygon2DEditor::_update_polygon_editing_state() { if (!_get_node()) { return; } if (node->get_internal_vertex_count() > 0) { disable_polygon_editing(true, TTR("Polygon 2D has internal vertices, so it can no longer be edited in the viewport.")); } else { disable_polygon_editing(false, String()); } } void Polygon2DEditor::_commit_action() { // Makes that undo/redoing actions made outside of the UV editor still affect its polygon. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->add_do_method(uv_edit_draw, "queue_redraw"); undo_redo->add_undo_method(uv_edit_draw, "queue_redraw"); undo_redo->add_do_method(CanvasItemEditor::get_singleton(), "update_viewport"); undo_redo->add_undo_method(CanvasItemEditor::get_singleton(), "update_viewport"); undo_redo->commit_action(); } void Polygon2DEditor::_set_use_snap(bool p_use) { use_snap = p_use; EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_enabled", p_use); } void Polygon2DEditor::_set_show_grid(bool p_show) { snap_show_grid = p_show; EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "show_grid", p_show); uv_edit_draw->queue_redraw(); } void Polygon2DEditor::_set_snap_off_x(real_t p_val) { snap_offset.x = p_val; EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_offset", snap_offset); uv_edit_draw->queue_redraw(); } void Polygon2DEditor::_set_snap_off_y(real_t p_val) { snap_offset.y = p_val; EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_offset", snap_offset); uv_edit_draw->queue_redraw(); } void Polygon2DEditor::_set_snap_step_x(real_t p_val) { snap_step.x = p_val; EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_step", snap_step); uv_edit_draw->queue_redraw(); } void Polygon2DEditor::_set_snap_step_y(real_t p_val) { snap_step.y = p_val; EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_step", snap_step); uv_edit_draw->queue_redraw(); } void Polygon2DEditor::_uv_mode(int p_mode) { polygon_create.clear(); uv_drag = false; uv_create = false; uv_mode = UVMode(p_mode); for (int i = 0; i < UV_MODE_MAX; i++) { uv_button[i]->set_pressed(p_mode == i); } uv_edit_draw->queue_redraw(); } void Polygon2DEditor::_uv_input(const Ref &p_input) { if (!_get_node()) { return; } if (uv_panner->gui_input(p_input)) { accept_event(); return; } Transform2D mtx; mtx.columns[2] = -uv_draw_ofs * uv_draw_zoom; mtx.scale_basis(Vector2(uv_draw_zoom, uv_draw_zoom)); EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); Ref mb = p_input; if (mb.is_valid()) { if (mb->get_button_index() == MouseButton::LEFT) { if (mb->is_pressed()) { uv_drag_from = snap_point(mb->get_position()); uv_drag = true; points_prev = node->get_uv(); if (uv_edit_mode[0]->is_pressed()) { //edit uv points_prev = node->get_uv(); } else { //edit polygon points_prev = node->get_polygon(); } uv_move_current = uv_mode; if (uv_move_current == UV_MODE_CREATE) { if (!uv_create) { points_prev.clear(); Vector2 tuv = mtx.affine_inverse().xform(snap_point(mb->get_position())); points_prev.push_back(tuv); uv_create_to = tuv; point_drag_index = 0; uv_drag_from = tuv; uv_drag = true; uv_create = true; uv_create_uv_prev = node->get_uv(); uv_create_poly_prev = node->get_polygon(); uv_create_prev_internal_vertices = node->get_internal_vertex_count(); uv_create_colors_prev = node->get_vertex_colors(); uv_create_bones_prev = node->call("_get_bones"); polygons_prev = node->get_polygons(); disable_polygon_editing(false, String()); node->set_polygon(points_prev); node->set_uv(points_prev); node->set_internal_vertex_count(0); uv_edit_draw->queue_redraw(); } else { Vector2 tuv = mtx.affine_inverse().xform(snap_point(mb->get_position())); // Close the polygon if selected point is near start. Threshold for closing scaled by zoom level if (points_prev.size() > 2 && tuv.distance_to(points_prev[0]) < (8 / uv_draw_zoom)) { undo_redo->create_action(TTR("Create Polygon & UV")); undo_redo->add_do_method(node, "set_uv", node->get_uv()); undo_redo->add_undo_method(node, "set_uv", uv_create_uv_prev); undo_redo->add_do_method(node, "set_polygon", node->get_polygon()); undo_redo->add_undo_method(node, "set_polygon", uv_create_poly_prev); undo_redo->add_do_method(node, "set_internal_vertex_count", 0); undo_redo->add_undo_method(node, "set_internal_vertex_count", uv_create_prev_internal_vertices); undo_redo->add_do_method(node, "set_vertex_colors", Vector()); undo_redo->add_undo_method(node, "set_vertex_colors", uv_create_colors_prev); undo_redo->add_do_method(node, "clear_bones"); undo_redo->add_undo_method(node, "_set_bones", uv_create_bones_prev); undo_redo->add_do_method(this, "_update_polygon_editing_state"); undo_redo->add_undo_method(this, "_update_polygon_editing_state"); undo_redo->add_do_method(uv_edit_draw, "queue_redraw"); undo_redo->add_undo_method(uv_edit_draw, "queue_redraw"); undo_redo->commit_action(); uv_drag = false; uv_create = false; _uv_mode(UV_MODE_EDIT_POINT); _menu_option(MODE_EDIT); } else { points_prev.push_back(tuv); point_drag_index = points_prev.size() - 1; uv_drag_from = tuv; } node->set_polygon(points_prev); node->set_uv(points_prev); } CanvasItemEditor::get_singleton()->update_viewport(); } if (uv_move_current == UV_MODE_CREATE_INTERNAL) { uv_create_uv_prev = node->get_uv(); uv_create_poly_prev = node->get_polygon(); uv_create_colors_prev = node->get_vertex_colors(); uv_create_bones_prev = node->call("_get_bones"); int internal_vertices = node->get_internal_vertex_count(); Vector2 pos = mtx.affine_inverse().xform(snap_point(mb->get_position())); uv_create_poly_prev.push_back(pos); uv_create_uv_prev.push_back(pos); if (uv_create_colors_prev.size()) { uv_create_colors_prev.push_back(Color(1, 1, 1)); } undo_redo->create_action(TTR("Create Internal Vertex")); undo_redo->add_do_method(node, "set_uv", uv_create_uv_prev); undo_redo->add_undo_method(node, "set_uv", node->get_uv()); undo_redo->add_do_method(node, "set_polygon", uv_create_poly_prev); undo_redo->add_undo_method(node, "set_polygon", node->get_polygon()); undo_redo->add_do_method(node, "set_vertex_colors", uv_create_colors_prev); undo_redo->add_undo_method(node, "set_vertex_colors", node->get_vertex_colors()); for (int i = 0; i < node->get_bone_count(); i++) { Vector bonew = node->get_bone_weights(i); bonew.push_back(0); undo_redo->add_do_method(node, "set_bone_weights", i, bonew); undo_redo->add_undo_method(node, "set_bone_weights", i, node->get_bone_weights(i)); } undo_redo->add_do_method(node, "set_internal_vertex_count", internal_vertices + 1); undo_redo->add_undo_method(node, "set_internal_vertex_count", internal_vertices); undo_redo->add_do_method(this, "_update_polygon_editing_state"); undo_redo->add_undo_method(this, "_update_polygon_editing_state"); undo_redo->add_do_method(uv_edit_draw, "queue_redraw"); undo_redo->add_undo_method(uv_edit_draw, "queue_redraw"); undo_redo->commit_action(); } if (uv_move_current == UV_MODE_REMOVE_INTERNAL) { uv_create_uv_prev = node->get_uv(); uv_create_poly_prev = node->get_polygon(); uv_create_colors_prev = node->get_vertex_colors(); uv_create_bones_prev = node->call("_get_bones"); int internal_vertices = node->get_internal_vertex_count(); if (internal_vertices <= 0) { return; } int closest = -1; real_t closest_dist = 1e20; for (int i = points_prev.size() - internal_vertices; i < points_prev.size(); i++) { Vector2 tuv = mtx.xform(uv_create_poly_prev[i]); real_t dist = tuv.distance_to(mb->get_position()); if (dist < 8 && dist < closest_dist) { closest = i; closest_dist = dist; } } if (closest == -1) { return; } uv_create_poly_prev.remove_at(closest); uv_create_uv_prev.remove_at(closest); if (uv_create_colors_prev.size()) { uv_create_colors_prev.remove_at(closest); } undo_redo->create_action(TTR("Remove Internal Vertex")); undo_redo->add_do_method(node, "set_uv", uv_create_uv_prev); undo_redo->add_undo_method(node, "set_uv", node->get_uv()); undo_redo->add_do_method(node, "set_polygon", uv_create_poly_prev); undo_redo->add_undo_method(node, "set_polygon", node->get_polygon()); undo_redo->add_do_method(node, "set_vertex_colors", uv_create_colors_prev); undo_redo->add_undo_method(node, "set_vertex_colors", node->get_vertex_colors()); for (int i = 0; i < node->get_bone_count(); i++) { Vector bonew = node->get_bone_weights(i); bonew.remove_at(closest); undo_redo->add_do_method(node, "set_bone_weights", i, bonew); undo_redo->add_undo_method(node, "set_bone_weights", i, node->get_bone_weights(i)); } undo_redo->add_do_method(node, "set_internal_vertex_count", internal_vertices - 1); undo_redo->add_undo_method(node, "set_internal_vertex_count", internal_vertices); undo_redo->add_do_method(this, "_update_polygon_editing_state"); undo_redo->add_undo_method(this, "_update_polygon_editing_state"); undo_redo->add_do_method(uv_edit_draw, "queue_redraw"); undo_redo->add_undo_method(uv_edit_draw, "queue_redraw"); undo_redo->commit_action(); } if (uv_move_current == UV_MODE_EDIT_POINT) { if (mb->is_shift_pressed() && mb->is_command_or_control_pressed()) { uv_move_current = UV_MODE_SCALE; } else if (mb->is_shift_pressed()) { uv_move_current = UV_MODE_MOVE; } else if (mb->is_command_or_control_pressed()) { uv_move_current = UV_MODE_ROTATE; } } if (uv_move_current == UV_MODE_EDIT_POINT) { point_drag_index = -1; for (int i = 0; i < points_prev.size(); i++) { Vector2 tuv = mtx.xform(points_prev[i]); if (tuv.distance_to(mb->get_position()) < 8) { uv_drag_from = tuv; point_drag_index = i; } } if (point_drag_index == -1) { uv_drag = false; } } if (uv_move_current == UV_MODE_ADD_POLYGON) { int closest = -1; real_t closest_dist = 1e20; for (int i = 0; i < points_prev.size(); i++) { Vector2 tuv = mtx.xform(points_prev[i]); real_t dist = tuv.distance_to(mb->get_position()); if (dist < 8 && dist < closest_dist) { closest = i; closest_dist = dist; } } if (closest != -1) { if (polygon_create.size() && closest == polygon_create[0]) { //close if (polygon_create.size() < 3) { error->set_text(TTR("Invalid Polygon (need 3 different vertices)")); error->popup_centered(); } else { Array polygons = node->get_polygons(); polygons = polygons.duplicate(); //copy because its a reference //todo, could check whether it already exists? polygons.push_back(polygon_create); undo_redo->create_action(TTR("Add Custom Polygon")); undo_redo->add_do_method(node, "set_polygons", polygons); undo_redo->add_undo_method(node, "set_polygons", node->get_polygons()); undo_redo->add_do_method(uv_edit_draw, "queue_redraw"); undo_redo->add_undo_method(uv_edit_draw, "queue_redraw"); undo_redo->commit_action(); } polygon_create.clear(); } else if (!polygon_create.has(closest)) { //add temporarily if not exists polygon_create.push_back(closest); } } } if (uv_move_current == UV_MODE_REMOVE_POLYGON) { Array polygons = node->get_polygons(); polygons = polygons.duplicate(); //copy because its a reference int erase_index = -1; for (int i = polygons.size() - 1; i >= 0; i--) { Vector points = polygons[i]; Vector polys; polys.resize(points.size()); for (int j = 0; j < polys.size(); j++) { int idx = points[j]; if (idx < 0 || idx >= points_prev.size()) { continue; } polys.write[j] = mtx.xform(points_prev[idx]); } if (Geometry2D::is_point_in_polygon(mb->get_position(), polys)) { erase_index = i; break; } } if (erase_index != -1) { polygons.remove_at(erase_index); undo_redo->create_action(TTR("Remove Custom Polygon")); undo_redo->add_do_method(node, "set_polygons", polygons); undo_redo->add_undo_method(node, "set_polygons", node->get_polygons()); undo_redo->add_do_method(uv_edit_draw, "queue_redraw"); undo_redo->add_undo_method(uv_edit_draw, "queue_redraw"); undo_redo->commit_action(); } } if (uv_move_current == UV_MODE_PAINT_WEIGHT || uv_move_current == UV_MODE_CLEAR_WEIGHT) { int bone_selected = -1; for (int i = 0; i < bone_scroll_vb->get_child_count(); i++) { CheckBox *c = Object::cast_to(bone_scroll_vb->get_child(i)); if (c && c->is_pressed()) { bone_selected = i; break; } } if (bone_selected != -1 && node->get_bone_weights(bone_selected).size() == points_prev.size()) { prev_weights = node->get_bone_weights(bone_selected); bone_painting = true; bone_painting_bone = bone_selected; } } } else { if (uv_drag && !uv_create) { if (uv_edit_mode[0]->is_pressed()) { undo_redo->create_action(TTR("Transform UV Map")); undo_redo->add_do_method(node, "set_uv", node->get_uv()); undo_redo->add_undo_method(node, "set_uv", points_prev); undo_redo->add_do_method(uv_edit_draw, "queue_redraw"); undo_redo->add_undo_method(uv_edit_draw, "queue_redraw"); undo_redo->commit_action(); } else if (uv_edit_mode[1]->is_pressed()) { switch (uv_move_current) { case UV_MODE_EDIT_POINT: case UV_MODE_MOVE: case UV_MODE_ROTATE: case UV_MODE_SCALE: { undo_redo->create_action(TTR("Transform Polygon")); undo_redo->add_do_method(node, "set_polygon", node->get_polygon()); undo_redo->add_undo_method(node, "set_polygon", points_prev); undo_redo->add_do_method(uv_edit_draw, "queue_redraw"); undo_redo->add_undo_method(uv_edit_draw, "queue_redraw"); undo_redo->commit_action(); } break; default: { } break; } } uv_drag = false; } if (bone_painting) { undo_redo->create_action(TTR("Paint Bone Weights")); undo_redo->add_do_method(node, "set_bone_weights", bone_painting_bone, node->get_bone_weights(bone_painting_bone)); undo_redo->add_undo_method(node, "set_bone_weights", bone_painting_bone, prev_weights); undo_redo->add_do_method(uv_edit_draw, "queue_redraw"); undo_redo->add_undo_method(uv_edit_draw, "queue_redraw"); undo_redo->commit_action(); bone_painting = false; } } } else if (mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed()) { _cancel_editing(); if (bone_painting) { node->set_bone_weights(bone_painting_bone, prev_weights); } uv_edit_draw->queue_redraw(); } } Ref mm = p_input; if (mm.is_valid()) { if (uv_drag) { Vector2 uv_drag_to = mm->get_position(); uv_drag_to = snap_point(uv_drag_to); Vector2 drag = mtx.affine_inverse().basis_xform(uv_drag_to - uv_drag_from); switch (uv_move_current) { case UV_MODE_CREATE: { if (uv_create) { uv_create_to = mtx.affine_inverse().xform(snap_point(mm->get_position())); } } break; case UV_MODE_EDIT_POINT: { Vector uv_new = points_prev; uv_new.set(point_drag_index, uv_new[point_drag_index] + drag); if (uv_edit_mode[0]->is_pressed()) { //edit uv node->set_uv(uv_new); } else if (uv_edit_mode[1]->is_pressed()) { //edit polygon node->set_polygon(uv_new); } } break; case UV_MODE_MOVE: { Vector uv_new = points_prev; for (int i = 0; i < uv_new.size(); i++) { uv_new.set(i, uv_new[i] + drag); } if (uv_edit_mode[0]->is_pressed()) { //edit uv node->set_uv(uv_new); } else if (uv_edit_mode[1]->is_pressed()) { //edit polygon node->set_polygon(uv_new); } } break; case UV_MODE_ROTATE: { Vector2 center; Vector uv_new = points_prev; for (int i = 0; i < uv_new.size(); i++) { center += points_prev[i]; } center /= uv_new.size(); real_t angle = (uv_drag_from - mtx.xform(center)).normalized().angle_to((uv_drag_to - mtx.xform(center)).normalized()); for (int i = 0; i < uv_new.size(); i++) { Vector2 rel = points_prev[i] - center; rel = rel.rotated(angle); uv_new.set(i, center + rel); } if (uv_edit_mode[0]->is_pressed()) { //edit uv node->set_uv(uv_new); } else if (uv_edit_mode[1]->is_pressed()) { //edit polygon node->set_polygon(uv_new); } } break; case UV_MODE_SCALE: { Vector2 center; Vector uv_new = points_prev; for (int i = 0; i < uv_new.size(); i++) { center += points_prev[i]; } center /= uv_new.size(); real_t from_dist = uv_drag_from.distance_to(mtx.xform(center)); real_t to_dist = uv_drag_to.distance_to(mtx.xform(center)); if (from_dist < 2) { break; } real_t scale = to_dist / from_dist; for (int i = 0; i < uv_new.size(); i++) { Vector2 rel = points_prev[i] - center; rel = rel * scale; uv_new.set(i, center + rel); } if (uv_edit_mode[0]->is_pressed()) { //edit uv node->set_uv(uv_new); } else if (uv_edit_mode[1]->is_pressed()) { //edit polygon node->set_polygon(uv_new); } } break; case UV_MODE_PAINT_WEIGHT: case UV_MODE_CLEAR_WEIGHT: { bone_paint_pos = mm->get_position(); } break; default: { } } if (bone_painting) { Vector painted_weights = node->get_bone_weights(bone_painting_bone); { int pc = painted_weights.size(); real_t amount = bone_paint_strength->get_value(); real_t radius = bone_paint_radius->get_value() * EDSCALE; if (uv_mode == UV_MODE_CLEAR_WEIGHT) { amount = -amount; } float *w = painted_weights.ptrw(); const float *r = prev_weights.ptr(); const Vector2 *rv = points_prev.ptr(); for (int i = 0; i < pc; i++) { if (mtx.xform(rv[i]).distance_to(bone_paint_pos) < radius) { w[i] = CLAMP(r[i] + amount, 0, 1); } } } node->set_bone_weights(bone_painting_bone, painted_weights); } uv_edit_draw->queue_redraw(); CanvasItemEditor::get_singleton()->update_viewport(); } else if (polygon_create.size()) { uv_create_to = mtx.affine_inverse().xform(mm->get_position()); uv_edit_draw->queue_redraw(); } else if (uv_mode == UV_MODE_PAINT_WEIGHT || uv_mode == UV_MODE_CLEAR_WEIGHT) { bone_paint_pos = mm->get_position(); uv_edit_draw->queue_redraw(); } } } void Polygon2DEditor::_center_view() { Size2 texture_size; if (node->get_texture().is_valid()) { texture_size = node->get_texture()->get_size(); Vector2 zoom_factor = (uv_edit_draw->get_size() - Vector2(1, 1) * 50 * EDSCALE) / texture_size; zoom_widget->set_zoom(MIN(zoom_factor.x, zoom_factor.y)); } else { zoom_widget->set_zoom(EDSCALE); } // Recalculate scroll limits. _update_zoom_and_pan(false); Size2 offset = (texture_size - uv_edit_draw->get_size() / uv_draw_zoom) / 2; uv_hscroll->set_value_no_signal(offset.x); uv_vscroll->set_value_no_signal(offset.y); _update_zoom_and_pan(false); } void Polygon2DEditor::_uv_pan_callback(Vector2 p_scroll_vec, Ref p_event) { uv_hscroll->set_value_no_signal(uv_hscroll->get_value() - p_scroll_vec.x / uv_draw_zoom); uv_vscroll->set_value_no_signal(uv_vscroll->get_value() - p_scroll_vec.y / uv_draw_zoom); _update_zoom_and_pan(false); } void Polygon2DEditor::_uv_zoom_callback(float p_zoom_factor, Vector2 p_origin, Ref p_event) { zoom_widget->set_zoom(uv_draw_zoom * p_zoom_factor); uv_draw_ofs += p_origin / uv_draw_zoom - p_origin / zoom_widget->get_zoom(); uv_hscroll->set_value_no_signal(uv_draw_ofs.x); uv_vscroll->set_value_no_signal(uv_draw_ofs.y); _update_zoom_and_pan(false); } void Polygon2DEditor::_update_zoom_and_pan(bool p_zoom_at_center) { uv_draw_ofs = Vector2(uv_hscroll->get_value(), uv_vscroll->get_value()); real_t previous_zoom = uv_draw_zoom; uv_draw_zoom = zoom_widget->get_zoom(); if (p_zoom_at_center) { Vector2 center = uv_edit_draw->get_size() / 2; uv_draw_ofs += center / previous_zoom - center / uv_draw_zoom; } Point2 min_corner; Point2 max_corner; if (node->get_texture().is_valid()) { max_corner += node->get_texture()->get_size(); } Vector points = uv_edit_mode[0]->is_pressed() ? node->get_uv() : node->get_polygon(); for (int i = 0; i < points.size(); i++) { min_corner = min_corner.min(points[i]); max_corner = max_corner.max(points[i]); } Size2 page_size = uv_edit_draw->get_size() / uv_draw_zoom; Vector2 margin = Vector2(50, 50) * EDSCALE / uv_draw_zoom; min_corner -= page_size - margin; max_corner += page_size - margin; uv_hscroll->set_block_signals(true); uv_hscroll->set_min(min_corner.x); uv_hscroll->set_max(max_corner.x); uv_hscroll->set_page(page_size.x); uv_hscroll->set_value(uv_draw_ofs.x); uv_hscroll->set_block_signals(false); uv_vscroll->set_block_signals(true); uv_vscroll->set_min(min_corner.y); uv_vscroll->set_max(max_corner.y); uv_vscroll->set_page(page_size.y); uv_vscroll->set_value(uv_draw_ofs.y); uv_vscroll->set_block_signals(false); uv_edit_draw->queue_redraw(); } void Polygon2DEditor::_uv_draw() { if (!uv_edit->is_visible() || !