/*************************************************************************/ /* file_access_buffered.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef FILE_ACCESS_BUFFERED_H #define FILE_ACCESS_BUFFERED_H #include "core/os/file_access.h" #include "core/pool_vector.h" #include "core/ustring.h" class FileAccessBuffered : public FileAccess { public: enum { DEFAULT_CACHE_SIZE = 128 * 1024, }; private: int cache_size; int cache_data_left() const; mutable Error last_error; protected: Error set_error(Error p_error) const; mutable struct File { bool open = false; int size = 0; int offset = 0; String name; int access_flags = 0; } file; mutable struct Cache { Vector buffer; int offset = 0; } cache; virtual int read_data_block(int p_offset, int p_size, uint8_t *p_dest = 0) const = 0; void set_cache_size(int p_size); int get_cache_size(); public: virtual size_t get_position() const; ///< get position in the file virtual size_t get_len() const; ///< get size of the file virtual void seek(size_t p_position); ///< seek to a given position virtual void seek_end(int64_t p_position = 0); ///< seek from the end of file virtual bool eof_reached() const; virtual uint8_t get_8() const; virtual int get_buffer(uint8_t *p_dest, int p_length) const; ///< get an array of bytes virtual bool is_open() const; virtual Error get_error() const; FileAccessBuffered(); virtual ~FileAccessBuffered(); }; #endif