/*************************************************************************/ /* rasterizer_canvas_gles3.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef RASTERIZERCANVASGLES3_H #define RASTERIZERCANVASGLES3_H #include "drivers/gles_common/rasterizer_canvas_batcher.h" #include "rasterizer_canvas_base_gles3.h" class RasterizerCanvasGLES3 : public RasterizerCanvasBaseGLES3, public RasterizerCanvasBatcher { friend class RasterizerCanvasBatcher; private: struct BatchGLData { // for batching GLuint batch_vertex_array[5]; } batch_gl_data; public: virtual void canvas_render_items_begin(const Color &p_modulate, Light *p_light, const Transform2D &p_base_transform); virtual void canvas_render_items_end(); virtual void canvas_render_items(Item *p_item_list, int p_z, const Color &p_modulate, Light *p_light, const Transform2D &p_base_transform); virtual void canvas_begin(); virtual void canvas_end(); private: // legacy codepath .. to remove after testing void _legacy_canvas_render_item(Item *p_ci, RenderItemState &r_ris); // high level batch funcs void canvas_render_items_implementation(Item *p_item_list, int p_z, const Color &p_modulate, Light *p_light, const Transform2D &p_base_transform); void render_joined_item(const BItemJoined &p_bij, RenderItemState &r_ris); bool try_join_item(Item *p_ci, RenderItemState &r_ris, bool &r_batch_break); void render_batches(Item::Command *const *p_commands, Item *p_current_clip, bool &r_reclip, RasterizerStorageGLES3::Material *p_material); // low level batch funcs void _batch_upload_buffers(); void _batch_render_rects(const Batch &p_batch, RasterizerStorageGLES3::Material *p_material); void _batch_render_polys(const Batch &p_batch, RasterizerStorageGLES3::Material *p_material); void _batch_render_lines(const Batch &p_batch, RasterizerStorageGLES3::Material *p_material, bool p_anti_alias); // funcs used from rasterizer_canvas_batcher template void gl_enable_scissor(int p_x, int p_y, int p_width, int p_height) const; void gl_disable_scissor() const; void gl_checkerror(); public: void initialize(); RasterizerCanvasGLES3(); }; #endif // RASTERIZERCANVASGLES3_H