_get_node()) { return; } Ref base_tex = node->get_texture(); String warning; Transform2D mtx; mtx.columns[2] = -uv_draw_ofs * uv_draw_zoom; mtx.scale_basis(Vector2(uv_draw_zoom, uv_draw_zoom)); // Draw texture as a background if editing uvs or no uv mapping exist. if (uv_edit_mode[0]->is_pressed() || uv_mode == UV_MODE_CREATE || node->get_polygon().is_empty() || node->get_uv().size() != node->get_polygon().size()) { if (base_tex.is_valid()) { Transform2D texture_transform = Transform2D(node->get_texture_rotation(), node->get_texture_offset()); texture_transform.scale(node->get_texture_scale()); texture_transform.affine_invert(); RS::get_singleton()->canvas_item_add_set_transform(uv_edit_draw->get_canvas_item(), mtx * texture_transform); uv_edit_draw->draw_texture(base_tex, Point2()); RS::get_singleton()->canvas_item_add_set_transform(uv_edit_draw->get_canvas_item(), Transform2D()); } preview_polygon->hide(); } else { preview_polygon->set_transform(mtx); // Keep in sync with newly added Polygon2D properties (when relevant). preview_polygon->set_texture(node->get_texture()); preview_polygon->set_texture_offset(node->get_texture_offset()); preview_polygon->set_texture_rotation(node->get_texture_rotation()); preview_polygon->set_texture_scale(node->get_texture_scale()); preview_polygon->set_texture_filter(node->get_texture_filter_in_tree()); preview_polygon->set_texture_repeat(node->get_texture_repeat_in_tree()); preview_polygon->set_polygon(node->get_polygon()); preview_polygon->set_uv(node->get_uv()); preview_polygon->set_invert(node->get_invert()); preview_polygon->set_invert_border(node->get_invert_border()); preview_polygon->set_internal_vertex_count(node->get_internal_vertex_count()); if (uv_mode == UV_MODE_ADD_POLYGON) { preview_polygon->set_polygons(Array()); } else { preview_polygon->set_polygons(node->get_polygons()); } preview_polygon->show(); } if (snap_show_grid) { Color grid_color = Color(1.0, 1.0, 1.0, 0.15); Size2 s = uv_edit_draw->get_size(); int last_cell = 0; if (snap_step.x != 0) { for (int i = 0; i < s.width; i++) { int cell = Math::fast_ftoi(Math::floor((mtx.affine_inverse().xform(Vector2(i, 0)).x - snap_offset.x) / snap_step.x)); if (i == 0) { last_cell = cell; } if (last_cell != cell) { uv_edit_draw->draw_line(Point2(i, 0), Point2(i, s.height), grid_color, Math::round(EDSCALE)); } last_cell = cell; } } if (snap_step.y != 0) { for (int i = 0; i < s.height; i++) { int cell = Math::fast_ftoi(Math::floor((mtx.affine_inverse().xform(Vector2(0, i)).y - snap_offset.y) / snap_step.y)); if (i == 0) { last_cell = cell; } if (last_cell != cell) { uv_edit_draw->draw_line(Point2(0, i), Point2(s.width, i), grid_color, Math::round(EDSCALE)); } last_cell = cell; } } } Array polygons = node->get_polygons(); Vector uvs; if (uv_edit_mode[0]->is_pressed()) { //edit uv uvs = node->get_uv(); } else { //edit polygon uvs = node->get_polygon(); } const float *weight_r = nullptr; if (uv_edit_mode[3]->is_pressed()) { int bone_selected = -1; for (int i = 0; i < bone_scroll_vb->get_child_count(); i++) { CheckBox *c = Object::cast_to(bone_scroll_vb->get_child(i)); if (c && c->is_pressed()) { bone_selected = i; break; } } if (bone_selected != -1 && node->get_bone_weights(bone_selected).size() == uvs.size()) { weight_r = node->get_bone_weights(bone_selected).ptr(); } } // All UV points are sharp, so use the sharp handle icon Ref handle = get_editor_theme_icon(SNAME("EditorPathSharpHandle")); Color poly_line_color = Color(0.9, 0.5, 0.5); if (polygons.size() || polygon_create.size()) { poly_line_color.a *= 0.25; } Color polygon_line_color = Color(0.5, 0.5, 0.9); Color polygon_fill_color = polygon_line_color; polygon_fill_color.a *= 0.5; Color prev_color = Color(0.5, 0.5, 0.5); int uv_draw_max = uvs.size(); uv_draw_max -= node->get_internal_vertex_count(); if (uv_draw_max < 0) { uv_draw_max = 0; } for (int i = 0; i < uvs.size(); i++) { int next = uv_draw_max > 0 ? (i + 1) % uv_draw_max : 0; if (i < uv_draw_max && uv_drag && uv_move_current == UV_MODE_EDIT_POINT && EDITOR_GET("editors/polygon_editor/show_previous_outline")) { uv_edit_draw->draw_line(mtx.xform(points_prev[i]), mtx.xform(points_prev[next]), prev_color, Math::round(EDSCALE)); } Vector2 next_point = uvs[next]; if (uv_create && i == uvs.size() - 1) { next_point = uv_create_to; } if (i < uv_draw_max) { // If using or creating polygons, do not show outline (will show polygons instead). uv_edit_draw->draw_line(mtx.xform(uvs[i]), mtx.xform(next_point), poly_line_color, Math::round(EDSCALE)); } } for (int i = 0; i < polygons.size(); i++) { Vector points = polygons[i]; Vector polypoints; for (int j = 0; j < points.size(); j++) { int next = (j + 1) % points.size(); int idx = points[j]; int idx_next = points[next]; if (idx < 0 || idx >= uvs.size()) { continue; } polypoints.push_back(mtx.xform(uvs[idx])); if (idx_next < 0 || idx_next >= uvs.size()) { continue; } uv_edit_draw->draw_line(mtx.xform(uvs[idx]), mtx.xform(uvs[idx_next]), polygon_line_color, Math::round(EDSCALE)); } if (points.size() >= 3) { uv_edit_draw->draw_colored_polygon(polypoints, polygon_fill_color); } } for (int i = 0; i < uvs.size(); i++) { if (weight_r) { Vector2 draw_pos = mtx.xform(uvs[i]); float weight = weight_r[i]; uv_edit_draw->draw_rect(Rect2(draw_pos - Vector2(2, 2) * EDSCALE, Vector2(5, 5) * EDSCALE), Color(weight, weight, weight, 1.0), Math::round(EDSCALE)); } else { if (i < uv_draw_max) { uv_edit_draw->draw_texture(handle, mtx.xform(uvs[i]) - handle->get_size() * 