/**************************************************************************/ /* light_occluder_2d_editor_plugin.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "light_occluder_2d_editor_plugin.h" #include "editor/editor_node.h" #include "editor/editor_undo_redo_manager.h" Ref<OccluderPolygon2D> LightOccluder2DEditor::_ensure_occluder() const { Ref<OccluderPolygon2D> occluder = node->get_occluder_polygon(); if (!occluder.is_valid()) { occluder = Ref<OccluderPolygon2D>(memnew(OccluderPolygon2D)); node->set_occluder_polygon(occluder); } return occluder; } Node2D *LightOccluder2DEditor::_get_node() const { return node; } void LightOccluder2DEditor::_set_node(Node *p_polygon) { node = Object::cast_to<LightOccluder2D>(p_polygon); } bool LightOccluder2DEditor::_is_line() const { Ref<OccluderPolygon2D> occluder = node->get_occluder_polygon(); if (occluder.is_valid()) { return !occluder->is_closed(); } else { return false; } } int LightOccluder2DEditor::_get_polygon_count() const { Ref<OccluderPolygon2D> occluder = node->get_occluder_polygon(); if (occluder.is_valid()) { return occluder->get_polygon().size(); } else { return 0; } } Variant LightOccluder2DEditor::_get_polygon(int p_idx) const { Ref<OccluderPolygon2D> occluder = node->get_occluder_polygon(); if (occluder.is_valid()) { return occluder->get_polygon(); } else { return Variant(Vector<Vector2>()); } } void LightOccluder2DEditor::_set_polygon(int p_idx, const Variant &p_polygon) const { Ref<OccluderPolygon2D> occluder = _ensure_occluder(); occluder->set_polygon(p_polygon); } void LightOccluder2DEditor::_action_set_polygon(int p_idx, const Variant &p_previous, const Variant &p_polygon) { Ref<OccluderPolygon2D> occluder = _ensure_occluder(); EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->add_do_method(occluder.ptr(), "set_polygon", p_polygon); undo_redo->add_undo_method(occluder.ptr(), "set_polygon", p_previous); } bool LightOccluder2DEditor::_has_resource() const { return node && node->get_occluder_polygon().is_valid(); } void LightOccluder2DEditor::_create_resource() { if (!node) { return; } EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->create_action(TTR("Create Occluder Polygon")); undo_redo->add_do_method(node, "set_occluder_polygon", Ref<OccluderPolygon2D>(memnew(OccluderPolygon2D))); undo_redo->add_undo_method(node, "set_occluder_polygon", Variant(Ref<RefCounted>())); undo_redo->commit_action(); _menu_option(MODE_CREATE); } LightOccluder2DEditor::LightOccluder2DEditor() {} LightOccluder2DEditorPlugin::LightOccluder2DEditorPlugin() : AbstractPolygon2DEditorPlugin(memnew(LightOccluder2DEditor), "LightOccluder2D") { }