/*************************************************************************/ /* os_windows.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef OS_WINDOWS_H #define OS_WINDOWS_H #include "context_gl_win.h" #include "os/input.h" #include "os/os.h" #include "servers/physics/physics_server_sw.h" #include "servers/visual/rasterizer.h" #include "servers/visual_server.h" #include "drivers/rtaudio/audio_driver_rtaudio.h" #include "drivers/unix/ip_unix.h" #include "servers/audio/audio_server_sw.h" #include "servers/audio/sample_manager_sw.h" #include "servers/physics_2d/physics_2d_server_sw.h" #include "servers/physics_2d/physics_2d_server_wrap_mt.h" #include "servers/spatial_sound/spatial_sound_server_sw.h" #include "servers/spatial_sound_2d/spatial_sound_2d_server_sw.h" #include "main/input_default.h" #include #include "key_mapping_win.h" #include #include #include #include /** @author Juan Linietsky */ class joystick_windows; class OS_Windows : public OS { enum { KEY_EVENT_BUFFER_SIZE = 512 }; FILE *stdo; struct KeyEvent { InputModifierState mod_state; UINT uMsg; WPARAM wParam; LPARAM lParam; }; KeyEvent key_event_buffer[KEY_EVENT_BUFFER_SIZE]; int key_event_pos; uint64_t ticks_start; uint64_t ticks_per_second; bool old_invalid; bool outside; int old_x, old_y; Point2i center; unsigned int last_id; #if defined(OPENGL_ENABLED) || defined(LEGACYGL_ENABLED) || defined(GLES2_ENABLED) ContextGL_Win *gl_context; #endif VisualServer *visual_server; Rasterizer *rasterizer; PhysicsServer *physics_server; Physics2DServer *physics_2d_server; int pressrc; HDC hDC; // Private GDI Device Context HINSTANCE hInstance; // Holds The Instance Of The Application HWND hWnd; uint32_t move_timer_id; HCURSOR hCursor; Size2 window_rect; VideoMode video_mode; MainLoop *main_loop; WNDPROC user_proc; AudioServerSW *audio_server; SampleManagerMallocSW *sample_manager; SpatialSoundServerSW *spatial_sound_server; SpatialSound2DServerSW *spatial_sound_2d_server; MouseMode mouse_mode; bool alt_mem; bool gr_mem; bool shift_mem; bool control_mem; bool meta_mem; bool force_quit; uint32_t last_button_state; CursorShape cursor_shape; InputDefault *input; joystick_windows *joystick; #ifdef RTAUDIO_ENABLED AudioDriverRtAudio driver_rtaudio; #endif void _drag_event(int p_x, int p_y, int idx); void _touch_event(bool p_pressed, int p_x, int p_y, int idx); void _update_window_style(bool repaint = true); // functions used by main to initialize/deintialize the OS protected: virtual int get_video_driver_count() const; virtual const char *get_video_driver_name(int p_driver) const; virtual VideoMode get_default_video_mode() const; virtual int get_audio_driver_count() const; virtual const char *get_audio_driver_name(int p_driver) const; virtual void initialize_core(); virtual void initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver); virtual void set_main_loop(MainLoop *p_main_loop); virtual void delete_main_loop(); virtual void finalize(); virtual void finalize_core(); void process_events(); void process_key_events(); struct ProcessInfo { STARTUPINFO si; PROCESS_INFORMATION pi; }; Map *process_map; bool pre_fs_valid; RECT pre_fs_rect; bool maximized; bool minimized; bool borderless; public: LRESULT WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam); void print_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, ErrorType p_type); virtual void vprint(const char *p_format, va_list p_list, bool p_stderr = false); virtual void alert(const String &p_alert, const String &p_title = "ALERT!"); String get_stdin_string(bool p_block); void set_mouse_mode(MouseMode p_mode); MouseMode get_mouse_mode() const; virtual void warp_mouse_pos(const Point2 &p_to); virtual Point2 get_mouse_pos() const; virtual int get_mouse_button_state() const; virtual void set_window_title(const String &p_title); virtual void set_video_mode(const VideoMode &p_video_mode, int p_screen = 0); virtual VideoMode get_video_mode(int p_screen = 0) const; virtual void get_fullscreen_mode_list(List *p_list, int p_screen = 0) const; virtual int get_screen_count() const; virtual int get_current_screen() const; virtual void set_current_screen(int p_screen); virtual Point2 get_screen_position(int p_screen = 0) const; virtual Size2 get_screen_size(int p_screen = 0) const; virtual int get_screen_dpi(int p_screen = 0) const; virtual Point2 get_window_position() const; virtual void set_window_position(const Point2 &p_position); virtual Size2 get_window_size() const; virtual void set_window_size(const Size2 p_size); virtual void set_window_fullscreen(bool p_enabled); virtual bool is_window_fullscreen() const; virtual void set_window_resizable(bool p_enabled); virtual bool is_window_resizable() const; virtual void set_window_minimized(bool p_enabled); virtual bool is_window_minimized() const; virtual void set_window_maximized(bool p_enabled); virtual bool is_window_maximized() const; virtual void request_attention(); virtual void set_borderless_window(int p_borderless); virtual bool get_borderless_window(); virtual MainLoop *get_main_loop() const; virtual String get_name(); virtual Date get_date(bool utc) const; virtual Time get_time(bool utc) const; virtual TimeZoneInfo get_time_zone_info() const; virtual uint64_t get_unix_time() const; virtual uint64_t get_system_time_secs() const; virtual bool can_draw() const; virtual Error set_cwd(const String &p_cwd); virtual void delay_usec(uint32_t p_usec) const; virtual uint64_t get_ticks_usec() const; virtual Error execute(const String &p_path, const List &p_arguments, bool p_blocking, ProcessID *r_child_id = NULL, String *r_pipe = NULL, int *r_exitcode = NULL); virtual Error kill(const ProcessID &p_pid); virtual int get_process_ID() const; virtual bool has_environment(const String &p_var) const; virtual String get_environment(const String &p_var) const; virtual void set_clipboard(const String &p_text); virtual String get_clipboard() const; void set_cursor_shape(CursorShape p_shape); void set_icon(const Image &p_icon); virtual String get_executable_path() const; virtual String get_locale() const; virtual LatinKeyboardVariant get_latin_keyboard_variant() const; virtual void enable_for_stealing_focus(ProcessID pid); virtual void move_window_to_foreground(); virtual String get_data_dir() const; virtual String get_system_dir(SystemDir p_dir) const; virtual void release_rendering_thread(); virtual void make_rendering_thread(); virtual void swap_buffers(); virtual Error shell_open(String p_uri); void run(); virtual bool get_swap_ok_cancel() { return true; } virtual bool is_joy_known(int p_device); virtual String get_joy_guid(int p_device) const; virtual void set_use_vsync(bool p_enable); virtual bool is_vsync_enabled() const; OS_Windows(HINSTANCE _hInstance); ~OS_Windows(); }; #endif