Class that has everything pertaining to a world.
Class that has everything pertaining to a world. A physics space, a visual scenario and a sound space. Spatial nodes register their resources into the current world.
https://docs.godotengine.org/en/3.2/tutorials/physics/ray-casting.html
Direct access to the world's physics 3D space state. Used for querying current and potential collisions.
The World's [Environment].
The World's fallback_environment will be used if the World's [Environment] fails or is missing.
The World's visual scenario.
The World's physics space.