0.5); } else { // Internal vertex uv_edit_draw->draw_texture(handle, mtx.xform(uvs[i]) - handle->get_size() * 0.5, Color(0.6, 0.8, 1)); } } } if (polygon_create.size()) { for (int i = 0; i < polygon_create.size(); i++) { Vector2 from = uvs[polygon_create[i]]; Vector2 to = (i + 1) < polygon_create.size() ? uvs[polygon_create[i + 1]] : uv_create_to; uv_edit_draw->draw_line(mtx.xform(from), mtx.xform(to), polygon_line_color, Math::round(EDSCALE)); } } if (uv_mode == UV_MODE_PAINT_WEIGHT || uv_mode == UV_MODE_CLEAR_WEIGHT) { NodePath bone_path; for (int i = 0; i < bone_scroll_vb->get_child_count(); i++) { CheckBox *c = Object::cast_to(bone_scroll_vb->get_child(i)); if (c && c->is_pressed()) { bone_path = node->get_bone_path(i); break; } } //draw skeleton NodePath skeleton_path = node->get_skeleton(); Skeleton2D *skeleton = Object::cast_to(node->get_node_or_null(skeleton_path)); if (skeleton) { Transform2D skeleton_xform = node->get_global_transform().affine_inverse().translated(-node->get_offset()) * skeleton->get_global_transform(); for (int i = 0; i < skeleton->get_bone_count(); i++) { Bone2D *bone = skeleton->get_bone(i); if (bone->get_rest() == Transform2D(0, 0, 0, 0, 0, 0)) { continue; //not set } bool current = bone_path == skeleton->get_path_to(bone); bool found_child = false; for (int j = 0; j < bone->get_child_count(); j++) { Bone2D *n = Object::cast_to(bone->get_child(j)); if (!n) { continue; } found_child = true; Transform2D bone_xform = skeleton_xform * bone->get_skeleton_rest(); Transform2D endpoint_xform = bone_xform * n->get_transform(); Color color = current ? Color(1, 1, 1) : Color(0.5, 0.5, 0.5); uv_edit_draw->draw_line(mtx.xform(bone_xform.get_origin()), mtx.xform(endpoint_xform.get_origin()), Color(0, 0, 0), Math::round((current ? 5 : 4) * EDSCALE)); uv_edit_draw->draw_line(mtx.xform(bone_xform.get_origin()), mtx.xform(endpoint_xform.get_origin()), color, Math::round((current ? 3 : 2) * EDSCALE)); } if (!found_child) { //draw normally Transform2D bone_xform = skeleton_xform * bone->get_skeleton_rest(); Transform2D endpoint_xform = bone_xform * Transform2D(0, Vector2(bone->get_length(), 0)).rotated(bone->get_bone_angle()); Color color = current ? Color(1, 1, 1) : Color(0.5, 0.5, 0.5); uv_edit_draw->draw_line(mtx.xform(bone_xform.get_origin()), mtx.xform(endpoint_xform.get_origin()), Color(0, 0, 0), Math::round((current ? 5 : 4) * EDSCALE)); uv_edit_draw->draw_line(mtx.xform(bone_xform.get_origin()), mtx.xform(endpoint_xform.get_origin()), color, Math::round((current ? 3 : 2) * EDSCALE)); } } } //draw paint circle uv_edit_draw->draw_circle(bone_paint_pos, bone_paint_radius->get_value() * EDSCALE, Color(1, 1, 1, 0.1)); } } void Polygon2DEditor::_bind_methods() { ClassDB::bind_method(D_METHOD("_update_bone_list"), &Polygon2DEditor::_update_bone_list); ClassDB::bind_method(D_METHOD("_update_polygon_editing_state"), &Polygon2DEditor::_update_polygon_editing_state); } Vector2 Polygon2DEditor::snap_point(Vector2 p_target) const { if (use_snap) { p_target.x = Math::snap_scalar((snap_offset.x - uv_draw_ofs.x) * uv_draw_zoom, snap_step.x * uv_draw_zoom, p_target.x); p_target.y = Math::snap_scalar((snap_offset.y - uv_draw_ofs.y) * uv_draw_zoom, snap_step.y * uv_draw_zoom, p_target.y); } return p_target; } Polygon2DEditor::Polygon2DEditor() { snap_offset = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "snap_offset", Vector2()); // A power-of-two value works better as a default grid size. snap_step = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "snap_step", Vector2(8, 8)); use_snap = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "snap_enabled", false); snap_show_grid = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "show_grid", false); button_uv = memnew(Button); button_uv->set_theme_type_variation("FlatButton"); add_child(button_uv); button_uv->set_tooltip_text(TTR("Open Polygon 2D UV editor.")); button_uv->connect(SceneStringName(pressed), callable_mp(this, &Polygon2DEditor::_menu_option).bind(MODE_EDIT_UV)); uv_mode = UV_MODE_EDIT_POINT; uv_edit = memnew(UVEditDialog); uv_edit->set_title(TTR("Polygon 2D UV Editor")); uv_edit->set_process_shortcut_input(true); add_child(uv_edit); uv_edit->connect(SceneStringName(confirmed), callable_mp(this, &Polygon2DEditor::_uv_edit_popup_hide)); uv_edit->connect("canceled", callable_mp(this, &Polygon2DEditor::_uv_edit_popup_hide)); VBoxContainer *uv_main_vb = memnew(VBoxContainer); uv_edit->add_child(uv_main_vb); HBoxContainer *uv_mode_hb = memnew(HBoxContainer); uv_edit_group.instantiate(); uv_edit_mode[0] = memnew(Button); uv_mode_hb->add_child(uv_edit_mode[0]); uv_edit_mode[0]->set_toggle_mode(true); uv_edit_mode[1] = memnew(Button); uv_mode_hb->add_child(uv_edit_mode[1]); uv_edit_mode[1]->set_toggle_mode(true); uv_edit_mode[2] = memnew(Button); uv_mode_hb->add_child(uv_edit_mode[2]); uv_edit_mode[2]->set_toggle_mode(true); uv_edit_mode[3] = memnew(Button); uv_mode_hb->add_child(uv_edit_mode[3]); uv_edit_mode[3]->set_toggle_mode(true); uv_edit_mode[0]->set_text(TTR("UV")); uv_edit_mode[0]->set_pressed(true); uv_edit_mode[1]->set_text(TTR("Points")); uv_edit_mode[2]->set_text(TTR("Polygons")); uv_edit_mode[3]->set_text(TTR("Bones")); uv_edit_mode[0]->set_button_group(uv_edit_group); uv_edit_mode[1]->set_button_group(uv_edit_group); uv_edit_mode[2]->set_button_group(uv_edit_group); uv_edit_mode[3]->set_button_group(uv_edit_group); uv_edit_mode[0]->connect(SceneStringName(pressed), callable_mp(this, &Polygon2DEditor::_uv_edit_mode_select).bind(0)); uv_edit_mode[1]->connect(SceneStringName(pressed), callable_mp(this, &Polygon2DEditor::_uv_edit_mode_select).bind(1)); uv_edit_mode[2]->connect(SceneStringName(pressed), callable_mp(this, &Polygon2DEditor::_uv_edit_mode_select).bind(2)); uv_edit_mode[3]->connect(SceneStringName(pressed), callable_mp(this, &Polygon2DEditor::_uv_edit_mode_select).bind(3)); uv_mode_hb->add_child(memnew(VSeparator)); uv_main_vb->add_child(uv_mode_hb); for (int i = 0; i < UV_MODE_MAX; i++) { uv_button[i] = memnew(Button); uv_button[i]->set_theme_type_variation("FlatButton"); uv_button[i]->set_toggle_mode(true); uv_mode_hb->add_child(uv_button[i]); uv_button[i]->connect(SceneStringName(pressed), callable_mp(this, &Polygon2DEditor::_uv_mode).bind(i)); uv_button[i]->set_focus_mode(FOCUS_NONE); } uv_button[UV_MODE_CREATE]->set_tooltip_text(TTR("Create Polygon")); uv_button[UV_MODE_CREATE_INTERNAL]->set_tooltip_text(TTR("Create Internal Vertex")); uv_button[UV_MODE_REMOVE_INTERNAL]->set_tooltip_text(TTR("Remove Internal Vertex")); Key key = (OS::get_singleton()->has_feature("macos") || OS::get_singleton()->has_feature("web_macos") || OS::get_singleton()->has_feature("web_ios")) ? Key::META : Key::CTRL; // TRANSLATORS: %s is Control or Command key name. uv_button[UV_MODE_EDIT_POINT]->set_tooltip_text(TTR("Move Points") + "\n" + vformat(TTR("%s: Rotate"), find_keycode_name(key)) + "\n" + TTR("Shift: Move All") + "\n" + vformat(TTR("%s + Shift: Scale"), find_keycode_name(key))); uv_button[UV_MODE_MOVE]->set_tooltip_text(TTR("Move Polygon")); uv_button[UV_MODE_ROTATE]->set_tooltip_text(TTR("Rotate Polygon")); uv_button[UV_MODE_SCALE]->set_tooltip_text(TTR("Scale Polygon")); uv_button[UV_MODE_ADD_POLYGON]->set_tooltip_text(TTR("Create a custom polygon. Enables custom polygon rendering.")); uv_button[UV_MODE_REMOVE_POLYGON]->set_tooltip_text(TTR("Remove a custom polygon. If none remain, custom polygon rendering is disabled.")); uv_button[UV_MODE_PAINT_WEIGHT]->set_tooltip_text(TTR("Paint weights with specified intensity.")); uv_button[UV_MODE_CLEAR_WEIGHT]->set_tooltip_text(TTR("Unpaint weights with specified intensity.")); uv_button[UV_MODE_CREATE]->hide(); uv_button[UV_MODE_CREATE_INTERNAL]->hide(); uv_button[UV_MODE_REMOVE_INTERNAL]->hide(); uv_button[UV_MODE_ADD_POLYGON]->hide(); uv_button[UV_MODE_REMOVE_POLYGON]->hide(); uv_button[UV_MODE_PAINT_WEIGHT]->hide(); uv_button[UV_MODE_CLEAR_WEIGHT]->hide(); uv_button[UV_MODE_EDIT_POINT]->set_pressed(true); bone_paint_strength = memnew(HSlider); uv_mode_hb->add_child(bone_paint_strength); bone_paint_strength->set_custom_minimum_size(Size2(75 * EDSCALE, 0)); bone_paint_strength->set_v_size_flags(SIZE_SHRINK_CENTER); bone_paint_strength->set_min(0); bone_paint_strength->set_max(1); bone_paint_strength->set_step(0.01); bone_paint_strength->set_value(0.5); bone_paint_radius_label = memnew(Label(TTR("Radius:"))); uv_mode_hb->add_child(bone_paint_radius_label); bone_paint_radius = memnew(SpinBox); uv_mode_hb->add_child(bone_paint_radius); bone_paint_strength->hide(); bone_paint_radius->hide(); bone_paint_radius_label->hide(); bone_paint_radius->set_min(1); bone_paint_radius->set_max(100); bone_paint_radius->set_step(1); bone_paint_radius->set_value(32); HSplitContainer *uv_main_hsc = memnew(HSplitContainer); uv_main_vb->add_child(uv_main_hsc); uv_main_hsc->set_v_size_flags(SIZE_EXPAND_FILL); uv_edit_background = memnew(Panel); uv_main_hsc->add_child(uv_edit_background); uv_edit_background->set_h_size_flags(SIZE_EXPAND_FILL); uv_edit_background->set_custom_minimum_size(Size2(200, 200) * EDSCALE); uv_edit_background->set_clip_contents(true); preview_polygon = memnew(Polygon2D); uv_edit_background->add_child(preview_polygon); uv_edit_draw = memnew(Control); uv_edit_background->add_child(uv_edit_draw); uv_edit_draw->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT); Control *space = memnew(Control); uv_mode_hb->add_child(space); space->set_h_size_flags(SIZE_EXPAND_FILL); uv_menu = memnew(MenuButton); uv_mode_hb->add_child(uv_menu); uv_menu->set_flat(false); uv_menu->set_theme_type_variation("FlatMenuButton"); uv_menu->set_text(TTR("Edit")); uv_menu->get_popup()->add_item(TTR("Copy Polygon to UV"), UVEDIT_POLYGON_TO_UV); uv_menu->get_popup()->add_item(TTR("Copy UV to Polygon"), UVEDIT_UV_TO_POLYGON); uv_menu->get_popup()->add_separator(); uv_menu->get_popup()->add_item(TTR("Clear UV"), UVEDIT_UV_CLEAR); uv_menu->get_popup()->add_separator(); uv_menu->get_popup()->add_item(TTR("Grid