<?xml version="1.0" encoding="UTF-8" ?> <class name="HeightMapShape3D" inherits="Shape3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> A 3D height map shape used for physics collision. </brief_description> <description> A 3D heightmap shape, intended for use in physics. Usually used to provide a shape for a [CollisionShape3D]. This is useful for terrain, but it is limited as overhangs (such as caves) cannot be stored. Holes in a [HeightMapShape3D] are created by assigning very low values to points in the desired area. [b]Performance:[/b] [HeightMapShape3D] is faster to check collisions against than [ConcavePolygonShape3D], but it is significantly slower than primitive shapes like [BoxShape3D]. A heightmap collision shape can also be build by using an [Image] reference: [codeblocks] [gdscript] var heightmap_texture: Texture = ResourceLoader.load("res://heightmap_image.exr") var heightmap_image: Image = heightmap_texture.get_image() heightmap_image.convert(Image.FORMAT_RF) var height_min: float = 0.0 var height_max: float = 10.0 update_map_data_from_image(heightmap_image, height_min, height_max) [/gdscript] [/codeblocks] </description> <tutorials> </tutorials> <methods> <method name="get_max_height" qualifiers="const"> <return type="float" /> <description> Returns the largest height value found in [member map_data]. Recalculates only when [member map_data] changes. </description> </method> <method name="get_min_height" qualifiers="const"> <return type="float" /> <description> Returns the smallest height value found in [member map_data]. Recalculates only when [member map_data] changes. </description> </method> <method name="update_map_data_from_image"> <return type="void" /> <param index="0" name="image" type="Image" /> <param index="1" name="height_min" type="float" /> <param index="2" name="height_max" type="float" /> <description> Updates [member map_data] with data read from an [Image] reference. Automatically resizes heightmap [member map_width] and [member map_depth] to fit the full image width and height. The image needs to be in either [constant Image.FORMAT_RF] (32 bit), [constant Image.FORMAT_RH] (16 bit), or [constant Image.FORMAT_R8] (8 bit). Each image pixel is read in as a float on the range from [code]0.0[/code] (black pixel) to [code]1.0[/code] (white pixel). This range value gets remapped to [param height_min] and [param height_max] to form the final height value. </description> </method> </methods> <members> <member name="map_data" type="PackedFloat32Array" setter="set_map_data" getter="get_map_data" default="PackedFloat32Array(0, 0, 0, 0)"> Height map data. The array's size must be equal to [member map_width] multiplied by [member map_depth]. </member> <member name="map_depth" type="int" setter="set_map_depth" getter="get_map_depth" default="2"> Number of vertices in the depth of the height map. Changing this will resize the [member map_data]. </member> <member name="map_width" type="int" setter="set_map_width" getter="get_map_width" default="2"> Number of vertices in the width of the height map. Changing this will resize the [member map_data]. </member> </members> </class>