/*************************************************************************/ /* rendering_server_default.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "rendering_server_default.h" #include "core/config/project_settings.h" #include "core/io/marshalls.h" #include "core/os/os.h" #include "core/templates/sort_array.h" #include "renderer_canvas_cull.h" #include "renderer_scene_cull.h" #include "rendering_server_globals.h" // careful, these may run in different threads than the visual server int RenderingServerDefault::changes = 0; /* BLACK BARS */ void RenderingServerDefault::black_bars_set_margins(int p_left, int p_top, int p_right, int p_bottom) { black_margin[SIDE_LEFT] = p_left; black_margin[SIDE_TOP] = p_top; black_margin[SIDE_RIGHT] = p_right; black_margin[SIDE_BOTTOM] = p_bottom; } void RenderingServerDefault::black_bars_set_images(RID p_left, RID p_top, RID p_right, RID p_bottom) { black_image[SIDE_LEFT] = p_left; black_image[SIDE_TOP] = p_top; black_image[SIDE_RIGHT] = p_right; black_image[SIDE_BOTTOM] = p_bottom; } void RenderingServerDefault::_draw_margins() { RSG::canvas_render->draw_window_margins(black_margin, black_image); }; /* FREE */ void RenderingServerDefault::free(RID p_rid) { if (RSG::storage->free(p_rid)) { return; } if (RSG::canvas->free(p_rid)) { return; } if (RSG::viewport->free(p_rid)) { return; } if (RSG::scene->free(p_rid)) { return; } } /* EVENT QUEUING */ void RenderingServerDefault::request_frame_drawn_callback(Object *p_where, const StringName &p_method, const Variant &p_userdata) { ERR_FAIL_NULL(p_where); FrameDrawnCallbacks fdc; fdc.object = p_where->get_instance_id(); fdc.method = p_method; fdc.param = p_userdata; frame_drawn_callbacks.push_back(fdc); } void RenderingServerDefault::draw(bool p_swap_buffers, double frame_step) { //needs to be done before changes is reset to 0, to not force the editor to redraw RS::get_singleton()->emit_signal("frame_pre_draw"); changes = 0; RSG::rasterizer->begin_frame(frame_step); TIMESTAMP_BEGIN() RSG::scene->update(); //update scenes stuff before updating instances RSG::storage->update_particles(); //need to be done after instances are updated (colliders and particle transforms), and colliders are rendered RSG::scene->render_probes(); RSG::viewport->draw_viewports(); RSG::canvas_render->update(); _draw_margins(); RSG::rasterizer->end_frame(p_swap_buffers); while (frame_drawn_callbacks.front()) { Object *obj = ObjectDB::get_instance(frame_drawn_callbacks.front()->get().object); if (obj) { Callable::CallError ce; const Variant *v = &frame_drawn_callbacks.front()->get().param; obj->call(frame_drawn_callbacks.front()->get().method, &v, 1, ce); if (ce.error != Callable::CallError::CALL_OK) { String err = Variant::get_call_error_text(obj, frame_drawn_callbacks.front()->get().method, &v, 1, ce); ERR_PRINT("Error calling frame drawn function: " + err); } } frame_drawn_callbacks.pop_front(); } RS::get_singleton()->emit_signal("frame_post_draw"); if (RSG::storage->get_captured_timestamps_count()) { Vector new_profile; if (RSG::storage->capturing_timestamps) { new_profile.resize(RSG::storage->get_captured_timestamps_count()); } uint64_t base_cpu = RSG::storage->get_captured_timestamp_cpu_time(0); uint64_t base_gpu = RSG::storage->get_captured_timestamp_gpu_time(0); for (uint32_t i = 0; i < RSG::storage->get_captured_timestamps_count(); i++) { uint64_t time_cpu = RSG::storage->get_captured_timestamp_cpu_time(i); uint64_t time_gpu = RSG::storage->get_captured_timestamp_gpu_time(i); String name = RSG::storage->get_captured_timestamp_name(i); if (name.begins_with("vp_")) { RSG::viewport->handle_timestamp(name, time_cpu, time_gpu); } if (RSG::storage->capturing_timestamps) { new_profile.write[i].gpu_msec = float((time_gpu - base_gpu) / 1000) / 1000.0; new_profile.write[i].cpu_msec = float(time_cpu - base_cpu) / 1000.0; new_profile.write[i].name = RSG::storage->get_captured_timestamp_name(i); } } frame_profile = new_profile; } frame_profile_frame = RSG::storage->get_captured_timestamps_frame(); } void RenderingServerDefault::sync() { } bool RenderingServerDefault::has_changed() const { return changes > 0; } void RenderingServerDefault::init() { RSG::rasterizer->initialize(); } void RenderingServerDefault::finish() { if (test_cube.is_valid()) { free(test_cube); } RSG::rasterizer->finalize(); } /* STATUS INFORMATION */ int RenderingServerDefault::get_render_info(RenderInfo p_info) { return RSG::storage->get_render_info(p_info); } String RenderingServerDefault::get_video_adapter_name() const { return RSG::storage->get_video_adapter_name(); } String RenderingServerDefault::get_video_adapter_vendor() const { return RSG::storage->get_video_adapter_vendor(); } void RenderingServerDefault::set_frame_profiling_enabled(bool p_enable) { RSG::storage->capturing_timestamps = p_enable; } uint64_t RenderingServerDefault::get_frame_profile_frame() { return frame_profile_frame; } Vector RenderingServerDefault::get_frame_profile() { return frame_profile; } /* TESTING */ void RenderingServerDefault::set_boot_image(const Ref &p_image, const Color &p_color, bool p_scale, bool p_use_filter) { redraw_request(); RSG::rasterizer->set_boot_image(p_image, p_color, p_scale, p_use_filter); } void RenderingServerDefault::set_default_clear_color(const Color &p_color) { RSG::viewport->set_default_clear_color(p_color); } bool RenderingServerDefault::has_feature(Features p_feature) const { return false; } void RenderingServerDefault::sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) { RSG::scene->sdfgi_set_debug_probe_select(p_position, p_dir); } RID RenderingServerDefault::get_test_cube() { if (!test_cube.is_valid()) { test_cube = _make_test_cube(); } return test_cube; } bool RenderingServerDefault::has_os_feature(const String &p_feature) const { return RSG::storage->has_os_feature(p_feature); } void RenderingServerDefault::set_debug_generate_wireframes(bool p_generate) { RSG::storage->set_debug_generate_wireframes(p_generate); } void RenderingServerDefault::call_set_use_vsync(bool p_enable) { DisplayServer::get_singleton()->_set_use_vsync(p_enable); } bool RenderingServerDefault::is_low_end() const { // FIXME: Commented out when rebasing vulkan branch on master, // causes a crash, it seems rasterizer is not initialized yet the // first time it's called. //return RSG::rasterizer->is_low_end(); return false; } RenderingServerDefault::RenderingServerDefault() { RSG::canvas = memnew(RendererCanvasCull); RSG::viewport = memnew(RendererViewport); RendererSceneCull *sr = memnew(RendererSceneCull); RSG::scene = sr; RSG::rasterizer = RendererCompositor::create(); RSG::storage = RSG::rasterizer->get_storage(); RSG::canvas_render = RSG::rasterizer->get_canvas(); sr->scene_render = RSG::rasterizer->get_scene(); frame_profile_frame = 0; for (int i = 0; i < 4; i++) { black_margin[i] = 0; black_image[i] = RID(); } } RenderingServerDefault::~RenderingServerDefault() { memdelete(RSG::canvas); memdelete(RSG::viewport); memdelete(RSG::rasterizer); memdelete(RSG::scene); }