Settings"), UVEDIT_GRID_SETTINGS); uv_menu->get_popup()->connect(SceneStringName(id_pressed), callable_mp(this, &Polygon2DEditor::_menu_option)); uv_mode_hb->add_child(memnew(VSeparator)); b_snap_enable = memnew(Button); b_snap_enable->set_theme_type_variation("FlatButton"); uv_mode_hb->add_child(b_snap_enable); b_snap_enable->set_text(TTR("Snap")); b_snap_enable->set_focus_mode(FOCUS_NONE); b_snap_enable->set_toggle_mode(true); b_snap_enable->set_pressed(use_snap); b_snap_enable->set_tooltip_text(TTR("Enable Snap")); b_snap_enable->connect(SceneStringName(toggled), callable_mp(this, &Polygon2DEditor::_set_use_snap)); b_snap_grid = memnew(Button); b_snap_grid->set_theme_type_variation("FlatButton"); uv_mode_hb->add_child(b_snap_grid); b_snap_grid->set_text(TTR("Grid")); b_snap_grid->set_focus_mode(FOCUS_NONE); b_snap_grid->set_toggle_mode(true); b_snap_grid->set_pressed(snap_show_grid); b_snap_grid->set_tooltip_text(TTR("Show Grid")); b_snap_grid->connect(SceneStringName(toggled), callable_mp(this, &Polygon2DEditor::_set_show_grid)); grid_settings = memnew(AcceptDialog); grid_settings->set_title(TTR("Configure Grid:")); uv_edit->add_child(grid_settings); VBoxContainer *grid_settings_vb = memnew(VBoxContainer); grid_settings->add_child(grid_settings_vb); SpinBox *sb_off_x = memnew(SpinBox); sb_off_x->set_min(-256); sb_off_x->set_max(256); sb_off_x->set_step(1); sb_off_x->set_value(snap_offset.x); sb_off_x->set_suffix("px"); sb_off_x->connect(SceneStringName(value_changed), callable_mp(this, &Polygon2DEditor::_set_snap_off_x)); grid_settings_vb->add_margin_child(TTR("Grid Offset X:"), sb_off_x); SpinBox *sb_off_y = memnew(SpinBox); sb_off_y->set_min(-256); sb_off_y->set_max(256); sb_off_y->set_step(1); sb_off_y->set_value(snap_offset.y); sb_off_y->set_suffix("px"); sb_off_y->connect(SceneStringName(value_changed), callable_mp(this, &Polygon2DEditor::_set_snap_off_y)); grid_settings_vb->add_margin_child(TTR("Grid Offset Y:"), sb_off_y); SpinBox *sb_step_x = memnew(SpinBox); sb_step_x->set_min(-256); sb_step_x->set_max(256); sb_step_x->set_step(1); sb_step_x->set_value(snap_step.x); sb_step_x->set_suffix("px"); sb_step_x->connect(SceneStringName(value_changed), callable_mp(this, &Polygon2DEditor::_set_snap_step_x)); grid_settings_vb->add_margin_child(TTR("Grid Step X:"), sb_step_x); SpinBox *sb_step_y = memnew(SpinBox); sb_step_y->set_min(-256); sb_step_y->set_max(256); sb_step_y->set_step(1); sb_step_y->set_value(snap_step.y); sb_step_y->set_suffix("px"); sb_step_y->connect(SceneStringName(value_changed), callable_mp(this, &Polygon2DEditor::_set_snap_step_y)); grid_settings_vb->add_margin_child(TTR("Grid Step Y:"), sb_step_y); zoom_widget = memnew(EditorZoomWidget); uv_edit_draw->add_child(zoom_widget); zoom_widget->set_anchors_and_offsets_preset(Control::PRESET_TOP_LEFT, Control::PRESET_MODE_MINSIZE, 2 * EDSCALE); zoom_widget->connect("zoom_changed", callable_mp(this, &Polygon2DEditor::_update_zoom_and_pan).unbind(1).bind(true)); zoom_widget->set_shortcut_context(nullptr); uv_vscroll = memnew(VScrollBar); uv_vscroll->set_step(0.001); uv_edit_draw->add_child(uv_vscroll); uv_vscroll->connect(SceneStringName(value_changed), callable_mp(this, &Polygon2DEditor::_update_zoom_and_pan).unbind(1).bind(false)); uv_hscroll = memnew(HScrollBar); uv_hscroll->set_step(0.001); uv_edit_draw->add_child(uv_hscroll); uv_hscroll->connect(SceneStringName(value_changed), callable_mp(this, &Polygon2DEditor::_update_zoom_and_pan).unbind(1).bind(false)); bone_scroll_main_vb = memnew(VBoxContainer); bone_scroll_main_vb->hide(); bone_scroll_main_vb->set_custom_minimum_size(Size2(150 * EDSCALE, 0)); sync_bones = memnew(Button(TTR("Sync Bones to Polygon"))); bone_scroll_main_vb->add_child(sync_bones); sync_bones->set_h_size_flags(0); sync_bones->connect(SceneStringName(pressed), callable_mp(this, &Polygon2DEditor::_sync_bones)); uv_main_hsc->add_child(bone_scroll_main_vb); bone_scroll = memnew(ScrollContainer); bone_scroll->set_v_scroll(true); bone_scroll->set_h_scroll(false); bone_scroll_main_vb->add_child(bone_scroll); bone_scroll->set_v_size_flags(SIZE_EXPAND_FILL); bone_scroll_vb = memnew(VBoxContainer); bone_scroll->add_child(bone_scroll_vb); uv_panner.instantiate(); uv_panner->set_callbacks(callable_mp(this, &Polygon2DEditor::_uv_pan_callback), callable_mp(this, &Polygon2DEditor::_uv_zoom_callback)); uv_edit_draw->connect(SceneStringName(draw), callable_mp(this, &Polygon2DEditor::_uv_draw)); uv_edit_draw->connect(SceneStringName(gui_input), callable_mp(this, &Polygon2DEditor::_uv_input)); uv_edit_draw->connect(SceneStringName(focus_exited), callable_mp(uv_panner.ptr(), &ViewPanner::release_pan_key)); uv_edit_draw->set_focus_mode(FOCUS_CLICK); uv_draw_zoom = 1.0; point_drag_index = -1; uv_drag = false; uv_create = false; bone_painting = false; error = memnew(AcceptDialog); add_child(error); } Polygon2DEditorPlugin::Polygon2DEditorPlugin() : AbstractPolygon2DEditorPlugin(memnew(Polygon2DEditor), "Polygon2D") { }